Dark Heresy, advice on adventures


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I'm planning to try Dark Heresy out. I always run my games based on published adventures, so I'd like to know which one of those do people think are the best? Mainly I'm looking for opinions in these ones:

- Tattered Fates book 1
- Xenos Generator (from GM's kit)
- Purge the Unclean anthology

RPG Superstar 2013 Top 16

Salama wrote:

I'm planning to try Dark Heresy out. I always run my games based on published adventures, so I'd like to know which one of those do people think are the best? Mainly I'm looking for opinions in these ones:

- Tattered Fates book 1
- Xenos Generator (from GM's kit)
- Purge the Unclean anthology

I've always thought that Edge of Darkness was a really good introduction adventure.

That said, you can always try one of mine: Arastus Affair, Operation Cleansweep or Leave no Stone Unturned .


Darkjoy wrote:
Salama wrote:

I'm planning to try Dark Heresy out. I always run my games based on published adventures, so I'd like to know which one of those do people think are the best? Mainly I'm looking for opinions in these ones:

- Tattered Fates book 1
- Xenos Generator (from GM's kit)
- Purge the Unclean anthology

I've always thought that Edge of Darkness was a really good introduction adventure.

That said, you can always try one of mine: Arastus Affair, Operation Cleansweep or Leave no Stone Unturned .

It's quite possible that I'll run Edge of darkness, but I'm thinking of buying one of the above mentioned adventures as well. Your adventures look interesting too, I'll read them through!

RPG Superstar 2013 Top 16

I can't really help you on which book to buy, but I can tell that as a player I am now playing through one of the Purge the Unclean adventures. Halfway through I can say that it is fun, but I do think it connects with the Illumination adventure in the DH core book (we never played it so there was some disconnect there).

If you do decide to run one of my adventures, then please tell me how it went for you.

Dark Archive

Tattered Fates is really enhanced with a run through the adventure in Desciples of the Dark Gods, and owning DotDG is almost a requirement given the fact that two of the major antagonist groups are heavily detailed in it.

In basic form:
Illuminations from the core book connects to Purge the Unclean. Dust and Ash from Desciples of the Dark Gods connects to Tattered Fates.

If I had to run a campaign based on officially published adventures I'd probably do an adventure path something like:

1) Edge of Darkness and/or Shattered Hope
2) Illuminations from the core book
3) The GM screen adventure
4) The 3 Purge the unclean adventures
5) The house of Dust and Ash from DotDG
6) Tattered Fates

Tattered Fates says it will handle acolytes of all ranks, but truthfully somewhere in the 5th or 6th rank is best. You would likely have to scale up or down some of these, but not by much.

Also, Tattered Fates is a very modular adventure, there are very few specific steps that are layed out for a GM, and a whole lot of "find a creative way to get your players here". In fact, some of the major locations are even mapped, leaving it for the GM to come up with the best layout for his/her players. If you buy published adventures for the complete GM package, TF may disappoint with its open endedness.

Lastly, if you haven't checked it out yet, I highly recommend the adventure section at Dark Reign 40K for some awesome player made material.


Thanks! That was very helpful post.

Dark Archive RPG Superstar 2013 Top 32

Where is Edge of Darkness from? Is it one of the published adventures or something from the Dark Reign site? I'm currently planning to run the GM Kit adventure, then Illumination, and then launch into Purge the Unclean, but I've heard that the GM Kit adventure is a bit difficult and I have a whole table full of players who have never done DH before. Is it going to be too difficult for them? Should they be given another adventure to get some experience (both as players and as characters) before going into the GM Kit adventure?

Dark Archive

Edge of Darkness is available on FFG's support site for Dark Heresy ( Dark Heresy Support Site ) - it's the scenario adventure.

Frankly, if I had to choose from the two I think Shattered Hope is probably the better of the two. Edge of Darkness is setup exactly as you expect a free scenario to be; railroady, short, and game system focused to highlight the rules. Honestly, it's a bit dungeon-crawly even.

The GM Screen adventure, Maggots in the Meat, isn't so bad. A GM would definitely want to take a look through it, and spruce up the start and the ending if they have players used to more epic entrances and finishes. It also included some vehicle sections without the rules for the vehicles, which may or may not cause some issues for you. All in all though, it's what I'd expect of an introduction adventure.

Having said all of that, Dark Heresy seems to have a bit of an art to it in the "hard enough / too easy" department. The lethality can get out of hand quickly, and players have to get used to the idea of both the setting, and the rules, often times colliding against them (psykers rolling multiple 1's, etc).

I wouldn't say MitM is any harder than any of the others, fundamentally ... it really just depends on whether or not your players chose the right time(s) to drop cover and go in guns blazing.

RPG Superstar 2013 Top 16

VagrantWhisper wrote:


Frankly, if I had to choose from the two I think Shattered Hope is probably the better of the two. Edge of Darkness is setup exactly as you expect a free scenario to be; railroady, short, and game system focused to highlight the rules. Honestly, it's a bit dungeon-crawly even.

I think you are mixing the two adventures up here. Shattered Hope is the railroady and short one, and in my opinion should not be used as an introduction. Edge of Darkness is far superior: freeform, sandbox style.

Dark Archive

Darkjoy wrote:


I think you are mixing the two adventures up here. Shattered Hope is the railroady and short one, and in my opinion should not be used as an introduction. Edge of Darkness is far superior: freeform, sandbox style.

Ahh could be! I was going from memory for the most part, and I've never been good with names.

If that's the case though, then I retract and prefer Edge of Darkness as well.

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