| Steven Tindall |
Here's why I ask.
I was excited about pathfinder but after what they did to the cleric and the nerfed druid I dont care any more.
My idea is simple. I want to have the current 3/3.5 rules with all the feats and what not's in it but I want to give the spellcasters back their power. I am a firm beliver in the save-or-die type spell.
I want to use the spell descriptions from second edition and use the 3&3.5 rules for everything else.
Clerics and wizards only will also recieve free item creation feats the way they did in second. They wont get them until starting at 7th lvl or better and it wont replace the free feats a wizard gets as bonus. After all as a scholorlly type the wizard should get the most feats aside from the fighter.
Nothing else from previous editions will be used no "THAC0" or lvl limits on the short ineffectual races. The clerics will use the chart based on hit dice to determine turning effects and like in first and second they can also turn deamons and devils. I dont allow paladins in my campaigns so the rule of evil clerics turning paladins would apply but I stopped it because of the no pally rule.
The nature of the campaign simply does not allow for PC pally due to the fact the party will have to work with evil charecters, go to a city of necromancers(hollowfoust-Scarred Lands setting)and work with less than hero types and it's not possible with a captain_goody-goddy type.
I was wondering if anyone else had tried this type of game and what the results were like. I would value CONSTRUCTIVE,NON INSULTING critisim if someone else has tried this before.
Also if anyone cares I can give you camapign background so you'll know why certain race/class combo's arn't allowed.
| erian_7 |
I've used Edition Amalgamation pretty much since I discovered there was more than one RPG back in the early 80's (I'm not quite old enough to be a 70's grognard). I love the spheres of influence concept for priests from 2e, so I custom-build clerics in my 3.5 games to suit that. I like Called Shots, so I've borrowed from other (non-D&D) systems for that. I want HP to represent a universal point system for the characters, so I'm working up my own system there.
Basically, for me edition amalgamation is just house rules. Start with a base system, document the changes so all players know what's what, and you're good to go.