James Jacobs
Creative Director
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what are the chances of you guys ever doing the complete maure castle as an adventure path? :-)
apologies if this has been asked before.
While I'd love to work with Rob Kuntz again, and I'd love to do a big dungeon delve type adventure path... Maure Castle is owned by Wizards of the Coast and thus off limits.
| anthony Valente |
I would love to see an adventure along the lines of Maure Castle. I'm not sure I'd like to see it set up as an AP though. Unless it was done in installments on a level-by-level basis.
A large, challenging dungeon setting with unique encounters like what Maure Castle offers would pique my interest in a heartbeat.
Ideally, it would be nice to see it 90% fleshed out… complete enough for those GM's without a lot of freetime (like me) to run it with minimal prep, but with just enough loose ends for other GMs to expand it.
James Jacobs
Creative Director
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So there is a big dungeon delve AP planned? I'm sure there are plenty of locations on Golarion that fit the shoe.
Not yet. I'd love to do one, and there are plenty of locations that could host a big dungeon (my favorite location would be Viperwall in Varisia, but the siege castles around Absalom work as well), but there's not one being planned yet.
| lojakz |
I only glanced at the title of this thread when I opened. I thought it the title was "Mature AP". I was curious as to how much more mature people wanted Pathfinder (I personally am very happy with the maturity level).
LOL
Imagine my embarrassment when I got in here and realized that it was about an AP for Maure Castle.
I need to pay attention more.
Krome
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KaeYoss wrote:So there is a big dungeon delve AP planned? I'm sure there are plenty of locations on Golarion that fit the shoe.Not yet. I'd love to do one, and there are plenty of locations that could host a big dungeon (my favorite location would be Viperwall in Varisia, but the siege castles around Absalom work as well), but there's not one being planned yet.
Varisia... been there done that, time to move on. It's a nice place, but not THAT nice to be a center of a game world's adventures. Let's just say, it would like setting all your adventures in South Dakota (no offense to the South Dakotan that is lurking here). Great place to play your first AP, but after that...
I would say really just about every single nation has a history that in some way shape or form can be used for a huge dungeon delve castle. Geb, Nex, Osirion, Thuvia, Qadira, Taldor, Absalom, Cheliax, Nidal, Land of the Linnorn Kings, Mammoth Lords, Irrisen, World Wound... just to name a couple off the top of my head that would suit the bill.
Let's play in Golarion, otherwise just make it Varisia and be done with it. :)
Samuel Leming
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Not yet. I'd love to do one, and there are plenty of locations that could host a big dungeon (my favorite location would be Viperwall in Varisia, but the siege castles around Absalom work as well), but there's not one being planned yet.
Having more information on Viperwall would be great.
In Varisia alone there must be over half a dozen more locations that could host a large dungeon. There's Crystilan, Guiltspur, Lady's Light, Rift of Niltak, Windsong Abbey & Wormwood Hall. Even more obvious than those for mega-dungeons would be Hollow Mountain or Kaer Maga. The ones I'd really like to know more about would be Kaer Maga and Windsong Abbey.
If anybody wants a big dungeon that's easy to fit into Golarian and ready to go right now I'd recommend Monte Cook's Dragon's Delve. I'm getting ready to use it in a sort of prequel campaign set in Varisia.
Wellard
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Krome wrote:Varisia... been there done that, time to move on. It's a nice place, but not THAT nice to be a center of a game world's adventures.I disagree. They've just barely scratched the surface of the place.
Well we have moved on..to Katapesh and Cheliax...Andoran is well covered in various modules so probably doesn't need an AP..I'd like to see something set on the Taldor /Quadira border
Samuel Leming
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Well we have moved on..to Katapesh and Cheliax...Andoran is well covered in various modules so probably doesn't need an AP..I'd like to see something set on the Taldor /Quadira border
I'm aware, but what Krome is saying is that he doesn't want to return to Varisia even though the EIC would like to expand upon Viperwall*. Since I'm running a game set in Varisia I'd find more information to be helpful. Especially if it's more info on Kaer Maga.
*Maybe expand isn't the right word. As it is now we know nothing about Viperwall other than that it's snakie and smelly.
| erian_7 |
I'd have to counter the request for a total dungeon-delve AP...it'd be the first time I dropped an AP entirely as neither I nor my group particularly like dungeon crawls. A single large product focused on a dungeon could be cool, and something I might purchase. But six months worth of product? No thanks.
| anthony Valente |
I'd have to counter the request for a total dungeon-delve AP...it'd be the first time I dropped an AP entirely as neither I nor my group particularly like dungeon crawls. A single large product focused on a dungeon could be cool, and something I might purchase. But six months worth of product? No thanks.
I'm not so sure.
While I agree, and would not want a big dungeon done in an AP style, on one hand I can see it being done on a booklet/level basis (or even a booklet per few levels basis), or one big book describing the entire dungeon.
I can see advantages and disadvantages either way.
| Mr. Quick |
While I'd love to work with Rob Kuntz again, and I'd love to do a big dungeon delve type adventure path... Maure Castle is owned by Wizards of the Coast and thus off limits.
damn shame about that - I read the original Maure Castle adventure path stuff back in Dungeon magazine and absolutely *loved* it.
Although my favorite has been the 'reboot' of the Isle of Dread. Everyone who was involved in that project gets a free beer on me.
| tbug |
I'd have to counter the request for a total dungeon-delve AP...it'd be the first time I dropped an AP entirely as neither I nor my group particularly like dungeon crawls. A single large product focused on a dungeon could be cool, and something I might purchase. But six months worth of product? No thanks.
I always take this sort of thing as a challenge. :)
I think if I wanted to run this AP and my group didn't want to do a dungeon crawl then I'd give them other options. Off the top of my head:
1) Play an orc tribe (or whoever the primary antagonists are of, say, chapter two of the AP) wanting to secure your dungeony home against the other denizens, who likewise want to expand their territory. At some point send in a party (or two) of iconics as NPCs.
2) Do it backward, and tell the players ahead of time what you're doing. If the AP is for levels one through fifteen, have them make fifteenth level characters. The game picks up an hour after the adventuring party has finished analyzing a curse that some high-powered dude put on them. They'll be losing levels rapidly until they blink out of existence, denied even an afterlife, unless they [insert McGuffiny plot device here]. Run chapter six, then chapter five, etc. Build a plot line around this, and give them a chance at the end of chapter one to save their existence.
3) Let them start a Rat On a Stick franchise. Allow the AP plot line to unfold around them, most likely impacting their business model.
4) As them for ideas after presenting these three. :D
| Sunderstone |
KaeYoss wrote:So there is a big dungeon delve AP planned? I'm sure there are plenty of locations on Golarion that fit the shoe.Not yet. I'd love to do one, and there are plenty of locations that could host a big dungeon (my favorite location would be Viperwall in Varisia, but the siege castles around Absalom work as well), but there's not one being planned yet.
Add me to the legion of buyers for a mega-dungeon AP. Something like The Temple of Elemental Evil or Castle Whiterock would be awesome.
jakoov
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I'd have to counter the request for a total dungeon-delve AP...it'd be the first time I dropped an AP entirely as neither I nor my group particularly like dungeon crawls. A single large product focused on a dungeon could be cool, and something I might purchase. But six months worth of product? No thanks.
I'm sorry, but I'm forced to agree.
A totally-dungeon AP whould be the one thing that would get me to suspend my subscription (well, until the next AP! :-D).I know many will jump and scream joy at the idea of taking players on an old fashioned dungeon campaign, but honestly... that's not my idea of game. While I really enjoy Paizo products (hey... notice the Supersciber tag? ;-)), I don't think I could ever be interested in making my players enter a dungeon for the sake of it. Nor they would like to.
If I need to have my players face interesting campaigns with an exciting plot, I play Paizo AP. If I need to kill my players in a neverending dungeon, I'll get the World's Largest Dungeon, thank you. ;-)
| Xaaon of Korvosa |
If not an AP, then I'd love to see Paizo's take on the Massive Dungeon!
Undermountain and World's largest dungeons are cool,
But I'd love to see how Paizo would run a mass dungeon...would there be ecologies included, would it actually make sense? Would there be wars going on between the factions within the dungeon?
| Kirth Gersen |
Regarding dungeons, I personally really liked how the early Savage Tide adventures used them: dungeons were like 3 rooms, total, and were used within the overall adventure -- Parrot Island and Tamoachan are jumping out at me in that regard, as absolutely ideal "dungeon" use. On the flip side, the Abyssal prison dungeon in that AP was the wrong approach for my group: one big dungeon = the whole adventure = player desertion.
| anthony Valente |
If not an AP, then I'd love to see Paizo's take on the Massive Dungeon!
Undermountain and World's largest dungeons are cool,
But I'd love to see how Paizo would run a mass dungeon...would there be ecologies included, would it actually make sense? Would there be wars going on between the factions within the dungeon?
See, I wouldn't want to see a mega dungeon adventure in the same vein as Undermountain. That one was too big, and not descriptive enough. It had a weak background story. Many of the rooms were there with no description of their contents at all.
I'm not familiar with the world's largest dungeon other that the fact that it was huge and it contained every monster in the MM if I remember correctly. That wouldn't suit me either.
I like the classic ToEE and the Maure Castle adventures as a model to work from. They had a history. Temple had adventures leading up to the temple itself. They both had intrigues that a GM can expand upon within the dungeon and areas which allowed for expansion if the GM/players wanted more beyond the covers of the adventure. ToEE also had underlying goals that would reveal themselves as the campaign progressed.
Also, I would not want to see the product presented like Expedition to Castle Greyhawk. As much as I like that campaign and all the interesting little tidbits added to it (like Loris Raknian hiding out in it… since we played the AoW campaign) it seems too unfinished to me. Some levels were completely skipped (as opposed to the original) for instance.
That's how I see it anyway.
| anthony Valente |
the Abyssal prison dungeon in that AP was the wrong approach for my group: one big dungeon = the whole adventure = player desertion.
Although I disagree with your example, Kirth, I like your equation:
it would be a turn off for our group to have one big dungeon = the whole adventure (i.e. AP, i.e. levels 1-15).
This leads to one of the few criticisms I have with APs in general. Our group is almost completely finished with the AoW AP. As much as we loved the campaign overall, we feel that one overarching story over the entire 20 level career of a party isn't as satisfying as completing several major adventures during the course of 20 levels.
To my players and me as GM, it just feels like the party accomplishes more, even though technically, that may not be the case.
Bottom line, it would be nice to see shorter APs that take place over 5 or even 10 levels for instance alongside the standard APs which run from levels 1-15 if I'm not mistaken.
Iron Sentinel
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Add me to the legion of buyers for a mega-dungeon AP. Something like The Temple of Elemental Evil or Castle Whiterock would be awesome.
That sounds interesting. How about something like Rappan Athuk? Of course, if Necromancer Games did a Pathfinderized version of RA, that would be cool.
jakoov
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I can pretty much 100% guarantee that if we WERE to do a wholly dungeon-based AP, it wouldn't be merely a series of six adventures in a row of room descriptions. There's more to an AP than encounters, after all...
I'm sure of it, since you proved in the past you can create original and enticing backstories and development (a drow-based adventure with few to none underdark crawling, for example).
Though, a dungeon-based AP would be dungeon-heavy (even I could figure it out! :-D)... and not me nor my group are very fond of dungeon (for example, they recently faced Icosiol's Tomb in Age of Worms, and found it boring... thankfully, interacting with Flycatcher gave life to the session :-D).This is not, of course a "DO IT AND YOU'LL NEVER SEE ME AGAIN" (that would be plain silly): just as I and my group have no love of dungeons, many other gamers do (as this thread proves). The same can be said for Legacy of Fire (not everyone loves genies & deserts... I do), or Savage Tide (tropics & dinosaurs... Do too).
I have faith in the Paizo staff, though, and would follow at least the first few issues of the AP.
| Kirth Gersen |
Bottom line, it would be nice to see shorter APs that take place over 5 or even 10 levels for instance alongside the standard APs which run from levels 1-15 if I'm not mistaken.
That's a top-notch idea. Either that, or have an AP that intenionally leaves huge gaps between experience levels, so that maybe they start the AP at 1st level, progress to 2nd, and then go on to do other things not covered by the AP -- maybe across the world -- until they're maybe 4th level, at which point maybe they get drawn back into the AP again, etc.