Splitting Weapon Enchantment


3.5/d20/OGL

Lantern Lodge RPG Superstar 2015 Top 32

Please PEACH:

Splitting: Only melee weapons can be enchanted with the splitting ability. The wielder must have the weapon in his possession for one minute before the ability will activate.
As long as the wielder has a free hand, the weapon can be split into an identical copy, as a move action.
This copy functions exactly like the original, retaining special material qualities, enhancement bonuses, and all enchantments.
If the wielder loses his grip on either copy of the weapon for any reason, (dropped, disarmed, given to an ally; etc.) that copy disappears, and this enchantment cannot be reactivated for one minute. The weapons can be rejoined as a move action, with no penalty.
A weapon can only be split once at a time.
Strong transmutation; CL 9th; Craft Magic Arms and Armor, Fabricate; Price +2 bonus.

Lantern Lodge RPG Superstar 2015 Top 32

No one has any thoughts? Suggestions? Critizisms? Personal attacks? =P


SirGeshko wrote:
No one has any thoughts? Suggestions? Critizisms? Personal attacks? =P

Well if you're really looking for personal attacks I'm happy to oblige

Spoiler:
Not really, I am trying to be less abrasive and irritating.

This could be cool for the right player, and might be a nice surprise for an NPC to pull on the party. Personally I only visualize it for light weapons; I've never really liked the dual longsword or scimitar wielding image. Just a personal thing.

For me it would be a more attractive item if you could throw the copy. I've always liked the axe or dagger throwing image, but you just can't carry enough ammo.

Lantern Lodge RPG Superstar 2015 Top 32

therealthom wrote:
For me it would be a more attractive item if you could throw the copy. I've always liked the axe or dagger throwing image, but you just can't carry enough ammo.

Wouldn't that be too powerful?

Perhaps I could create a Greater Splitting that allows you to make up to 4 copies (Marilith, I'm looking at you!), and throw them, and able to create one new copy every 2 rounds? Perhaps a +4 price?


You might want to change the name there is a WOC enchantment Spliting for Ranged weapons (by the way one of the best +3s ever)

Lantern Lodge RPG Superstar 2015 Top 32

Joey Virtue wrote:
You might want to change the name there is a WOC enchantment Spliting for Ranged weapons (by the way one of the best +3s ever)

So I'll change the name to Cloning? or Duplicating?

Nobody thinks its over or under priced or powered? I mean I know the Two Weapon Fighting tree is underpowered compared to Power Attack, but I thought I'd get a little more input than this!


How about a +3 splitting vorpal blade?

Ooh, maybe dancing instead of vorpal?

Or maybe a +5 splitting defender?

Spoiler:
My subtly sarcastic point is that your giving the person, if but briefly, another magic weapon for free of equal value (minus the splitting enchantment). I just threw out there a couple quick ideas for weapons I'd want, and there are plenty worse in the hands of people with Improved Critical (e.g. flaming burst).


Lathiira has a point. When you give them a splitting weapon, you're essentially giving them 2.

You're right too, it might get out of hand with a thrown weapon.

I still like the idea of a throwing weapon that splits without enhancements.


Now that I think about it, whatever happened to darts of the hornets' nest?

Lantern Lodge RPG Superstar 2015 Top 32

Lathiira wrote:

How about a +3 splitting vorpal blade?

Ooh, maybe dancing instead of vorpal?
Or maybe a +5 splitting defender?

So you're saying I should bump it up to +3? +4? Perhaps only allow the split for a certain number of rounds per day? Or encounters per day?

This is good, I want you guys to poke holes in this!


Its too powerful for a weapon period. It would break the game if it is made to any type +x enhancement that would even be remotely worth it.

Trust me I know.


I dont think there is a weapon within the rules that can break the game cause you still need to relie on Melee and that can be a problem at higher levels but we the idea of putting this on Vorpal I could see maybe uping the plus


The only way to make this special ability line up with the rules and what is fair, is to make the cost double its unsplit cost. Furthermore, any additional enhancement to the weapon must have its cost doubled for that weapon.

Otherwise though, its an interesting concept. Really its better suited to an artifact or unique weapon than a regular magic weapon.

Jack

Lantern Lodge RPG Superstar 2015 Top 32

Sir Hexen Ineptus wrote:

Its too powerful for a weapon period. It would break the game if it is made to any type +x enhancement that would even be remotely worth it.

Trust me I know.

So you're saying that the ability to lop someone's head off, let a weapon attack on its own for 4 rounds at a time, the ability to completely bypass armor, or even gaining an extra attack at your highest BAB is LESS powerful than wielding two copies of the same weapon, with all the penalties and restrictions of fighting with two weapons?

I'm not in the habit of trusting complete strangers, so perhaps you could elaborate. How do you know? Did you use a similar enchantment in a game before? What was your experience? How did it completely break the game?

(Looking at the Speed enchantment has convinced me to bump this up to +3 as is, and possibly add a time limit (as in the Dancing enchantment, perhaps a little longer, since TWF limits your actions, rather than freeing them up, like Dancing). A character heavily invested into the TWF tree would be able to get much more use out of this enchantment than the Speed enchantment, but ONLY a character who invested heavily. The TWF tree needs some lovin.


Repairman Jack wrote:
The only way to make this special ability line up with the rules and what is fair, is to make the cost double its unsplit cost.

What he said.

Scarab Sages

Could have it split the existing enhancement also...

So you would take your +4 vorpal longsword and plait it into a +1 vorpal longsword and a +3 longsword.

Lathiira wrote:
Now that I think about it, whatever happened to darts of the hornets' nest?

Man I loved the dart of the hornet's nest...it was wicked...they turned into nerf darts...


SirGeshko wrote:
Sir Hexen Ineptus wrote:

Its too powerful for a weapon period. It would break the game if it is made to any type +x enhancement that would even be remotely worth it.

Trust me I know.

So you're saying that the ability to lop someone's head off, let a weapon attack on its own for 4 rounds at a time, the ability to completely bypass armor, or even gaining an extra attack at your highest BAB is LESS powerful than wielding two copies of the same weapon, with all the penalties and restrictions of fighting with two weapons?

I'm not in the habit of trusting complete strangers, so perhaps you could elaborate. How do you know? Did you use a similar enchantment in a game before? What was your experience? How did it completely break the game?

(Looking at the Speed enchantment has convinced me to bump this up to +3 as is, and possibly add a time limit (as in the Dancing enchantment, perhaps a little longer, since TWF limits your actions, rather than freeing them up, like Dancing). A character heavily invested into the TWF tree would be able to get much more use out of this enchantment than the Speed enchantment, but ONLY a character who invested heavily. The TWF tree needs some lovin.

The problem is then that you will be out doing two handed weapons in damage easy. That is their role in melee, raw damage.

Lantern Lodge RPG Superstar 2015 Top 32

Repairman Jack wrote:

The only way to make this special ability line up with the rules and what is fair, is to make the cost double its unsplit cost. Furthermore, any additional enhancement to the weapon must have its cost doubled for that weapon.

Otherwise though, its an interesting concept. Really its better suited to an artifact or unique weapon than a regular magic weapon.

Jack

Double???

Isn't that a bit excessive for something you'll only be able to fully utilize on a full attack and after sinking at least 3 feats on a fighting style?
The Speed enchantment gives you a single extra attack at your highest BAB. With your +3 Brilliant Energy greatsword that you can Power Attack with for extra damage.
This enchantment lets you make extra attacks based on your Dex score, how many feats in the TWF tree you have, and whether or not the weapon enchanted is light.

An illustration @ level 20.
Speed: +20/+15/+10/+5/+20 (No feats required)
Split/Clone: +14/+9/+4/+10 (No feats)
+16/+11/+6/+1/+12 (No feats, light weapon)
+16/+11/+6/+1/+16 (TWF, Dex > 15)
+18/+13/+8/+3/+18 (TWF, Dex > 15, light weapon)
+16/+11/+6/+1/+16/+11 (TWF, ITWF, Dex > 17)
+18/+13/+8/+3/+18/+13 (TWF, ITWF, Dex > 17, light weapon)
+16/+11/+6/+1/+16/+11/+6 (TWF, ITWF, GTWF, Dex > 19)
+18/+13/+8/+3/+18/+13/+8 (TWF, ITWF, GTWF, Dex > 19, light weapon)
Speed: +22/+17/+12/+7/+22 (Power Attack, Weapon Focus, Greater Weapon Focus)

It does need a time limit, perhaps 1 minute (10 rounds), with a 'cool-down' time of 1 minute before it can be used again. Or is that too long? 5 rounds?


I still think this is a cool idea. My primary concern is that it makes one good weapon into 2 good weapons. Obviously, it makes 1 mediocre or crappy weapon into 2 of the same, but we don't waste time putting enchantments on such things here. My original examples were cases that occurred to me that would quickly get out of hand.

As pointed out, to maximize the profits of this enchantment, you need to take the Two-Weapon Fighting tree as far as you can. But to me, any weapon enchantment is better when you have it on 2 weapons. This allows you to economically arm a 2-weapon fighter. There's something to be said for that, I admit. My ultimate question is this: can you think of any enchantment for a weapon, that when combined with this one, would make the weapon too powerful? I poked fun earlier with the vorpal and dancing enchantments: speed is another one, potentially. I think pricing this particular effect is going to be dependent on the nature of your campaign. If your melee combatants always seem to lag behind the spellcasters in coolness, price it pretty low. If your players prefer the fun of hand-to-hand, then price it a bit higher.

Me, I'll still be having fun dreaming of those vorpal swords, and those dancing swords too . . . .


Why not make it split/clone into two weapons, but it just increases the feat level of Two Weapon Fighting by one level.
No skill in TWF tree gives TWF.
TWF improves to ITWF.
ITWF improves to GTWF.
GTWF improves by giving one additional offhand attack.
And this applies only while the weapon is split.
Unsplit it's a normal sword or has a meager bonus.

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