Merging and redefining some 4e concepts for a home setting.


4th Edition

Scarab Sages

I'm currently in the early stages of a setting project (one of my many projects :)) for my own pleasure and I was considering an idea. Before revealing my grand idea in any detail I was wondering if you fine people could comment on the effects of;

Merging the fey and primal concepts?

Essentially the Feywild becomes the Primalwild, the primal spirits are fey in origin etc. I stress however that this is not just a mix and match idea but a true mergence, losing and adding ideas as required.

Any pitfalls mechanically or storywise?

The Exchange

Horus wrote:

I'm currently in the early stages of a setting project (one of my many projects :)) for my own pleasure and I was considering an idea. Before revealing my grand idea in any detail I was wondering if you fine people could comment on the effects of;

Merging the fey and primal concepts?

Essentially the Feywild becomes the Primalwild, the primal spirits are fey in origin etc. I stress however that this is not just a mix and match idea but a true mergence, losing and adding ideas as required.

Any pitfalls mechanically or storywise?

Storywise, I would say there are no issues. You're doing a homebrew, so you should be free to ravage the default D&D cosmos as you see fit.

If you're going to do something other than just call it the Primalwild and say that all primal powers reflect back on the fey, then mechanically, I see some issues. If you're just doing a handwave but nothing dramatic, what do you plan to do when your characters are "far from the Fey?" - like say in the Shadowfell or something? Not that you have to - but just a thought - are the primal forces far away and hard to hear, or what? Are the Fey the only ones able to access the Primal classes? If so, why? It's just Eladrin and Gnomes right now. Maybe a half-elf if you make him halvsies Eladrin. Fey creatures have a broader class selection unless you plan on restricting Fey to ONLY the Primal power set. If so, you pretty much have to rewrite Eladrin from the ground up (Eladrin backstory is heavy sword and mage as well, to include paragon paths, feats, etc.) I haven't read too much on gnomes.

Scarab Sages

Fey is "just" a creature sub-type. Primal is a power source. Effectively all you are doing is lifting the "nature spirit" theme of the primal source and making it a "fey spirit" power source. I see nothing wrong mechanically. If you just hand wave and say make it so, and everything else remains the same. It doesn't matter "where" the power comes from.

You could do some minor mechanic shifts for thematic purposes. Make Fey Pact Warlocks use the primal source rather than the arcane pops into my head. Maybe swap out a couple of class skills. Let them use magic rods still but call them "totems", etc.

For the most part, 4E is pretty forgiving when you "swap" things around. Try not to take away or add.


I don't think you'll see any impact, mechanically, unless you're specifically trying to make such an impact exist.

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