New character - Alkenstar Gunslinger


3.5/d20/OGL


My group experienced a TPK tonight during our run through of Rise of the RuneLords (taken out by some freaky thing called Loknorian or something, we're in part four- that's all I know) and with my cleric gone, I wanted a change. I decided that ranged combat expert would be cool, and figured I could go with a gunslinger from Alkenstar as a nice twist. We're running the game using 3.5 rules (hence posting this here).

So, after the session, as everyone was discussing idea's, I was looking through the Campaign Setting book trying to decide what I would need for the character. (the replacements will be starting with 56,492xp and 66,000gp)

Of course Firearm Proficency is needed, and rapid reload was suggested as a "must have" by several people at the table. I am thinking Quick Draw, Precise Shot, and the Gunslinger Feat from the Campaign Setting. Craft (Alchemy) and Craft (Gunsmithing) would be needed to make and repair the guns and ammo if I'm not wanting to hike back down to Alkenstar whenever I run out of bullets. It was suggested I look through the 3.5 PHB2 for some weapon mastery feats. Can anyone think of anything else I'd want to remember for the character?


[snarky, jovial sarcasm]Wow, thanks everyone for all the suggstions and ideas![/snarky, jovial, sarcasm]

Well, anyway, I just wanted to post further and pass some idea's by the community. it seems that for the firearms that my DM is letting me use, he has some house-rules that he's implementing.

Firearm is as listed in the PCCS, but doubled. (Scattergun still loses 1d6 damage per range increment)
Any smoke powder exposed to fire and/or electrical current (i.e. any unspent rounds I'm carrying when I fail a save versus fire/lighting) will explode. I can't remember the exact damage, but with 220 bullets he advised me it would be 114+?d6 points of damage.
Firearm damage still "Aces" as listed in the PCCS.
Firearms still jam on crit failures as listed in PCCS.
Rifles/Scatterguns reload one shot per free action w/rapid reload (limit one per round)
Pistols reload one shot per move action w/rapid reload
Smoke Powder market value is 50gp for one ounce, but with a DC 15 Alchemy check and expending 17gp of crafting materials, one ounce can be crafted. For every 1 that the check exceeds the DC, an additional ounce is created.

Anyone else have any house rules for firearms?

Sczarni

no other house rules to speak of, but a player in my CotCT game recently switched to a similar character.

He has, if i recall correctly, Point Blank, Precise Shot, Rapid Shot, Gunslinger, Quick Draw, and then the Weapon Focus/Weapon Specialization line for firearms.

He's a Rogue 2/Fighter 6 at this time, and doing quite nicely now with his damage output.

I believe he also used the fighter substitution from the Camp Setting, allowing for 4 Skill Points / Level for the fighter levels, and may have just taken Deadly Aim for his 6th level Fighter feat.

If you are going to have sneak attack (highly recommend 2 levels of rogue for this kind of build, mostly for the evasion against fireballs while carrying lots of explosives) then Telling Blow from the PHB 2 could be nice (Sneak Attack on confirmed Criticals while within 30')

Finally, Master Craftsman for Craft(Firearms) will allow you to make enchanted weapons for yourself (as noone else is likely to know how)

-t


Check out the "Alkenstar" thread. There's something you might like in there.


psionichamster wrote:
He has, if i recall correctly, Point Blank, Precise Shot, Rapid Shot, Gunslinger, Quick Draw, and then the Weapon Focus/Weapon Specialization line for firearms.

Yup, have all those, er . . . except for Gunslinger, but it's on the short list of feats to pick up. Also have Two Weapon Fighting, Imp 2WF, and Greater 2WF.

psionichamster wrote:
He's a Rogue 2/Fighter 6 at this time, and doing quite nicely now with his damage output.

Yeah, I'm going straight fighter. I just can't see taking the levle of rogue just for the sneak attack damage.

psionichamster wrote:
Finally, Master Craftsman for Craft(Firearms) will allow you to make enchanted weapons for yourself (as noone else is likely to know how)

Well, I've got Craft (Gunsmithing) and Craft (Alchemy) to be able to make the masterwork guns. DM's letting anyone who can enchant a bow enchant a firearm equally well.

ericthecleric wrote:
Check out the "Alkenstar" thread. There's something you might like in there.

Yeah I looked. that's a nice write up for the Alkenstar fighter, just not quite what I'm looking for.

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