4th Edition Paragon PbP: The Roads to Madness needs ONE more player


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Beyond the mortal world, somewhere outside the bounds of the Astral Sea, the Far Realm yawns immeasurable. Beyond the reality of gods and mortals, this plane is a realm of contradictions, a mad place of fevered creation checked only by pointless extinction. The Outside is a sea of diseased possibilities, where the stuff of madness seethes in a soup of the incomprehensible and the unnamable — shuddering, squirming, and sentient.

Who sets out to learn the secrets of the Far Realm, to master its horrid powers? Truly, such efforts are the province of the insane and the soulless. Each breaching of the planar bounds enables more of the Outside to ooze forth, weakening reality’s integrity, threatening to sunder the divine work. Only the truly mad seek such an end, and there is no shortage of the truly mad...

We're looking for ONE player, game will be starting next week, after characters are finalized. The party as configured so far is short a Defender, so willingness to take on that role would be helpful, but not strictly necessary.

If you're interested, toss your concept out and we'll see what we've got - I tend to lean towards interesting concepts/stories rather than OMFGAwesome!!1! stats, so I will more than likely narrow down players that way, then let the dice decide who fills the final spot.

This will NOT be a fast-paced game, though I'll do my best to keep it moving.


I am very interested, as the pbp I was in is taking a six week hiatus and in most of my real world games I DM.

Here's the idea for my character, Setil, the deva swordmage:

Spoiler:
Setil has spent an eternity defined by a fighting style as ancient as his soul is. As a swordmage, he combines magic with steel to defeat the enemies of the deity he once served personally, Pelor. So long ago, Setil bound himself to the mortal world as a sacrifice he never second guessed. Proudly becoming his god's champion on this plane, Setil defended those most succeptible to the forces of evil.

So many lifetimes passed, and Setil never lost sight of why he made his choice. He watched the other mortals around him question the will of the deities during every minor inconvenience of their pitiably short lives, and he didn't question why he had become mortal. He lived and died, always content that his was the only path.

Then, something changed. Setil was slain deep beneath the earth's surface by an abomination known as a mind flayer. The creatures were intent to block out all of Pelor's radiance on this plane. Setil and his companions stopped their foul machinations, but Setil was lost, his brain consumed by the mind flayer. And once again Setil was reborn and set on the path to fight the enemies of Pelor, only now something was missing.

During each of his lifetimes, the one thing that kept Setil going was the memory of the divine presence. Always there in the back of his mind like a beacon guiding him. This birth, he remembered feeling "it", but couldn't remember what "it" felt like. Setil was lost. He continued fighting for Pelor's cause. Always hoping at the next rebirth he would feel "it" again, but at each subsequent rebirth he would swear "it" was sliding further away.

Now Setir is a creature torn. He still puts Pelor's cause first, on the off chance, but now he becomes easily frustrated by things. The biggest change has been an active effort to hunt down mind flayers, on the belief that the one that consumed his brain yet lives and slaying it is the key.

Hopefully, that works. And I'm open to any suggestions.


Aaaaand now we're all filled up, thankee very much!

Anyone interested from here on out will go on the Alternate/Replacement list.

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