Chinchbug
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I had some requests put together a layout diagram for the Shadow Clock Tower from Skinsaw Murders.
Here's the link to what I came up with: http://www.rlucci.com/images/RotRL-SC.jpg (817x954, 180 Kb)
And a higher res version: http://www.rlucci.com/images/RotRL-SC-2.jpg (1680x1867, 611 Kb)
I should note that I rotated the level with areas E4 and E5 90° so it would fit better with the rest of the tower. So the boarded-up door stands to the south (the description puts it to the east). I didn't think it would make that much of a difference.
The adventure path had some discrepancies concerning the overall height of the tower; one description said the tower was 180 feet tall, while another had the bells at "well over" two hundred feet above area E1. I went with the larger dimension. More dramatic that way. :)
I also used some creative licensing to fill in some missing details. I just put it together in a way that made sense to me and how I will run it when my players get there. I didn't bother putting in the trivial minutia (like the support beams and the stair rails). Those will just have to be taken as read.
-Chinchbug
Paris Crenshaw
Contributor
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This is really great work! I love the changes you made and the addition of the gears and clock hands was an excellent decision. Thanks for sharing your work with us.
You know...seeing it this way reminds me of one of the greatest movie scenes of all time (at least in this geek's opinion): The Death of Ramirez in Highlander.
It's amazing how a slightly different perspective can help make something cool even better.