GM Victory's The Big Rush


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Nye Wajid wrote:


Nye watches the half breed finish his work with the animals and motions for Kerl to join him beside the tent. "Thanks for tending to Laxmi, she's a good mule. I'd like to offer you the use of my tent tonight. It sleeps two and since I'm so small we'd both fit comfortably and keep ourselves out of the winter chill."

"Mule is good animal very reliable, just do not talk to them. They are very depressing to talk with. I think it is because they can not breed. Birds much more cheerfull. I do not get the chills anymore. I show you" fires dances in Kerl's hand then suddenly he slaps the gnome on the back giving Nye cold resistance

1d6+2=8

Nye does not feel the cold at all.

"I get better at that. Last time I tried on other person I burnt their beard. Perhaps putting the flame in back instead of in face is better idea. I wonder what the ranger will find to eat. Fresh meat sounds good to me tonight."


Kerl wrote:

"Mule is good animal very reliable, just do not talk to them. They are very depressing to talk with. I think it is because they can not breed. Birds much more cheerfull. I do not get the chills anymore. I show you" fires dances in Kerl's hand then suddenly he slaps the gnome on the back giving Nye cold resistance

1d6+2=8
Nye does not feel the cold at all.

"I get better at that. Last time I tried on other person I burnt their beard. Perhaps putting the flame in back instead of in face is better idea. I wonder what the ranger will find to eat. Fresh meat sounds good to me tonight."

Nye smiles and a comfortable look of relief crosses his face while the warmth spreads throughout his body. "That's a handy trick. I think that you and I will be good friends. Here eat a bite until the meal arrives." The gnome's tone and expression show honest sincerity and he offers the half-orc some of the jerky from his trail rations. "Tell me friend, what brings you this far north?"

What is the cause of Nye's newfound cold resistance and how long will it last?


Garyn Avery wrote:

"That, old timer, sound like an excellent plan," quips Garyn, helping Klay and his boys collect their belongings. "If we are going to camp here for the night, I'm going to see if I can catch some fresh meat for dinner. Kumal, you wish to join me?" He looks back at Klay. "Save some of that whiskey for me." Garyn gathers his bow and with a whistle he and Bartleby head for the treeline.

Survival check (to hunt some game)- 1d20+13=28

Barring anything happening, Garyn just wants to bag a few rabbits, or maybe a deer, for a fresh dinner.

Between the three, you're able to round up some rabbits pretty quickly before the light gets dim.

Garyn Avery wrote:

If uneventful:

When Garyn returns, he graciously accepts the drink from Klay.

"So, you and your boys live around here?" he asks, making simple small talk for a few minutes. Garyn briefly, and without giving many details, explains the groups task. "Anything unexpected you know of between here and Merzel's Falls? I'd hate for us to be caught unprepared. Any good hunter should know his quarry."

"Naw. We're Rushers. Just waitin' fer the Suppliers to get here. It's bad luck fer a Rusher to go inta Merzel's afore the Suppliers' do. I don't know if Merzel's clear or not. Nalan, fetch some water fer the pot."

Nye Wajid wrote:
Once done he plops down in front of the tent kicks off his boots and asks one of the brothers, "So have you been out here prospecting a long time?"

Jarad thinks a moment, "We've been coming up here with father for a little over five years. I lost my law license and so I joined him."


Thurgar Drelve wrote:
"Do ye know who built that bridge that you're panning by? Its good work, if nothing fancy. Curious to know what it was doing out here in the middle of no where." he asks of Klay.

"I cain't rightly tell yeh. I think it was here afore Merzal's Fall was called Merzal's Fall."

In the dying sunlight, Nalan calls out from the waterside, "Pa! There's a body in the stream!" The young man sloshes over to the floating body as quickly as he can in his awkward boots. Reaching down, he seizes the dead weight of the torso from the water and flips the body over to face him.

He howls in pain, and it echoes through the wilderness. Dropping the body with a splash, he raises his newly blackened hands and stares at them in horror. He doesn’t notice the waterlogged body quietly rising of its own accord beside him.


Male Human Ranger 1

"Nalan! Get away from there!" Garyn yells, leaping to his feet. "Klay, get you and your boys behind us!" Bartleby instantly awakens from his slumber and stands growling at Garyn's side. "Friends, we have company!"

Garyn narrows his eyes.

Looks like we might have to earn our keep after all.

Initiative (if necessary) - 1d20+7=16


Nye Wajid wrote:


What is the cause of Nye's newfound cold resistance and how long will it last?

It is my bonus from the GM Kerl has a spell like ability to grant cold restistance. I assume it is like spell which means it lasts for 5 hours.

Kerl takes the jerky. I travel north because that is job besides I think air improves health.


GM VICTORY wrote:


He howls in pain, and it echoes through the wilderness. Dropping the body with a splash, he raises his newly blackened hands and stares at them in horror. He doesn’t notice the waterlogged body quietly rising of its own accord beside him.

"Didn't anyone ever tell the kid to shoot dead body from a safe distance before touching it." Kerl shakes his head. "Time to earn my talons."

init 1d20+5=22

Move action Kerl will stand up and ready his shield.
Standard action: If the creature is within 30ft he will use his fire bolt
to hit: 1d20+6=24
Damage: 1d6+2=6

Otherwise he will draw his scimitar and move between the camp and the river.


Male Dwarf Fighter 3

Thurgar turns and looks to the stream as the kid yells. When the yell turns to a shriek of pain he gets to his feet grabbing his warhammer and shield.

"Seems our work is not yet complete," he grumbled at Klay as he stands.

Initiative= 12 (1d20+2 10+2=12)

"Watch yourself there boy," he shouts at Nalan.

Thurgar runs 20ft towards the stream and the body rising from it.


"What the..." Wulfgar utters as a shriek pierces the air. He sees the dwarf making toward the stream, so Wulfgar lumbers over as well.

Initiative (if needed), and hope Wulfgar can recognize the creature for what it is (possible skill roll? Knowledge (Religion)??.


Curious wrote:
It is my bonus from the GM Kerl has a spell like ability to grant cold restistance. I assume it is like spell which means it lasts for 5 hours.

It's an alternate use of your fire bolt. You can maintain the protection or use the fire bolt. I apologize I didn't make it clearer.

Wulfgar wrote:
...and hope Wulfgar can recognize the creature for what it is (possible skill roll? Knowledge (Religion)??.

Yes


GM VICTORY wrote:


He howls in pain, and it echoes through the wilderness. Dropping the body with a splash, he raises his newly blackened hands and stares at them in horror. He doesn’t notice the waterlogged body quietly rising of its own accord beside him.

“Interrompa non vivo!”, shouts Nye in an unearthly voice as he leaps to his feet. A ray of ice blue energy bursts from his hands towards the not so dead corpse.

Cast disrtupt undead
Initiative 1d20+5=21
Range Touch Attack 1d20+5=25
Critcial Threat check 1d20+5=21
Damage 1d6=6
damage if critical = 12


Kerl wrote:

"Didn't anyone ever tell the kid to shoot dead body from a safe distance before touching it." Kerl shakes his head. "Time to earn my talons."

init 1d20+5=22

Move action Kerl will stand up and ready his shield.
Standard action: If the creature is within 30ft he will use his fire bolt
to hit: 1d20+6=24
Damage: 1d6+2=6

The bolt of fire briefly lights up the area as it races towards the creature, washing over it. The icicles on its body melt from the flames. In the dying illumination, the waterlogged clothing can be seen frosting over. The creature turns to look at you, but then turns back to Nalan.

Nye Wajid wrote:

“Interrompa non vivo!”, shouts Nye in an unearthly voice as he leaps to his feet. A ray of ice blue energy bursts from his hands towards the not so dead corpse.

Cast disrtupt undead
Initiative 1d20+5=21
Range Touch Attack 1d20+5=25
Critcial Threat check 1d20+5=21
Damage 1d6=6
damage if critical = 12

Reaching out with your power you confirm that the creature is undead. Establishing a link to the thing, you rip necrotic energy out of its body, harmlessly dissapating it.


Wulfgar, I'm blocked from Invisible Castle at work. If your initiative is higher than Garyn's, you are next. If not, it is Garyn's action.


harmlessly disipating it? Does that mean the creature is disipated but not harmed or that the spell disipated and did not harm it. Did I "kill" it?


Male Human Ranger 1

I think he means you dissapated the energy you drew from its body. Sound like you did damage to me!

I'm going to be pretty busy later, so if Wulfgar doesn't post in a couple hours I'll write up one to take place after his just so I don't hold up things.


Nye Wajid wrote:
harmlessly disipating it? Does that mean the creature is disipated but not harmed or that the spell disipated and did not harm it. Did I "kill" it?

Garyn's right. The necrotic energy pulled out of the undead was disipated harmlessly. (Hey! I spelled it right this time!) And you did your full critical hit damage too. Sorry for the confusion. I should have waited until I got home to post instead of at work.


Male Human Ranger 1

Takes place after Wulfgar's turn, but for speed's sake...

Garyn whistles once and barks sharply, "Hold Bartleby! This abomination seems to injure with only a touch!"

Garyn readies his bow(move action) and sights down the arrow at the frozen corpse.

"For Mum," he whispers and let's the arrow fly unerringly at the undead creature(standard action).

Using deadly aim -4att/+4dmg

Attack roll - 1d20+12=25 = 1d20+11+1(Point Blank Shot)+4(Favored Enemy)-4(Deadly Aim)

Damage (if applicable) - 1d8+6=9 = 1d8+1+1(Point Blank Shot)+4(Favored Enemy)


Wulfgar sees the unnatural creature for what it is, and begins to mutter a prayer to Gorum.

Delay, ready to channel Positive Energy for 3d6=8 Damage.


Kerl wrote:

The bolt of fire briefly lights up the area as it races towards the creature, washing over it. The icicles on its body melt from the flames. In the dying illumination, the waterlogged clothing can be seen frosting over. The creature turns to look at you, but then turns back to Nalan.

For my next move.

"Human is right, this undead harm with cold touch" Kerl thinks to himself as flames resume dancing on his fingers "I think maybe not"

ready an action - When the creature attacks I will give cold resistance to the target 1d20+6=24 resistance 1d6+2=7

Kerl sees the creature start to attack and releases another bolt of fire which washes over his ally just before the creature reaches them. "I'll keep you warm."


Male Dwarf Fighter 3

Listening to the information that his partners are relaying, Thurgar stops and slides his warhammer back into it's loop on his belt.

"This dwarf has no magic, but I bet this beasty won't like this," Thurgar reaches into his pack and grabs a vial of alchemist's fire.

Thurgar makes a quick check to take in where everyone is at.

T'wouldn't do any good to singe anyone over this.

I'm assuming this would take his full round. Thurgar will only throw the vial if there is no risk of hitting Nalan or the others.


Garyn Avery wrote:

Takes place after Wulfgar's turn, but for speed's sake...

Garyn whistles once and barks sharply, "Hold Bartleby! This abomination seems to injure with only a touch!"

Garyn readies his bow(move action) and sights down the arrow at the frozen corpse.

"For Mum," he whispers and let's the arrow fly unerringly at the undead creature(standard action).

Using deadly aim -4att/+4dmg

Attack roll - 1d20+12=25 = 1d20+11+1(Point Blank Shot)+4(Favored Enemy)-4(Deadly Aim)

Damage (if applicable) - 1d8+6=9 = 1d8+1+1(Point Blank Shot)+4(Favored Enemy)

The arrow slams into a blackened eye socket and part of the thing's face shears off in pieces. Narrowly missing the brain, it still stands.You did 13 dmg, with the deadly aim bonus.

Kumal dashes out to the water, grabs Nalan by the back of his clothing, and drags him out of the undead's reach. He gives a quick nod at Thurgar and Wulfgar.


Male Human Ranger 1

Thanks for adjusting the damage for me. Can't believe I missed that!


Nye shouts the ritual again and fires another ray of power.

disrupt undead
range touch attack 1d20+5=7
damage1d6=6
"IF" I hit it this time


Un-Delay after Nye's action.

"Back to the cold blackness whence you came. Back, I say, in Gorum's name!!", Wulfgar says, his voice rising to a shout.

Channel Positive Energy from post above, damage of 8 pts.


Male Dwarf Fighter 3

Thurgar whips the vial of Alchemist's Fire at the creature. "We'll see how you like it hot," he howls.

As the vial leaves his hand he grunts in disgust know it was not his best toss ever.

[ooc] ranged touch attack = 13 (1d20+7) (6+7=13) -2 for every 10ft over the first 10. I'm not sure how far away ol' Thurgar is. Wow, my rolls have sucked. [/occ]


Male Human Barbarian 3 / Fighter 2
DM Victory wrote:
Kumal dashes out to the water, grabs Nalan by the back of his clothing, and drags him out of the undead's reach. He gives a quick nod at Thurgar and Wulfgar.

Kumal then draws forth his greatsword and holds his ground, making sure to stand between his comrades and the advancing abomination. He waits a moment, allowing the dwarf's alchemist's fire to do its work. Then, snarling an oath, he brings the blue-shimmering blade down upon the creature with all his barbaric strength.

Kumal will hold his action until the creature moves within reach. His goal is to stand between it and the other party members. Once it moves within reach, he'll smite it with his sword.
Initiative (if necessary): 1d20 + 3 = 14
Attack with greatsword: 1d20 + 11 = 23
Damage (if necessary) 2d6 + 6 = 15


The surface of the water freezes around the thing as stinging cold seems to pour from it. Kumal hasn't felt cold this badly since he was further north and much younger. Kumal make a Fort save

The icy cracks and watery splashes accompany the thing's lunge at Kumal. Blackened, ice-encrusted hands rake down Kumal's back, his armor saving him from being ripped open but unable to stop the icy burns. Kumal is struck for 20hp of damage

Frost begins to cover Kumal but a flash of heat washes over him melting it thanks to Kerl's warding.


Thurgar Drelve wrote:

Thurgar whips the vial of Alchemist's Fire at the creature. "We'll see how you like it hot," he howls.

As the vial leaves his hand he grunts in disgust know it was not his best toss ever.

ranged touch attack = 13 (1d20+7) (6+7=13) -2 for every 10ft over the first 10. I'm not sure how far away ol' Thurgar is. Wow, my rolls have sucked.

Luck is on Thurgar's side. His throw would have come up short if not for the thing surging forward to pursue Kumal. The glass easily shatters and flames erupt. Thurgar roll the fire damage The ferocious cold coming from the thing prevents any splashing of the Alchemist's Fire as it is frozen before it can start burning.

Nye is able to continue "bleeding" the necrotic energy out of the undead. He can sense that it is close to collapsing.


Wulfgar wrote:

Un-Delay after Nye's action.

"Back to the cold blackness whence you came. Back, I say, in Gorum's name!!", Wulfgar says, his voice rising to a shout.

Channel Positive Energy from post above, damage of 8 pts.

Rolling away from Wulfgar, the air shimmers, tinged with red and smelling of the dust of battle. Faintly, Nalan and Kumal can hear, "Medic over here!" and feel some relief of their pains. 8hp are healed

The clash of battle enjoined is heard as wounds appear on the thing. Then the clash is heard again, then again. Suddenly, from behind it, two more frost covered bodies surge to the surface of the water, snarling in pain!

Garyn's turn then Kumal's action are next.


Male Human Barbarian 3 / Fighter 2
GM VICTORY wrote:
The surface of the water freezes around the thing as stinging cold seems to pour from it. Kumal hasn't felt cold this badly since he was further north and much younger.

Kumal make a Fort save

Kumal grits his teeth as the numbing cold envelopes him and threatens to smother him in its implacable embrace.

Fort save: 1d20 (13) + 8 = 21

GM VICTORY wrote:

The icy cracks and watery splashes accompany the thing's lunge at Kumal. Blackened, ice-encrusted hands rake down Kumal's back, his armor saving him from being ripped open but unable to stop the icy burns. Kumal is struck for 20hp of damage

Frost begins to cover Kumal but a flash of heat washes over him melting it thanks to Kerl's warding.

Kumals snarls in anger as the pain washes through him. His barbaric instincts then take over.

After Garyn's action: Kumal will slip into his Barbarian Rage and make a full attack with his greatsword.

Rage: Str 22 (+6), Con 17 (+3), +4 Will save, AC drops to 14, 10 extra HPs; Rage Points: 11 - 1 = 10.

Full attack with greatsword: 1d20 (18) + 13 = 31
Damage (if necessary): 2d6 (8) + 8 = 16


Male Human Ranger 1
Kumal wrote:
Kumals snarls in anger as the pain washes through him. His barbaric instincts then take over.

After quickly eying the situation, the corner of Garyn's mouth twitches upward almost imperceptively. Seems my friend has that situation well under control, or as much as he shows when he's angry. I don't want to spoil his fun.

Garyn quickly knocks an arrow and takes a bead on the next incoming creature. He lets loose an arrow, and before it even strikes its mark another is knocked and buzzing toward the unnatural creature.

Rapid shot, no deadly aim bonus, at the next closest creature to Kumal. If by some miracle, the first drops it, the second is directed at the next creature. Otherwise, both are intended for the same target.

Attack roll #1 - 1d20+14=21 = 1d20+1(Point Blank Shot)+4(Favored Enemy)-2(Rapid Shot)

If hit, damage - 1d8+6=14 = 1d8+1(Str)+1(Point Blank)+4(Favored Enemy)

Attack roll #2 - 1d20+14=19 = 1d20+1(Point Blank Shot)+4(Favored Enemy)-2(Rapid Shot)

If hit, damage - 1d8+6=14 = 1d8+1(Str)+1(Point Blank)+4(Favored Enemy)

Wow! I nailed the damage rolls. Garyn is a deadeye this combat!


Male Human Ranger 1

After I posted, I realized Kumal was first. That first attack would have been at the one that has been damaged, but you can decide which way it happens. Sorry for the mix-up!


On my next action

"The creature is weakening, keep after it. Nye blasts the creature with another wave of his hand and a shout of, "Interrompa non vivo!"

Range Touch Attack (1d20+5=18)
disrupt undead spell damage (1d6=1)


Garyn Avery wrote:
Kumal wrote:
Kumals snarls in anger as the pain washes through him. His barbaric instincts then take over.

After quickly eying the situation, the corner of Garyn's mouth twitches upward almost imperceptively. Seems my friend has that situation well under control, or as much as he shows when he's angry. I don't want to spoil his fun.

Garyn quickly knocks an arrow and takes a bead on the next incoming creature. He lets loose an arrow, and before it even strikes its mark another is knocked and buzzing toward the unnatural creature.

Rapid shot, no deadly aim bonus, at the next closest creature to Kumal. If by some miracle, the first drops it, the second is directed at the next creature. Otherwise, both are intended for the same target.

Wow! I nailed the damage rolls. Garyn is a deadeye this combat!

Both arrows drive into it's neck side-by-side, frozen flesh shattering from the impacts. Enough that it's head now lolls to its' right side, a bluish-black sludgy ichor slowly runs from the wound.


Kumal wrote:

Kumal grits his teeth as the numbing cold envelopes him and threatens to smother him in its implacable embrace.

Fort save: 1d20 (13) + 8 = 21

Kumal resists that embrace. Yet two more wintry blasts crash into him. These things must be the "Frozen Dead" of which the elders spoke of only in hushed tones. Two more Fort saves needed

Kumal wrote:

Kumals snarls in anger as the pain washes through him. His barbaric instincts then take over.

After Garyn's action: Kumal will slip into his Barbarian Rage and make a full attack with his greatsword.

Finishing what Garyn started, Kumal's greatsword smashes through the head and neck, removing both. A burst of bluish-black sludge sprays out of the body. The drops sizzle and snap as it falls against the heat aura Kerl has around you.

Disregarding the punishing attacks by your allies the remaining two surge toward you. Both covered in the blue-black sludge of their fallen they swing their fists like twin hammers, battering you between them. A brutal 28hp of damage You feel none of the icy burn from before as Kerl's ward continues protecting you.


Nye Wajid wrote:
"The creature is weakening, keep after it. Nye blasts the creature with another wave of his hand and a shout of, "Interrompa non vivo!"

Kumal's powerful strike also severs your link to that undead. You quickly establish a link to the one Garyn wounded and, with gritted teeth, will the bolt to shift over to the new target. The hurried change works but only barely. You can see the blue-black sludge flow more freely from the undead's neck.

Kerl, Thurgar, Wulfgar, Garyn, and Kumal is the order.


Male Human Barbarian 3 / Fighter 2
GM VICTORY wrote:


Kumal resists that embrace. Yet two more wintry blasts crash into him. These things must be the "Frozen Dead" of which the elders spoke of only in hushed tones. Two more Fort saves needed

Kumal's muscular frame twitches as the icy numbness threatens to pull him into the black abyss.

Fort save #1: 1d20 (11) + 8 = 19
Fort save #2: 1d20 (19) + 8 = 27

GM VICTORY wrote:
Finishing what Garyn started, Kumal's greatsword smashes through the head and neck, removing both. A burst of bluish-black sludge sprays out of the body. The drops sizzle and snap as it falls against the heat aura Kerl has around you.

To DM: If Kumal has a chance to use Cleave against one of the others, please make my rolls for me.

GM VICTORY wrote:
Disregarding the punishing attacks by your allies the remaining two surge toward you. Both covered in the blue-black sludge of their fallen they swing their fists like twin hammers, battering you between them. A brutal 28hp of damage You feel none of the icy burn from before as Kerl's ward continues protecting you.

Kumal cringes as the icy, rending talons strike him again and again. Great lacerations suddenly appear on his exposed arms and neck. He responds with a loud grunt and tiger-like snarl.

OUCH!


Male Dwarf Fighter 3

Ack, fire damage roll = 3 (1d6) (3)

Seeing the pain that Kumal is in, Thurgar draws his warhammer and rushes the creature.

He isn't positive how much it will hurt the creature, but he can see the man is taking a beating and even if he can distract the fiend that is something.

I'm not exactly sure how far away I am. I can move 20 ft and attack. (Rolls below) If that doesn't get me close enough to attack, I merely run up to flank it if possible.

Attack roll= 22 (24 if flanking) (1d20 + 10) (12 + 10 = 22)
Damage= 11 (1d8 + 6) (5 + 6 = 11)


GM VICTORY wrote:
Nye Wajid wrote:
"The creature is weakening, keep after it. Nye blasts the creature with another wave of his hand and a shout of, "Interrompa non vivo!"

Kumal's powerful strike also severs your link to that undead. You quickly establish a link to the one Garyn wounded and, with gritted teeth, will the bolt to shift over to the new target. The hurried change works but only barely. You can see the blue-black sludge flow more freely from the undead's neck.

Kerl, Thurgar, Wulfgar, Garyn, and Kumal is the order.

Kerl moves along the bank of the river his fingers ourstretched. A cone of flame bursts from his hand at the nearest undead

Buring hand damge 5d4=10

Kerl will not get in the river. He will fire as soon as he has one of the undead within 15ft


"I said...BACK!!" Wulfgar shouts, holding his Glaive in front of him. An silent surge emanates from him, causing barely perceptable ripples in the air to spread out.

Channel Postive Energy, 3d6=12


Kumal wrote:
Kumal's muscular frame twitches as the icy numbness threatens to pull him into the black abyss.

Despite the barrage, the cold can't get a grip on him.

To DM: If Kumal has a chance to use Cleave against one of the others, please make my rolls for me.

Using the momentum of his strike, Kumal slashes his blade diagonally across the nearest undead.12hp dmg A spray of ice crystals and blue-black ichor crackle against Kerl's ward in response.

Kumal wrote:

Kumal cringes as the icy, rending talons strike him again and again. Great lacerations suddenly appear on his exposed arms and neck. He responds with a loud grunt and tiger-like snarl.

OUCH!


Male Human Ranger 1

Garyn sets his sights on the creature his dwarven friend splashed with the alchemist's fire. A solid plan, he muses, but I think we'll need a stronger fire.

Bartleby snaps and growls, the undead creature foul to both his senses and sensibilities. "Easy, my friend," whispers Garyn, "this is no foe to be met with fang and claw." Bartleby stays by Garyn's side, but lets out another series of barks and growls, itching to attack.

Garyn releases two more arrows, sighting down the arrow and accounting for wind and distance in the time it takes most men's heart to beat twice.

Rapid shot, with full deadly aim bonus

Attack roll #1 - 1d20+10=25 = 1d20+11+1(Point Blank Shot)+4(Favored Enemy)-2(Rapid Shot)-4(Deadly Aim)

If hit, damage - 1d8+10=13 = 1d8+1(Str)+1(Point Blank)+4(Favored Enemy)+4(Deadly Aim)

Attack roll #2 - 1d20+10=20 = 1d20+11+1(Point Blank Shot)+4(Favored Enemy)-2(Rapid Shot)-4(Deadly Aim)

If hit, damage - 1d8+10=18 = 1d8+1(Str)+1(Point Blank)+4(Favored Enemy)+4(Deadly Aim)


Kerl wrote:

Kerl moves along the bank of the river his fingers ourstretched. A cone of flame bursts from his hand at the nearest undead

Kerl will not get in the river. He will fire as soon as he has one of the undead within 15ft

Kumal feels the oppressive cold increase as the ward is lifted, but not enough to impair him. He is quickly warmed by a jet of flame that engulfs the undead before him. Unfortunately, the frozen corpse refuses to ignite.

Thurgar Drelve wrote:

Seeing the pain that Kumal is in, Thurgar draws his warhammer and rushes the creature.

He isn't positive how much it will hurt the creature, but he can see the man is taking a beating and even if he can distract the fiend that is something.

Crashing through the stream water, you inhale sharply as tremendous cold tries to push into your bones. Two Fortitude saves needed It's not enough to stop you from striking a solid blow on the wounded thing. Your hand and forearm stings a little from the attack.


Wulfgar wrote:
"I said...BACK!!" Wulfgar shouts, holding his Glaive in front of him. An silent surge emanates from him, causing barely perceptable ripples in the air to spread out.

As the ripples roll forward, splashing footsteps appear in the water from someone unseen rushing directly toward the melee. The splashes stop directly behind Kumal. Kumal feels strength returning to his injured arms and neck. Heal 12hp Kumal hears a voice, "Once more I am called to battle. We strike the foe now and be rid of it!"

Kumal swings his blade and connects with both creatures. The head is severed from one and the other hisses in pain. "This old warrior thanks you for the taste of battle."

Garyn Avery wrote:

Garyn sets his sights on the creature his dwarven friend splashed with the alchemist's fire. A solid plan, he muses, but I think we'll need a stronger fire.

Bartleby snaps and growls, the undead creature foul to both his senses and sensibilities. "Easy, my friend," whispers Garyn, "this is no foe to be met with fang and claw." Bartleby stays by Garyn's side, but lets out another series of barks and growls, itching to attack.

Garyn releases two more arrows, sighting down the arrow and accounting for wind and distance in the time it takes most men's heart to beat twice.

Before the chest wound Kumal inflicted can ice over, Garyn's arrows slam into it's icy heart. The blue-black ichor that bursts out freezes the arrows instantly.

There is only one creature left.


Male Human Ranger 1
GM VICTORY wrote:
As the ripples roll forward, splashing footsteps appear in the water from someone unseen rushing directly toward the melee. The splashes stop directly behind Kumal. Kumal feels strength returning to his injured arms and neck. Heal 12hp Kumal hears a voice, "Once more I am called to battle. We strike the foe now and be rid of it!"

Do we see any of this, and if so, what do we see?

Perception check, if necessary - 1d20+13=18 = 1d20+11+2(if we're in what's considered "forest")


Garyn Avery wrote:
GM VICTORY wrote:
As the ripples roll forward, splashing footsteps appear in the water from someone unseen rushing directly toward the melee. The splashes stop directly behind Kumal. Kumal feels strength returning to his injured arms and neck. Heal 12hp Kumal hears a voice, "Once more I am called to battle. We strike the foe now and be rid of it!"
Do we see any of this, and if so, what do we see?

You saw the footsteps in the water and Kumal's frenzied swing afterwards. You're pretty sure this is a result of Wulfgar actions.


"Interrompa non vivo!" Nye cast his cantrip again targeting the remaining creature.

Range touch attack (1d20+5=25)
Critical Check (1d20+5=24)
disrupt undead damage (1d6=2)
Double damage = 4

Nye is hot with the disrupt undead, I have to say this may be the most effective I've ever been as a 1st level sorcerer

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