Fast Summoning


Lost Omens Campaign Setting General Discussion


I could swear that there's a feat (or a trait?) in some Paizo book that allows you to cast summon spells faster.

Am I imagining things? Is it somewhere else maybe? Or did I just think about the Thaumaturge?

Dark Archive

Cant really help you with that but can you not achieve the same affect with a quickened spell?


Players Guide to CoCT


Texicutioner wrote:
Players Guide to CoCT

I knew it! Thanks, I knew there was something like this around.

Too bad this one's not really for an Asmodean priest, since it's for arcane summoners only. Well, I'll have to see about that.

Kevin Mack wrote:
Cant really help you with that but can you not achieve the same affect with a quickened spell?

Not without taking a beating with the spell power (a fiendish dire rat isn't really a help at level 10).

Plus, I don't want it to be a swift action, a standard action's enough.

The Exchange

Isn't there an Unearthed arcana variant that gets fast summoning also? Ah! Found it. Wizard Specialist variant class- Conjurer

Spoiler:
=CONJURER VARIANTS
One of the most versatile schools of magic, conjuration offers its disciples an effective solution to nearly any task: simply summon the appropriate monster and let it solve the problem. In combat, high-level conjurers fight from behind wave after wave of summoned foes, and in most battles they simply direct their summoned allies into the conflict. In addition to these vaunted summoning powers, conjuration provides effective combat spells and access to teleportation magic.

While virtually any campaign can benefit from rival groups of conjurers serving diverse agendas, conjurers are particularly effective in combat-heavy campaigns. Campaigns that feature a great deal of long-distance travel or travel between planes also benefit from including diverse groups of conjurers, because their specialty facilitates travel and encourages a thorough understanding of the creatures of the Outer Planes.
Rapid Summoning (Ex)
Any time a conjurer using this variant casts a summon monster spell, its casting time is 1 standard action rather than 1 full round. (Creatures so summoned can only take a standard action in the round they are summoned.) Conjurers using this variant gain the normal benefits from enhancing a summon monster spell with the Quicken Spell feat.

A conjurer using this variant permanently gives up the ability to obtain a familiar.
Enhanced Summoning (Ex)
At 1st level, a conjurer using this variant gains the Augment Summoning feat for free instead of the Scribe Scroll feat.

At 5th level, the conjurer's summoned creatures become particularly tough to dispel. Add 2 to the DC of any caster level check made to dispel the conjurer's summoned creatures. At 15th level, this addition to the DC increases to 4.

At 10th level, the conjurer's summoned creatures gain an additional +2 bonus to Strength and Constitution. At 20th level, these bonuses increase to +4. These bonuses stack with those granted by the Augment Summoning feat.

A conjurer using this variant does not gain bonus feats for advancing as a wizard.
Spontaneous Summoning (Ex)
Conjurers using this variant can "lose" a prepared spell to cast any summon monster spell of a lower level. For example, a conjurer who has prepared greater invisibility (a 4th-level spell) may lose that spell to cast summon monster I, summon monster II, or summon monster III.

A conjurer using this variant does not gain additional spells per day for being a specialist wizard.

Note: Since conjurers using this variant obviously summon monsters frequently, the game master should require the conjurer's player to prepare simple record sheets ahead of time for each monster that the character commonly summons. It is also important to emphasize speedy play on the part of the conjurer and his summoned monsters.

Liberty's Edge Contributor

You might want to double check the CoCT answer.

I've looked through my copy and the only reference to improving summoning is with a Varisian Idol, which adds +2 hit points per hit die to summoned creatures when used as a material component in the summoning spell. I did the search thing for the words "summon" and "summoning" and the only places in the entire document that they show up are under the idol entry and a brief comment about Chelaxians summoning imps as familiars as soon as they can.

Please post a page reference if you can.


Paris Crenshaw wrote:
Please post a page reference if you can.

Paris,

New Feat: ACADAMAE GRADUATE on page 11.

Liberty's Edge Contributor

Got it. I don't know what I did wrong the first time, but running the search for "summoning" in the file definitely found it that time. Thanks for the correction and sorry for any confusion!


Fake Healer wrote:
Isn't there an Unearthed arcana variant that gets fast summoning also? Ah! Found it. Wizard Specialist variant class- Conjurer

Oh, that can work - I'll just turn it into a variant for clerics. He'll give up a domain for it most likely.


There is also a metamagic feat from Complete Divine called Rapid spell, which allows for quicker summoning.

Community / Forums / Pathfinder / Lost Omens Campaign Setting / General Discussion / Fast Summoning All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion
Necroethics