Stranded in Sargava

Game Master happynslappy

The Aspis Consortium has taken over Sargava and successfully implemented an information blackout.


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this is for house rules and requests. anything you want to see in a treasure horde, or custom magic items should be posted here. I already have a few merchants in mind

To start anyone can gain an extra feat by sacrificing both their traits or darkvision if you have it. you can only do this once

for multiclass characters I will allow feats to move up class features not to exceed your character level. advancement will go up by 2 levels for things like spellcasting and sneak attack. 4 levels for things like wildshape and trap sense. these feats will only be taken on every odd level and never consecutively. maximum of 3. final call for level advancement and availability by me

couple of feat tweaks.
Eschew materials gets rid of the need for a holy symbol and oracles get it for free

if you know an advanced spell you can apply the heighten metamagic to cast the lesser version (mass heal -> heal) minimum spell level is the spell level of the lesser spell

quick draw can put away weapons just as fast at 10th level

any bonus feats you get that you get that you don't need the prerequisites for you act as if you have them for future feats

you can take any feat at any normal feat slot excluding the multiclass feats above. you won't benefit until you meet the prerequisites

I am not afraid of cheese and there will be some coming your way people, be warned

Dark Archive

Female Tiefling (Pitborn) Cleric of Lamashtu 4
Vitals:
HP:27/5 AC:18=(6armor,2dex,) CMB:6 CMD:15 Fort:5 Refl:3 Will:7 Init:+2 Perception:+3

Thanks for picking me, I'll have everything set in stone by the end if the day


Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9

Ready to go.


Male Human Sorcerer (deceased)

Checking in

All ready for the japes, larks and frolics that come with trying to get yourself killed.

Or something along those lines.

Dark Archive

Female Tiefling (Pitborn) Cleric of Lamashtu 4
Vitals:
HP:27/5 AC:18=(6armor,2dex,) CMB:6 CMD:15 Fort:5 Refl:3 Will:7 Init:+2 Perception:+3

Don't worry, if you die I'll make sure to raise you as one of my undead servants... Or at least eat your heart and let you live on within me.


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

reporting in


everyone gains polyglot as a bonus language if you already have it you get another one.

I fell asleep last night but here it is now.

Hashik:

Hashik a male Ifrit age 82 Bard(Dervish Dancer)4
CN devout of Calistria, red skin black eyes and yellow hair
Init:5 Perception:7

stats
str:7 dex:21 con:14 int:10 wis:10 cha:16

defense
AC:18 touch:16 flat footed:12 (2 armor 5 dex 1 dodge)
Fort:3 Ref:9 Will:4
HP:31(4d8+8)
CMD:14

offense
Damage: improvised/nonproficient -3+1(c)/-2+1(f)+1(c)+1(v)+1(df) x2
proficient +1+1(c)/-2+1(f)+1(c)+1(v)+1(df)
proficient/finesse +8+1(mstwk)+1(c)/-2+1(f)+1(c)+1(v)+1(df)
performance rounds 13
CMB:1
speed: 20/30/40

abilities
FEATS: dodge, mobility, weapon finesse

TRAITS: vengeful: +1 damage against foe who last hit you, dirty fighter: +1 damage against foes you flank

RACIAL TRAITS: brazen flame: deal 1 point of fire damage with melee attacks, desert mirage: +2 to stealth checks in desert and against heatstroke, darkvision 60ft

MISC CLASS ABILITIES: versatile dance: use perform dance for acrobatics, well versed: +4 against bardic sonic and language effects

BATTLE DANCE: move action to start free action to maintain effects me only, inspire courage: +1 against charm and fear +1 for attack and damage +10 movement

FLEET: +10 enhancement bonus to land speed while under the effects of battle dance

BARDIC PERFORMANCE: standard action to start free action to maintain, countersong: uses perform sing as saving throw for sonic and language dependent attacks 30ft visual, distraction: perform dance as saving throw for illusion pattern or figment 30ft visual, fascinate: 2 targets dc15 90ft audio and visual

spellcasting
number of spells/day, 4 first level, 2 second level

SPELLS KNOWN

CANTRIPS: ghost sound, know direction, mage hand, message, open/close, prestidigitation

FIRST LEVEL: charm person dc14, grease dc14, liberating command +8, saving finale

SECOND LEVEL: alter self, blur

skills
stealth +12, perform(dance) +10, knowledge(geography) +7, bluff +10, diplomacy +10, escape artist +12, perception +7, acrobatics +10, sleight of hand +12

LANGUAGES: common, ignan, polyglot

EQUIPMENT: mithral +1 glamoured haramaki, hat of disguise, masterwork scimitar

backstory:

born to a native village some years before, he was mistaken as a tiefling and sold into slavery at a young age. only his wits and quickness saved him from the harshness of the Bandu taskmasters. useless as a physical laborer he had access to the living quarters of the shamans and had a chance to explore magic. he never had a chance to escape until he was sold to a high ranking Aspis member and slipped his chains en route to the city. he quickly got in touch with the church of Calistria to take advantage of his one marketable skill. seeing the slaving voracity of the Consortium matching that of the Bandu tribes he started spreading rumors that his current place of employ the Guppy Eater was a gathering place for dissidents in hopes of attracting allies to hurt the Consortium, the Bandu, and his home village who sold him all those years ago.

plans:

plan to take combat reflexes, dervish dance, spring attack and 3 levels of shadow dancer by 8th level. dervish dancer all the way after

if Adrialla doesn't fill in why she's wanted I'm gonna have to fill in the blanks


Samias add 10 doses of shark repellant to your inventory. during the last 2 years the free tribes have been infesting the plains with landsharks to stave off the slavers. you eat it and the sharks don't attack you for a week.

Adrialla the item you're looking for is a ritual summoning stone that was left behind by the cyclopes. you know it's somewhere in the Bandu Hills or relatively close by in the Northern Mwangai Expanse. anyone who has come across it leaves it alone because it only displays magical properties on the equinox or solstice

does anyone think I should make a DM alias?

Dark Archive

Female Tiefling (Pitborn) Cleric of Lamashtu 4
Vitals:
HP:27/5 AC:18=(6armor,2dex,) CMB:6 CMD:15 Fort:5 Refl:3 Will:7 Init:+2 Perception:+3

Heh, well it's kinda obvious. I'm a ritualistic murderer.

Yeah, most DM have a separate Alias for DM'ing mostly because it helps with distinction in threads.

I'll do a short synopsis on my background real quick.


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

So for background you get 2 ranks profession and 8 for background correct?

I am trying out a little different skill spread and learning the class. I've never played a bard before, but I like the challenge.

Looks like it's going to be an interesting party, I can't wait for the RP opportunities!


I had the correct number of skills on the character. 6 from bard, 2 background, and from dervish dancer archetype you use the perform dance bonus for your acrobatics


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

Two combat traits?


Karla Firemane wrote:
Two combat traits?

huh, for some reason I thought that was the Calistrian faith trait. welp I'm not snatching it away from him so if anyone else wants 2 combat traits they can


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

Nah, I'm good


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

DM Smiles, here is a little re-work. Switched one feat, one trait, one spell and moved a few skill points. I can take mobility at 5th if I need it for the planned progression.

Hashik:
Hashak
Ifrit bard (dervish dancer) 4 (Pathfinder RPG Bestiary 2 160, Pathfinder RPG Ultimate Combat 32)
CN Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 10 (+5 Dex, +1 dodge)
hp 32 (4d8+9)
Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic
Resist fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk scimitar +9 (1d6+5/18-20)
Ranged light crossbow +8 (1d8/19-20)
Special Attacks battle dance: inspire courage
Spell-Like Abilities (CL 4th; concentration +7)
1/day—burning hands (DC 14)
Bard (Dervish Dancer) Spells Known (CL 4th; concentration +7)
2nd (2/day)—alter self, blur
1st (4/day)—charm person (DC 14), grease, saving finale[APG] (DC 14), vocal alteration[UM] (DC 14)
0 (at will)—ghost sound (DC 13), know direction, mage hand, message, open/close (DC 13), prestidigitation
--------------------
Statistics
--------------------
Str 7, Dex 21, Con 14, Int 10, Wis 10, Cha 16
Base Atk +3; CMB +1; CMD 17
Feats Dervish Dance[ISWG], Dodge, Weapon Finesse
Traits dirty fighter, local tough
Skills Bluff +10, Climb +2, Diplomacy +10, Disguise +17, Escape Artist +10, Intimidate +8, Knowledge (geography) +7, Knowledge (local) +4, Perception +7, Perform (dance) +12, Sense Motive +6, Sleight of Hand +10, Stealth +12
Languages Common, Ignan, Polyglot
SQ battle dance, fleet
Other Gear +1 glamered mithral haramaki[UC], light crossbow, mwk scimitar, hat of disguise, backpack, bedroll, belt pouch, false-bottomed scabbard[UE], flint and steel, hand drum, ink, inkpen, journal[UE], mess kit[UE], mirror, pot, sealing wax, silk rope (50 ft.), snuffbox, tin[ACG], soap (2), torch (10), trail rations (5), waterproof bag[UE], waterskin, 1,679 gp, 4 sp, 9 cp
--------------------
Special Abilities
--------------------
Battle Dance (move action, 13 rounds/day) Battle dances can create bardic performance effects only on self.
Battle Dance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fleet (Su) Gain an enhancement bonus to speed when battle dancing.

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nix the hat of disguise, i was remembering the to make cost of it.

also I didn't have dervish dance on it because of the prerequisites for the shadowdancer class. the shadowdancer class allows the dervish dancer to make a full attack while stealthing inbetween each attack. this is possible with the level 12 dervish dancer ability as stealth is normally done as part of movement. was going up to third shadowdancer to make up for the feat tax of combat reflexes by taking the combat feat rogue talent which would've taken spring attack: the next best thing for a fighting shadowdancer. also all those other shadowdancer features. as it was originally going to be a DMPC I was fine with it not doing so hot in battle until 7th level. the tradeoff that your feat choice does is it makes shawdowdancer unavailable until 8th level. I was also willing to have the scimitar be affected by weapon finesse by virtue of dervish dance existing


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

I think Hashik's AC is wrong

haramaki +1 gives 2 armour
Dex 21 gives 5 bonus
Dodge is +1

AC should be 18, unless I'm missing something.


you are not wrong and he definitely did the gold wrong somehow. might've been the glamered property


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

Yeah the gold was wrong. The two starting items were over 6k. One is a +1 glammored Mithril Haramaki (grants AC +2 and I can change the appearance of my clothing) and the Hat of Disquise together are a bit over 6k in hero forge. I added an entertainers kit, silk rope and a light crossbow.

The items came from the DM. On the sheet I reduced the gold to 120gp until the DM tells me what to put as starting. I saw to nix the hat, maybe I will get a handi haversack instead.

Thank you for noticing I had not equipped the armor.

What do you guys think of replacing saving finale with

hypnotism:
HYPNOTISM
School enchantment (compulsion) [mind-affecting]; Level bard 1, sorcerer/wizard 1
Casting Time 1 round
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Area several living creatures, no two of which may be more than 30 ft. apart
Duration 2d4 rounds (D)
Saving Throw Will negates; Spell Resistance yes
Your gestures and droning incantation fascinate nearby creatures, causing them to stop and stare blankly at you. In addition, you can use their rapt attention to make your suggestions and requests seem more plausible. Roll 2d4 to see how many total HD of creatures you affect. Creatures with fewer HD are affected before creatures with more HD. Only creatures that can see or hear you are affected, but they do not need to understand you to be fascinated.

If you use this spell in combat, each target gains a +2 bonus on its saving throw. If the spell affects only a single creature not in combat at the time, the saving throw has a penalty of –2.

While the subject is fascinated by this spell, it reacts as though it were two steps more friendly in attitude. This allows you to make a single request of the affected creature (provided you can communicate with it). The request must be brief and reasonable. Even after the spell ends, the creature retains its new attitude toward you, but only with respect to that particular request.

A creature that fails its saving throw does not remember that you enspelled it.

I was thinking it would be like a hypnotic dance.


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

How I currently look. A form found most pleasing to the majority of my female fan base


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

I'm on the West Coast of the US. Where are you guys from?


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

Queensland, Australia


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

Gotcha, I was guessing some of you might be due to the posting times.


that's what I get for doing equipment by memory I was off by 900 gold. then you posted extra equipment and 1,679 gp. how did that happen? was it the glamered property from the armor?

edit: with some very rudimentary maths, I have come to the conclusion that the extra gold + items come from selling off the glamered property


Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9

OK,added shark repellent to Samias. Posting from Wellington, New Zealand.

Sorry for the delay, the thread isn't showing up in my campaigns tab yet.


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7
Samias North wrote:

OK,added shark repellent to Samias. Posting from Wellington, New Zealand.

Sorry for the delay, the thread isn't showing up in my campaigns tab yet.

You have to post in the game play and then it adds it.

I lived in NZ when I was a child. I visited for about five weeks back in 2005. You live in the most beautiful place I have ever visited. =)


Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
Hashik the Dancer wrote:
Samias North wrote:

OK,added shark repellent to Samias. Posting from Wellington, New Zealand.

Sorry for the delay, the thread isn't showing up in my campaigns tab yet.

You have to post in the game play and then it adds it.

I lived in NZ when I was a child. I visited for about five weeks back in 2005. You live in the most beautiful place I have ever visited. =)

Where did you live and visit? It's a weird thing but many young New Zealanders immediately head overseas as soon as possible, I've been to Australia, Argentina and Italy for visits, but can't imagine living anywhere else.

Even if it is cold, wet and windy at the moment. Those of you who get snow for winter can now mock me.


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

I lived in Auckland, my father was an exchange scientist with NZ.

In 2005 I did two weeks in the North Island. I did the north peninsula, Taupo, Rotorua, Napier and Hamilton. I didn't make it to Wellington.

I then flew to Christchurch, rented a camper van and went north I drove the entire way around, crossed from Haast to Dunedin. I missed Milford sound because of weather and didn't make it to Invercargill. I didn't have long in Dunedin, spent a lot of time in Fransjoseph, Queenstown and Wanaka area.

Dark Archive

Female Tiefling (Pitborn) Cleric of Lamashtu 4
Vitals:
HP:27/5 AC:18=(6armor,2dex,) CMB:6 CMD:15 Fort:5 Refl:3 Will:7 Init:+2 Perception:+3

Woops! Sorry, I almost forgot this, because It isn't in my games :P


I have been shanghaied into a camping trip this weekend and I'm not sure how often I'll be able to post

luckily the store here has wifi

Dark Archive

Female Tiefling (Pitborn) Cleric of Lamashtu 4
Vitals:
HP:27/5 AC:18=(6armor,2dex,) CMB:6 CMD:15 Fort:5 Refl:3 Will:7 Init:+2 Perception:+3

Well, I will advance apologize, but Adriala is very short tempered. Like a barbarian without the rage class feature.


I have been rescued, at home now


Male Human Sorcerer (deceased)

@ DM_Smiles:
I hope I have my act together in game play.
Not enough coffee this morning!
That's my standard (kinda feeble) excuse.


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

I messaged Adriala to let her know she's up.


Male Human Sorcerer (deceased)

I couldn't sign on when I was home yesterday.
That might be the delay.


Samias if you're confused consider that as far as your character is concerned Adriala is an alleged escaped slave that is a capable combatant and needs 7 people to be taken down

also I think you forgot your favorite enemy


Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9

Ok, got it. Murder face on.

Dark Archive

Female Tiefling (Pitborn) Cleric of Lamashtu 4
Vitals:
HP:27/5 AC:18=(6armor,2dex,) CMB:6 CMD:15 Fort:5 Refl:3 Will:7 Init:+2 Perception:+3

Well when. You wear spiky armor and carry an Adamantine weapon people tend to keep their distance from you.


Male Human Sorcerer (deceased)

He's just dressed to kill. Literally!


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

I think it's a she ;)


Male Human Sorcerer (deceased)

Alight; how about we are all dressed to kill?
We probably are, actually.
Bit of a rough and tumble borough, this! :o

Dark Archive

Female Tiefling (Pitborn) Cleric of Lamashtu 4
Vitals:
HP:27/5 AC:18=(6armor,2dex,) CMB:6 CMD:15 Fort:5 Refl:3 Will:7 Init:+2 Perception:+3

Well... She's always dressed to kill. Even when she's not.


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

Man, paizo.com has been buggy lately!


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

Yes. Haven't been able to get on reliability all weekend


Male Human Sorcerer (deceased)

Could be worse.
We're not paying for it!

Dark Archive

Female Tiefling (Pitborn) Cleric of Lamashtu 4
Vitals:
HP:27/5 AC:18=(6armor,2dex,) CMB:6 CMD:15 Fort:5 Refl:3 Will:7 Init:+2 Perception:+3

Well I honestly can't wait until I'm able to Chop at these prone assailants, -4 to melee AC sucks don't it?

And AOO if one of them tries to Stand!


I believe there was some confusion regarding the size of the booth that Karla and Samias were next to. it's kinda small with room for just 4 people and a curtain for privacy inbetween the servants stairs and the stage. the table had a support strut under it just like a normal booth table and thats the reason for squeezing penalty. I feel like this wasn't communicated clearly. also you can definitely hide under in it regardless of whether you're under observation. it's just that they would automatically know where you are. thus no stealth because its an autofail


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

Don't worry about it. I don't want to slow the game, and the point is moot. I sometimes discuss too long, so my bad.


Hoping on a flight, hopefully posting in 14 hours.

Dark Archive

Female Tiefling (Pitborn) Cleric of Lamashtu 4
Vitals:
HP:27/5 AC:18=(6armor,2dex,) CMB:6 CMD:15 Fort:5 Refl:3 Will:7 Init:+2 Perception:+3

Assuming a table is wood, and is about 1Inch thick it has a hardness of 5 and 10HP, meaning if I attempted to attack the table and break it I would have to deal 15Damage, however it wouldn't provoke an AOO, due to it being an attack, it would be easier to simply Sunder it, breaking it with a simple attack, however doing so would provoke an AOO: Advantage- If I break the table it sends the woman on top to the ground and knocks her prone due to falling unless she makes an Acrobatics check, assuming she falls less than 10 ft it's fairly easy to do that.

However she also looses her advantage.

What type of check would it be to simply grab the table and flip it?

I assume doing so would provoke AOO, due to it being a fairly complicated action, however it would knock the woman prone because of it... Hmm...

This Tiefling knows how to fight...

Oh, yes, my sword is Adamant, meaning I ignore Hardness, having only to deal 10 damage to the table, making it an easy choice...

Ah wait, a Sunder is an attack... Hmm, worth it..

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