Crown of the Kobold King-Possible Spoilers


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I was just wondering, has anyone used the metaplots for the kids after they were rescued? If so, how did it work out? I was particularly interested in Kimi's as it really seems to offer a lot of potential for role play opportunities. I am going to be running this most likely next month, so any feedback would be greatly appreciated.

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hello David,

two things from me for running D1 as part of a longer sequence in and around Falcon's Hollow.

Both have something to do with the party that entered the crucible prior to the heroes (I think it was more than a month or even months):

1) include a party cleric that has been claimed by one of the monsters on the upper level, that has a satchel with one (or more) scrolls of "Remove Disease". The other members of the group (i.e. Edgrin) can point the party to where they have seen him last. (I placed him in area 15)

2) include a reference to the leader of the group, the one that has hired them, and that he has disappeared while they were captured by the kobolds deeper in the warrens.

On the way back to Falcon's Hollow with the children in tow, I included one of the "random" encounters (sing-along-song) and included an attack by the monster from the part of the adventure before the group enters the monastery. While the party was fighting in front, the children were nearly on their own against the beast. After the party returned and rescued them again, some of the things mentioned in the module had been introduced (i.e. hero worship, awakening of power and further descent into fear).

Btw. make Hollin's sister one of the persons rescued from the disease in D0. On the evening after the heroes had returned, Hollin came to my group and gave each of them a wooden figure in their likeness as a thank you for rescuing his sister.

Liberty's Edge

That's some great tie in's! Me likey!

Has anyone translated the statblocks to PF Beta yet? The king would be interesting to see with bloodline powers. >:D


I added background interactions to foster greater development. I run a one PC campaign, and the PC is a bard who has leadership, so providing her with potential followers is essential.

So:

When I ran D0: Jurin cut in line at the Herbalist's and Hollin was in line with his sister, who was sporting a black eye. After the party won the day and got out of jail (long story), they spotted Jurin reading to Mikra at the butcher shop. While Colbrin and the PC talked and the PC tried to figure out what to title the song of her exploits, Jurin got exasperated and irritably said, "You're the Healer of the Hollow. Now will you please shut up? We're reading here."

D sidequest: The PC helps Jurin's older sister (my own design) get together with a poor carpenter by helping the carpenter win a tournament hosted by the consortium (which was doing bread and circuses PR, along with a bit of mercenary recruiting). She helped him prove his manhood.

D side quest: the PC runs a successful "Save the Piskie" campaign and serves as a union agitator. No kids involved. But Kimi is seen playing stick ball with a crew of kids and doing a dare.

D RP: Kimi plays stick ball and get into a fight with the PC's cabin girl. The PC returns to her ship to find her cabin girl being instructed on the finer points of fighting dirty by her Paizo goblin crew. (LONG story: she's trying to reform them.) Cabin girl and Kimi fight, become best friends. Hollin sells wood sculptures to the PC for coppers, but makes a good one which he sells for a silver.

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