EtsuElfRanger
|
I was planning on running Hangman's Noose sometime in the near future for my group of usually five or six. It looks like a really fun and creepy adventure, which I can definitely do. The problem comes with having eight jurors following the PCs around. I tend to have problems with roleplaying several NPCs at once. They tend to disappear quickly into the background.
So, I thought, why don't I let one of my players handle an NPC as a PC. I obviously don't want to give any of the jurors who are due to die. The most obvious choice, of course, is
I think the player would have fun with it and is mature enough to handle the character. The rest of the players would probably love to hate the fact that "one of their own" was the "bad guy."
So my question is this: What are the potential downsides to this? Do you guys think this would be game breaking? I plan on regularly taking each PC aside and giving them their visions individually. The NPC/PC will be given instructions, as he already knows most of what the visions would tell him.
I have not talked to the particular player in question, just in case I decide to not make that NPC a PC, so the idea is not set in stone yet.
| Penny Sue |
I'm actually planning on two players playing two of the NPC jurors. One will play Sveth (who is posing as Killian) and the other will be Sir Rekkart Cole (the paladin). Mostly because these two aren't specifically designed to die in the module. I thought another good canidate would be Hammergrind the dwarf; while the croaker is supposed to mess him up badly I thought that could be over looked and he would be another good canidate as a PC. The rest of them are woven pretty well into the plot of the module and not good canidates for this without heavily editing the module.
Using actual jurors from the module for PCs works well for my group because we do one-shot adventures with non-persistent characters. Since Sveth and Rekkart aren't supposed to die then not much of the module has had to be tweaked. I'll only need to edit the module for Hammergrind if a third player shows up. If more than 3 players show up then I'll start using additional PCs that I've prepared based on the provided PCs with the module.
EtsuElfRanger
|
It is probably best then if you do it as a one-shot adventure. If the PC's are going to be together for a whole campaign, this probably has consequences for their behavior in the group.
I would definitely run this as a one shot. I'm hoping that if my players like the Pathfinder setting, then we might run one of the Adventure Paths, just with different characters.
Thanks for the advice guys. I think I'm going to play around with the idea of the traitor, and how what he did is not as bad as what the jurors did to Mord. Now I just have to talk to my players and see if they are interested. I'll let you know how it turns out.