| Kain Darkwind |
Besmara
Picture
Divine Rank: 4
Domains: Chaos, Trickery, Water, War, Weather
Medium Outsider (Chaotic, Divine)
Hit Dice: 30d8 + 360 (600 hp)
Initiative: +28
Speed: 60 ft.
Armor Class: 60 (+13 deflection, +16 Dex, +4 divine, +4 dodge, +13 natural) touch 47, flatfooted 60, combat 65
Base Attack/Combat: +30/+50
Attacks: Cutlass +57 melee (1d6 + 25 plus 3d6 (cold) /17-20/x2 plus 2 Str and 2 Con) or pistol +50 ranged (2d8 + 5 plus fireball /19-20/x3)
Full Attack: Cutlass +57/+52 melee (3d6 + 25 plus 3d6 (cold) /17-20/x2 plus 2 Str and 2 Con) or pistol +55/+50 ranged (2d8 + 5 plus fireball /19-20/x3)
Face/Reach: 5 ft./5 ft.
Special Attacks: Corsair's feint, sneak attack +15d6, spell-like abilities, summon sea monsters
Special Qualities: Damage reduction 20/epic and lawful, immunity to cold, improved evasion, improved uncanny dodge, resistance to electricity 10 and sonic 10, spell resistance 44
Saves: Fort +32, Ref +37, Will +30
Abilities: Str 31, Dex 42, Con 32, Int 29, Wis 28, Cha 36
Skills: Acrobatics +63, Appraise +46, Bluff +50, Climb +47, Craft (carpentry) +46, Diplomacy +50, Escape Artist +43, Handle Animal +40, Intimidate +50, Knowledge (geography) +46, Knowledge (nature) +46, Knowledge (the planes) +46, Knowledge (religion) +41, Perception +46, Perform (sing) +45, Profession (sailor) +66, Sense Motive +31, Stealth +38, Survival +46, Swim +47
Feats: Bounding Assault, Combat Reflexes, Dodge, Improved Critical (cutlass), Improved Feint, Improved Initiative, Improved Vital Strike, Mobility, Power Attack, Rapid Reload, Spring Attack, Telling Blow, Vital Strike, Weapon Focus (cutlass)
Epic Feats: Epic Skill Focus (Profession - sailor), Lingering Damage, Sneak Attack of Opportunity, Superior Initiative
Salient Divine Abilities: Alter Reality, Divine Captain, Divine Dodge, Lay Curse, Power of Nature
Environment: Maelstrom of the Outer Rifts
Organization: Solitary (unique)
Challenge Rating: 30
Treasure: Possessions
Alignment: Chaotic Neutral
Corsair's Feint (Ex): Once every 1d4 rounds, Besmara can make a feint attempt as a free action.
Spell-like Abilities: At will – blade barrier (DC 33), chaos hammer (DC 31), cone of cold (DC 32), confusion (DC 31), greater teleport, planeshift; 3/day – control weather, control winds, elemental swarm (water only), flame strike (DC 32); fog cloud, power word blind, power word stun, storm of vengeance (DC 36), summon monster IX, time stop, word of chaos (DC 34) Caster level 34th
Sneak Attack: Creatures struck by Besmara's sneak attack must make a Fortitude save (DC 38) or be put to sleep for 1d4 hours, paralyzed for 2d6 rounds or slain. (Besmara's choice) A creature can only be affected by this once per 24 hours.
Sneak attack victims bleed for 15 points of damage per round and take sneak attack damage the following round. They cannot make attacks of opportunity for one round.
Besmara's attacks of opportunity and critical hits also deal sneak attack damage.
Summon Sea Monsters (Su): Once per hour, Besmara can summon 1d4 colossal monstrous crabs, 3d8 giant octopi or squid, 1d8 dragon turtles, 1d6 meglodons or 1d6 leviathans
Possessions: Besmara wields a mithril +6 cutlass of icy blast and a +5 keen dagger of wounding, as well as a +5 pistol of distance which detonates a fireball (DC 25, caster level 20th) upon striking. Creatures struck with the shot do not gain a Reflex save against the fireball. The pistol holds two shots.
Besmara's bicorne provides her with a +10 competence bonus to Acrobatics and Profession (sailor) checks, as well as a permanent water walk effect.
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The Sea Wraith
Class: Greatship
Minimum Crew: 20
Seaworthiness: +10
Shiphandling: +10
Speed: 120 ft. x wind
AC: 5
Hull Sections: 240 (AC 11, hardness 20, 160 hp)
Rigging Sections: 5 (AC 7, hardness 10, 160 hp)
Raming: 6d6 per 10 ft of speed.
Hold Capacity: 1000 tons
Weapons: 4 ballistae
2 catapults
12 light bombards
6 heavy bombards
6 magic missile batteries
1 meteor swarm cannon
1 chain lightning generator
1 polar ray beam
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Divine Captain:
Benefit: The deity's crew (and other allies on the deity's ship) gains a divine bonus to attacks, damage, armor class, saves and checks equal to the deity's divine rank. Damage dealt by shipboard weapons is increased by a number of dice equal to the deity's divine rank. All allies on the ship gain fast healing equal to 5 x the deity's divine strata.
The deity can use the aid another action to assist all allies on her ship. The deity can use Intimidate to demoralize all foes on an enemy vessel for a number of minutes equal to the deity's divine rank.
| Kain Darkwind |
Just thought I'd share my vision of Besmara, as done on my Alternate World Builds thread over at Dicefreaks.
Besmara is turning out to be the most used goddess in my Pathfinder RPG rules campaign, which is not entirely surprising since I'm running the Savage Tide. I doubt the players will ever get into an actual fight with her, but maybe she'll provide some aid against Demogorgon once they get to him? Maybe, maybe not.
In anycase, consider this a vote for Besmara to get a Pathfinder Adventure Path deity write up dedicated to her, with or without stats. The blurbs in Gods and Magic and the Campaign Setting aren't enough!