| RedRobe |
Hello, all. I am currently developing a homebrew world and I want to tweak a few classes for flavor and variety. I'd like to develop a druidic version of the Favored Soul. I WAS going to keep it simple and tweak the flavor by including druidic weapons for "Deity's Weapon Focus" at 3rd level and allow for faerie/dragonfly wings for "Wings" at 17th. However, after some thought, I decided it would be more fun to change the Special Abilities and try to incorporate some of the druid's traditional abilities, or perhaps some variations on them. I like the Aspect of Nature wildshape variant on page 67-69 of Unearthed Arcana, but am unsure as to how/when to incorporate it and keep the class balanced. I also don't want to reduce five Special Abilities to one. I also would like to stick to the same levels at which the Favored Soul gains Special Abilities. I would appreciate any feedback any of you fine folks may have. Thanks in advance!