Carrion Swarm 4E Conversion


Rise of the Runelords

The Exchange

Can you guys give this a once over? It looks like my players will be about 5th level when they hit this encounter. Planning on five of these as a wolf pack design.

Your feedback is appreciated.

Carrion Swarm Level 5 Skirmisher
Medium natural animate (undead, swarm) XP 200
Initiative +12 Senses Perception +6;Low-light vision
Swarm Attack aura 1; the carrion swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.
HP 63; Bloodied 31
AC 19; Fortitude 15, Reflex 19, Will 17
Resist half damage from melee and ranged attacks, 5 necrotic; Vulnerable 5 against radiant, close and area attacks
Speed 2, fly 8 (hover)
mTalons and Beaks (standard; at-will) *Necrotic
+8 vs. Reflex;1d8 + 4 damage plus 5 necrotic damage
M Blood Frenzy (standard, only usable on bloodied opponents; encounter) ) *Necrotic
The carrion swarm shifts up to is full move and attacks a bloodied foe: +10 vs. AC, 3d6+5 +5 necrotic damage and opponent is stunned (save ends).
M Flyby Attack (standard, recharge 5-6) ) *Necrotic
+6 vs. Reflex, 1d8+4 plus 5 necrotic; swarm may attack any individuals along its move. It does not provoke. Each target may only be attacked once each round by each swarm.
Alignment Evil Languages
Str 4 (-1) Dex 18 (+6) Wis 15 (+4)
Con 15 (+4) Int 2 (-2) Cha 6 (+0)


it looks good by reckoning but I'm no expert. I will say this, swarms in 3.5 are stupid lethal to magic less parties or those who have already used up spells. But at least in 4th you can eventually beat them to death :P


Without looking at my Monster Manual I'm not sure if there are creatures with similar capabilities, but I think that this creature might have a very good chance at killing a PC with little chance to respond.

The situation I imagine is that one of the PCs becomes bloodied, and the carrion swarms quickly using their encounter power on the PC. Depending on luck the character, I think, could be easily knocked out quite a bit into the negatives. If there is a healer up next they could bring up the downed character. On the other hand, if the dying character's turn comes up next, I believe that they would be the target of the swarm's aura attack, quite possibly killing them.

Again, I'm not sure of my assessment, it is just a thought I had when I looked it over.

The Exchange

Blazej wrote:

Without looking at my Monster Manual I'm not sure if there are creatures with similar capabilities, but I think that this creature might have a very good chance at killing a PC with little chance to respond.

The situation I imagine is that one of the PCs becomes bloodied, and the carrion swarms quickly using their encounter power on the PC. Depending on luck the character, I think, could be easily knocked out quite a bit into the negatives. If there is a healer up next they could bring up the downed character. On the other hand, if the dying character's turn comes up next, I believe that they would be the target of the swarm's aura attack, quite possibly killing them.

Again, I'm not sure of my assessment, it is just a thought I had when I looked it over.

Roger that. I think dialing down the attack damage also would help. I used the middle limited expression attack for that level.

I think a safer option given how all the swarms in the group can attack and focus their attacks on one target, is to make the damage more on par with the beaks and talons attack something more like 1d8+4.

Another option is to reduce the shift from 8 to 4, so that every Swarm in the fight can't bum rush the PCs.

I'd like to create a moment of horror for the PCs, not generate an autokill.


tadkil wrote:

Carrion Swarm Level 5 Skirmisher

Medium natural animate (undead, swarm) XP 200
Initiative +12 Senses Perception +6;Low-light vision
Swarm Attack aura 1; the carrion swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.
HP 63; Bloodied 31
AC 19; Fortitude 15, Reflex 19, Will 17
Resist half damage from melee and ranged attacks, 5 necrotic; Vulnerable 5 against radiant, close and area attacks
Speed 2, fly 8 (hover)
mTalons and Beaks (standard; at-will) *Necrotic
+8 vs. Reflex;1d8 + 4 damage plus 5 necrotic damage
M Blood Frenzy (standard, only usable on bloodied opponents; encounter) ) *Necrotic
The carrion swarm shifts up to is full move and attacks a bloodied foe: +10 vs. AC, 3d6+5 +5 necrotic damage and opponent is stunned (save ends).
M Flyby Attack (standard, recharge 5-6) ) *Necrotic
+6 vs. Reflex, 1d8+4 plus 5 necrotic; swarm may attack any individuals along its move. It does not provoke. Each target may only be attacked once each round by each swarm.
Alignment Evil Languages
Str 4 (-1) Dex 18 (+6) Wis 15 (+4)
Con 15 (+4) Int 2 (-2) Cha 6 (+0)

I like it, Bood frenzy being an ecounter power sig doo, flyby with a recharge is good. This should chalange a party.

However as it is set up, 5 of these will be a big fight, and that's would be great except that fight seems not not be very important to the adventure so I would drop the number, 2 or 3 swarms like this will present a good chanlenge.

Good luck

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