Carnival of Tears--Prig's Stat Block


Adventures


While I've not seen the Tome of Horrors entry for quicklings, I was wondering if Prig's stat block is accurate, when it lists his speed as being 240 ft., and his bonus to Jump check being +100. While I get that if his speed is indeed 240 ft, he would gain a +84 bonus to his Jump check from this alone, I guess the question is...is his speed really 240 ft.? (Maybe that's why they call him a "quickling"?)

Presuming it is, I can't figure out how the PCs could catch him. Obviously, he's interested in taunting the PCs, more than a flat-out fight (thank God), but is he even supposed to be caught, or rather, defeated? My guess is that he is meant to lead the PCs to the Ice Carving area, wherein he "slips up" and loses his grasp over the witch ice shard. I suppose a lucky shot or a flubbed Reflex save from a fireball spell would do the trick, though.

While I'm looking forward to running this potentially chaotic encounter, I'll have to be quick with the dry erase markers, if--as I suspect--Prig is going to run laps around the carnival, giving the PCs a literal "run for their money".

One last thing, I noticed that Prig's fey dagger has a sleep effect attached to it, but here is no description as to the nature of the sleep effect in the stat block. Just wondering how this sleep effect functions.


Hierophantasm wrote:

While I've not seen the Tome of Horrors entry for quicklings, I was wondering if Prig's stat block is accurate, when it lists his speed as being 240 ft., and his bonus to Jump check being +100. While I get that if his speed is indeed 240 ft, he would gain a +84 bonus to his Jump check from this alone, I guess the question is...is his speed really 240 ft.? (Maybe that's why they call him a "quickling"?)

Presuming it is, I can't figure out how the PCs could catch him. Obviously, he's interested in taunting the PCs, more than a flat-out fight (thank God), but is he even supposed to be caught, or rather, defeated? My guess is that he is meant to lead the PCs to the Ice Carving area, wherein he "slips up" and loses his grasp over the witch ice shard. I suppose a lucky shot or a flubbed Reflex save from a fireball spell would do the trick, though.

While I'm looking forward to running this potentially chaotic encounter, I'll have to be quick with the dry erase markers, if--as I suspect--Prig is going to run laps around the carnival, giving the PCs a literal "run for their money".

One last thing, I noticed that Prig's fey dagger has a sleep effect attached to it, but here is no description as to the nature of the sleep effect in the stat block. Just wondering how this sleep effect functions.

This should help:

Poison (Ex): Quicklings (usually only leaders of 3 or 4 HD) often employ daggers lined with poison extracted from kava plants. This poison induces sleep in its victims.
Kava Leaf Poison: Ingestion or injury, Fortitude DC 15; initial damage is sleep for 1 hour (as the spell of the same name); no secondary damage.
When a quickling coats a weapon with this poison, the poison lasts for 1 minute or until it is touched or scores a successful hit. The quickling may coat a single weapon with poison as a standard action.

Also, the quickling in the ToH has a speed of 120 ft, though it's fairly easy to assume that Prig's a bit faster due to his advanced nature and perhaps special status among the dark fey.

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