Gorbacz
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My players just finished Hook Mountain Massacre and are about to haul the loot to Magnimar and spend some well-deserved downtime there.
Because the AP assumes some time passes before the events of PF 4 kick in, I am thinking of some side-trek urban adventure. Everybody is at lvl 10, and the adventure should be short enough to run it quickly. The last time they were in Magnimar I ran the "Menagerie" adventure from Dungeon magazine... it was a great blast.
Sell me some ideas on published modules that could fit in here. I don't have time or energy to put together anything on my own, sadly.
Rodger Graham
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Everybody is at lvl 10, and the adventure should be short enough to run it quickly.
Well, you could take Gallery of Evil Gamemastery module and slightly modify it for use in Magnimar. The original adventure takes place in Absalom, but by changing a few of the names, could be equally effective in Magnimar. It's a fast-paced urban chase and dungeon crawl adventure with some great chances for roleplay encounters. Might work just fine.
| Rakshaka |
This is exactly what I did in my RotR campaign, and it worked quite well. I simply had a gigantic arts festival taking place amidst visiting dignitaries from Tian, making reliance on the guards to accomplish the module unlikely.
Gallery of Evil is an outstanding module. The encounters are quite exciting and unique, the giant dinner party being my favorite of them. It's quite easy to substitute names of Magnimarian streets to replace the Absalonian (?) ones. I highly recommend this module over Seven Swords of Sin (as fun as it is, Kaer Maga is an adventure in itself) if you're running an interlude after HMM.
Only a couple minor gripes: There are instances where the CRS of the monsters don't add up completely (first encounter list monsters as CR 6s, monster template lists them as CR 5s, and the whole thing is supposed to be a CR 9...kind of confusing) The treasure output of this module, while pretty balanced, can be overwhelming when you consider the possibilites of a Shield Guardian and an Artifact as acquirable assets. I'm still trying to decide how unbalancing the combination of these two damage sponges might be against the hordes of Stone Giants about to come.
Other than that, I'd say run it. It's an absolute blast and easily fits into Magnimar.
Gorbacz
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Thanks for suggestions. I have the "Gallery of Evil" and will look into possibility of using it in Magnimar.
I am also awaiting the "Clash of Kingslayers" - it's in the right level range, and from what I heard it's gonna to be a kickass module. Paizo is spoiling me for choice once again !
| ValarakarU |
I plan on using a converted version of "Chimes at Midnight" from Dungeon 133.
The campaign is not in Eberron so I am converting Runeforged to human guards, rail trains to shipyards, etc. I am linking to to the RotRL by having Victor Saint-Demain actually be
Later I may attempt to use "Quoth The Raven" from dungeon 150 a bit later.