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I'm adding the Celestial Creature template to a human and have a question about the Hit Dice.
Let's say Herbert is a 12th level Fighter with the Celestial Creature template. The template gave him DR 10/magic. How many HD does Herbert have? 12 or 24?

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I'm adding the Celestial Creature template to a human and have a question about the Hit Dice.
Let's say Herbert is a 12th level Fighter with the Celestial Creature template. The template gave him DR 10/magic. How many HD does Herbert have? 12 or 24?
As the Celestial Template doesn't change hit dice, he still has 12 Hit Dice from his class levels and that's it.

Dragonchess Player |

Technically speaking, the celestial template is added to the "base creature's statistics." A human is considered to be a 1 HD creature, since they lack racial Hit Dice.
Therefore, a celestial human gains Darkvision to 60 ft and Acid, Cold, and Electricity Resistance 5, but not Damage Reduction. A case could be made that Smite Evil and Spell Resistance are stuck at +1 and 6 respectively; however, since the celestial template is +2 LA to an aasimar's +1 LA, having those increase with character levels keeps it close to a drow elf in power.

pres man |

Technically speaking, the celestial template is added to the "base creature's statistics." A human is considered to be a 1 HD creature, since they lack racial Hit Dice.
Therefore, a celestial human gains Darkvision to 60 ft and Acid, Cold, and Electricity Resistance 5, but not Damage Reduction. A case could be made that Smite Evil and Spell Resistance are stuck at +1 and 6 respectively; however, since the celestial template is +2 LA to an aasimar's +1 LA, having those increase with character levels keeps it close to a drow elf in power.
I'm not sure I buy that, it says (HD+X) for the abilities not (Racial HD+X). The big issue is that the template is suppose to be an inherited template (i.e. you are born with it or not), of course DMs feel free to change from the stated rules.

Dragonchess Player |

Dragonchess Player wrote:I'm not sure I buy that, it says (HD+X) for the abilities not (Racial HD+X). The big issue is that the template is suppose to be an inherited template (i.e. you are born with it or not), of course DMs feel free to change from the stated rules.Technically speaking, the celestial template is added to the "base creature's statistics." A human is considered to be a 1 HD creature, since they lack racial Hit Dice.
Therefore, a celestial human gains Darkvision to 60 ft and Acid, Cold, and Electricity Resistance 5, but not Damage Reduction. A case could be made that Smite Evil and Spell Resistance are stuck at +1 and 6 respectively; however, since the celestial template is +2 LA to an aasimar's +1 LA, having those increase with character levels keeps it close to a drow elf in power.
I said a case, not necessarily a strong case. ;-)
Using racial HD to determine Resistances and Damage Reduction is a bit clearer, since inherited templates affect creatures instead of classes. You would run into a situation where the inherited template's abilities change as character levels are added, which is... odd. The "base creature" is human, not fighter 12.