Question about adding Celestial Creature Template to Human with class levels


3.5/d20/OGL

Sovereign Court

I'm adding the Celestial Creature template to a human and have a question about the Hit Dice.

Let's say Herbert is a 12th level Fighter with the Celestial Creature template. The template gave him DR 10/magic. How many HD does Herbert have? 12 or 24?


The character is a fighter 12, so 12HD.
His smite evil will be dmg +12 (+1/level).
His spell resistance will be 17 (12+5).

Note that the template gives a LA+2, so his ECL will be 14.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Zootcat wrote:

I'm adding the Celestial Creature template to a human and have a question about the Hit Dice.

Let's say Herbert is a 12th level Fighter with the Celestial Creature template. The template gave him DR 10/magic. How many HD does Herbert have? 12 or 24?

As the Celestial Template doesn't change hit dice, he still has 12 Hit Dice from his class levels and that's it.

Sovereign Court

That helps a lot. Thanks guys! :)


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Technically speaking, the celestial template is added to the "base creature's statistics." A human is considered to be a 1 HD creature, since they lack racial Hit Dice.

Therefore, a celestial human gains Darkvision to 60 ft and Acid, Cold, and Electricity Resistance 5, but not Damage Reduction. A case could be made that Smite Evil and Spell Resistance are stuck at +1 and 6 respectively; however, since the celestial template is +2 LA to an aasimar's +1 LA, having those increase with character levels keeps it close to a drow elf in power.


Dragonchess Player wrote:

Technically speaking, the celestial template is added to the "base creature's statistics." A human is considered to be a 1 HD creature, since they lack racial Hit Dice.

Therefore, a celestial human gains Darkvision to 60 ft and Acid, Cold, and Electricity Resistance 5, but not Damage Reduction. A case could be made that Smite Evil and Spell Resistance are stuck at +1 and 6 respectively; however, since the celestial template is +2 LA to an aasimar's +1 LA, having those increase with character levels keeps it close to a drow elf in power.

I'm not sure I buy that, it says (HD+X) for the abilities not (Racial HD+X). The big issue is that the template is suppose to be an inherited template (i.e. you are born with it or not), of course DMs feel free to change from the stated rules.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
pres man wrote:
Dragonchess Player wrote:

Technically speaking, the celestial template is added to the "base creature's statistics." A human is considered to be a 1 HD creature, since they lack racial Hit Dice.

Therefore, a celestial human gains Darkvision to 60 ft and Acid, Cold, and Electricity Resistance 5, but not Damage Reduction. A case could be made that Smite Evil and Spell Resistance are stuck at +1 and 6 respectively; however, since the celestial template is +2 LA to an aasimar's +1 LA, having those increase with character levels keeps it close to a drow elf in power.

I'm not sure I buy that, it says (HD+X) for the abilities not (Racial HD+X). The big issue is that the template is suppose to be an inherited template (i.e. you are born with it or not), of course DMs feel free to change from the stated rules.

I said a case, not necessarily a strong case. ;-)

Using racial HD to determine Resistances and Damage Reduction is a bit clearer, since inherited templates affect creatures instead of classes. You would run into a situation where the inherited template's abilities change as character levels are added, which is... odd. The "base creature" is human, not fighter 12.

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