| Legendarius |
I recently received the Castle Whiterock boxed set from Goodman Games for my birthday and it looks like it would be a really fun campaign if you're in the mood for a classic dungeon crawl/hack-n-slash game.
I like how each level has a basic ecology to it, a set of specific enemies, etc. I also like how they outline how the different groups in the dungeon relate to each other and the historical background of the dungeon.
What do people think of this super adventure?
Has anyone run a campaign that made use of some or all of the dungeon?
What were some thoughts on the NPCs and organizations in the adventure and how they should be played?
L
| Evil Genius |
It's pretty hack-n-slashy, and I found after a while that the players began to move beyond the adventure in levels just by clearing out each floor, so that by the end of the 6th level, they were already almost character level 9 and blasted through everything, so I maneuvered them in a way that they missed the 7th and 8th levels (which were not really appealing to me anyway). Overall, though, it was pretty fun. Just don't let your PCs sell any of the artifacts they find like I mistakenly did.
Here's some things I did in the campaign (spoilers abound):
The owner of the inn, Lady Chauntessa, hires them to go to Castle Whiterock and bring back any books they find from the Castle. Of course, as you can read in Appendix A, Chauntessa has a reason for going after Benthosruthsa, the legendary overlord of the Castle. So, later in the campaign as the PCs delve deeper and Chauntessa sees that they might be capable of defeating the old red, Chauntessa reveals her secret and tasks them to defeat the red dragon and find a cure for her mate's eternal slumber.