Lightless Depths concern


Savage Tide Adventure Path


Has anyone run into a problem with your PC's freeing the aboleths. I can for see this becoming an issue. Anyone else have this come up and if so did you give the PC's a way to eliminate the aboleths as well.

Sovereign Court

Steelthorn wrote:
Has anyone run into a problem with your PC's freeing the aboleths. I can for see this becoming an issue. Anyone else have this come up and if so did you give the PC's a way to eliminate the aboleths as well.

My PCs wanted to eliminate the aboleths, but they had a strong incentive to leave them be when they realized the massive number of kopru guarding the temple would be drawn away by the awakened aboleths' attacks.

The AP says that the aboleths want to remake their empire over the course of thousands of years, so it's not really an issue if they're not antagonized by the PCs. An aboleth doesn't think like a conventional monster, and they have loooooongterm goals. While the PCs would be a useful asset to them, they have bigger fish to fry(and might even be a touch grateful to the ones that re-flooded Golismorga.


Gardener, Warforged Druid wrote:
The AP says that the aboleths want to remake their empire over the course of thousands of years, so it's not really an issue

Yup... by default the adventure assumes that the Aboleths will be freed. It's one of the "lesser of two evils" choices that the PC's are expected to make, but it shouldn't come back to haunt them in their own lifetime.

However, the adventure provides details for those that *don't* want to destroy the Tear of Taloc (and thus not free the Aboleths)... it's harder, but doable.

Sczarni

if your party is even a little bit tactically minded, or of significant power in group, the big fight at the temple won't be too bad for them.

In my game, they were totally against releasing the water, simply because the aboleths were unacceptable to the group. Thus, they ended up fighting the whole temple pretty much at once.

the behemoths were the only ones to really stand a chance, with the naga supporting them, while the trogs and little kopru were unable to do anything but die horribly.

not impossible, but not as easy for them as if they just flooded the place.

-t

The Exchange

psionic...you seem to be forgetting that every one of those kopru (even the wimpy ones) have dominate person. I don't care what the will saves of the party were, with that many casting it, they're all going to roll a 1 and fail eventually.

Fighting the whole temple at once ought to be suicidal, unless the whole party (or a significant portion) has some sort of immunity to mind control.

Sovereign Court

Fiendish Dire Weasel wrote:

psionic...you seem to be forgetting that every one of those kopru (even the wimpy ones) have dominate person. I don't care what the will saves of the party were, with that many casting it, they're all going to roll a 1 and fail eventually.

Fighting the whole temple at once ought to be suicidal, unless the whole party (or a significant portion) has some sort of immunity to mind control.

protection from evil works. It did for us.

And yes, freeing the aboleths was a huge concern for us

Dark Archive

When I ran this the party was very reluctant to free the aboleth but after getting whacked around and one of them being killed they decided to go for the lesser of two evils approach. One of the factors that clinched it was also seeing the value of a distraction as they knew they would be heading to the city on the plateau.

The Exchange

Guy Humual wrote:

protection from evil works. It did for us.

Ah, of course... Sadly in our case, our caster was not of a proper alignment to cast that... :)


Fiendish Dire Weasel wrote:
Guy Humual wrote:

protection from evil works. It did for us.

Ah, of course... Sadly in our case, our caster was not of a proper alignment to cast that... :)

Protection from anything would work. Unless the caster is true neutral he should be able to get a spell that precludes mind control.

The Exchange

Really?! So if we have an evil caster, and he casts protection from good, it prevents evil-aligned creatures from mind controlling them?

That doesn't seem right...it should only prevent good casters from mind controlling.

Sovereign Court

Fiendish Dire Weasel wrote:

Really?! So if we have an evil caster, and he casts protection from good, it prevents evil-aligned creatures from mind controlling them?

That doesn't seem right...it should only prevent good casters from mind controlling.

Protection from chaos works as well.

Sovereign Court RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16

Fiendish Dire Weasel wrote:

Really?! So if we have an evil caster, and he casts protection from good, it prevents evil-aligned creatures from mind controlling them?

That doesn't seem right...it should only prevent good casters from mind controlling.

Protection from X spells stops mental control from all sources, not just the alignment it protects against.

Spoiler:

Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect. If the protection from evil effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast. This second effect works regardless of alignment.

--Vrocknrolla!

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