| Utgardloki |
I picked up the Pathfinder Second Darkness Children of the Void book, and I am thinking I might use this. When I read about how the adventure revolved around collection of starmetal, I thought I might use this with science fiction PCs.
I have a couple of ideas, and have not decided which one is best:
1. The PCs are interstellar explorers whose ship crashes on Devil's Elbow (probably brought there as an aftereffect of the drow spell). They have to survive. I suppose it would be nice if I at least left open the possibility that they could find a chance to get off the planet.
2. The PCs are new recruits in the "Third Legion", a legion of galactic peacekeepers. Strange energy has been detected coming from the planet Golarian, and the PCs are sent to investigate.
In either case, Golarion would be basically a Dungeons and Dragons world. My concept for "Third Legion" is one where there is both science and magic, and mystics are recognized and well established. In option 2, Golarionians would have access to interstellar technology as well as magic. In option 1, I'd probably give the Gorlarions guns (and perhas Gunmages like in the Iron Kingdoms) but their technology would be basically archaic.
Any advice on how I would implement either option, or which option might work out better?
| lojakz |
I picked up the Pathfinder Second Darkness Children of the Void book, and I am thinking I might use this. When I read about how the adventure revolved around collection of starmetal, I thought I might use this with science fiction PCs.
I have a couple of ideas, and have not decided which one is best:
1. The PCs are interstellar explorers whose ship crashes on Devil's Elbow (probably brought there as an aftereffect of the drow spell). They have to survive. I suppose it would be nice if I at least left open the possibility that they could find a chance to get off the planet.
2. The PCs are new recruits in the "Third Legion", a legion of galactic peacekeepers. Strange energy has been detected coming from the planet Golarian, and the PCs are sent to investigate.
In either case, Golarion would be basically a Dungeons and Dragons world. My concept for "Third Legion" is one where there is both science and magic, and mystics are recognized and well established. In option 2, Golarionians would have access to interstellar technology as well as magic. In option 1, I'd probably give the Gorlarions guns (and perhas Gunmages like in the Iron Kingdoms) but their technology would be basically archaic.
Any advice on how I would implement either option, or which option might work out better?
Well, do you simply want to run this as a one off adventure, the entire AP, or as part of an ongoing campaign?
For option one I'd use the gun and craft rules from Iron Kingdoms for use with the Golarion natives. Though for either option, if you have access to it or can get your hands on it Dragonstar, though written for the 3.0 rules has rules for tech and magic that might come in handy. It does depend on where you want to go with this after the adventure is said and done though.
| Stewart Perkins |
[Personally If I were to take this route (which I like the thought of) I would do it with the Spelljammer setting. The original setting is 2nd edition but I believe there is a 3.0 update that was in Dragon (I could be wrong) and it would be an awesome way to start a game of Space Fantasy... Just my 2 cents. Also as said before it depends on if this is a one shot, part of an ongoing, etc..
| Utgardloki |
[Personally If I were to take this route (which I like the thought of) I would do it with the Spelljammer setting. The original setting is 2nd edition but I believe there is a 3.0 update that was in Dragon (I could be wrong) and it would be an awesome way to start a game of Space Fantasy... Just my 2 cents. Also as said before it depends on if this is a one shot, part of an ongoing, etc..
There is a Dungeon magazine issue that updated Spelljammer to 3rd edition/D20.
I would like to leave open the option of an ongoing campaign. For option #1 that almost seems a foregone conclusion since after dealing with whatever happens on Devil's Elbow, the PCs would have to try to do whatever they can to try to get back home. (Or else settle on Golarion.)
For Option #1, my plan is to take the characters that were generated for a friend's Basic Role Playing adventure, convert them to D20 Future, and basically carrying on the storyline.
For Option #2, my plan is to use BESM D20 and a setting I've been thinking of for a long time inspired by DC Comics Legion of Superheroes. That would probably be more work on my part because I'd have to define character creation guidelines (something I planned to avoid with Option #1) and because the PCs would be able to call up a ride to the Arcturus system whenever they want. For that reason, Option #1 is more likely.
Option #1 commits the PCs to the setting because they have to find some way to survive on Devil's Elbow, even if they could care less what the drow are up to. Option #2 commits the PCs to the storyline since their mission would be specifically to find out what the drow are up to.