
Doomlounge |

I am designing a home-brew town, and looking for a ready-to-go product I could use for were-rats warrens underneath the small town (Falcon Hollow size.) Any suggestions?
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Scott Carter |

I am designing a home-brew town, and looking for a ready-to-go product I could use for were-rats warrens underneath the small town (Falcon Hollow size.) Any suggestions?
Ptolus (and the PDFs that it is broken down into) has a den of ratmen that could work, but you don't need that to buy anything for that if all you are looking for is a location.
In this case the were-rats have coopted a small shrine of some suitable deity: the god of thieves, beggers,the night, secrets, tricksters, or something similar. It need not be an elaborate place, perhaps a converted store or small warehouse. Some of the wererat leaders could hold semi regular services in human guise to keep suspicion off of the shrine. Meanwhile a secret tunnel in the basement would connect to both the sewers and a set of old rooms under a nearby bridge. No need for anything elaborate. You can find sewre maps and shrine maps just about anywhere for free. Use some simply but nasty traps, a few direrats, maybe an earth elemental who attack risks filth fever as a "garbage elemental" and you should be all set.
The Speaker in Dreams has a warehouse that has wererats living in it, IIRC.
Adamant Entertainment has a 4e adventure called Scourage of the Rat Men, I dont really know anything about it.
If the town is built on a harbor or river I would use an abandoned or wrecked ship down at the docks. Depending on how you want the wererats to playout it could be a rotting junker or it could be a converted gambling den, looking decrepited but ready for a quick get away if need arises.

Doomlounge |

In this case the were-rats have coopted a small shrine of some suitable deity: the god of thieves, beggers,the night, secrets, tricksters, or something similar. It need not be an elaborate place, perhaps a converted store or small warehouse.
Thanks, great inspiration! I remembered the warehouse in Kobold and the Box (my all time favorite old Dungeon adventure) which is really easily adaptable to any location -- it's already made an appearance in "The Keep on the Borderlands" in a nano-con we ran in Alaska... go KnaveCon!
If the town is built on a harbor or river I would use an abandoned or wrecked ship down at the docks. Depending on how you want the wererats to playout it could be a rotting junker or it could be a converted gambling den, looking decrepited but ready for a quick get away if need arises.
I love it! Rats leaving the sinking ship! So I borrow the grounded ship used as a tavern in "Attack of the Spider Eaters," (another great Dungeon adventure), the warehouse from "The Kobold and the Box," and throw in some of the tunnels from "Revenge of the Rat King," and I've got my setting!
Thanks again for the inspiration!