
Laurellien |

So I've just rewatched the Pirates of the Caribbean trilogy to get some ideas for running the campaign, and I Can't help noticing the similarity between This and This .
Should I use these as examples of savage pirates? Perhaps when my PC's come across a boat full of them in the Sargasso?

Stewart Perkins |

So I've just rewatched the Pirates of the Caribbean trilogy to get some ideas for running the campaign, and I Can't help noticing the similarity between This and This .
Should I use these as examples of savage pirates? Perhaps when my PC's come across a boat full of them in the Sargasso?
I think in a lot of ways those are perfect examples of Savage Pirates.... But I already get the PotC vibe from this path anyway, which I like, as I've mentioned on another thread. :P

Troy Pacelli |

I’m a bit concerned about the ide3a of a savage pirate attack on the Sargasso. First, you could do the same encounter using the Sargasso zombie things. Secondly, savage pirates suck in the Sargasso doesn’t make a lot of sense given the mechanics of the Savage Tide.
Here’s what I mean: The savage pirates they already encountered at Scuttle Cove attacked anything, including each other, until they blew up in a spew of ooze. If I’m not mistaken the savage effect will kill them itself in short order. So the Idea of a ship of savage pirates floating around for days, and then getting stuck in the Sargasso and hanging around there for days, weeks or months doesn’t make sense, either.
Sorry. I know this isn’t what you asked, but I just had to get that off my chest. Thanks.

Laurellien |

I’m a bit concerned about the ide3a of a savage pirate attack on the Sargasso. First, you could do the same encounter using the Sargasso zombie things. Secondly, savage pirates suck in the Sargasso doesn’t make a lot of sense given the mechanics of the Savage Tide.
Here’s what I mean: The savage pirates they already encountered at Scuttle Cove attacked anything, including each other, until they blew up in a spew of ooze. If I’m not mistaken the savage effect will kill them itself in short order. So the Idea of a ship of savage pirates floating around for days, and then getting stuck in the Sargasso and hanging around there for days, weeks or months doesn’t make sense, either.
Sorry. I know this isn’t what you asked, but I just had to get that off my chest. Thanks.
The savage beasts don't seem to attack each other in BG though. What I am thinking of doing is having one of the pirate ships in BG escape with a boatload of crew who passed their saves, and a captain injured by a savage pirate and has thus contracted the disease. It will take a while to incubate, but during that time, it will spread to the rest of the crew. The result will be a mass breakout of savage fever after a few days aboard. The ships' cleric will seal herself in her room while her friends go mad and kill the still sane pirates. Unable to properly control their ship, the savage pirates will end up in the Sargasso, where their ferocity allows them to fight off several vine horror attacks, while the smell of the still healthy cleric keeps them aboard their ship. The Mother of All had decided to just let them die of starvation before she sends in the horrors to claim the ship. In the mean time, the savage captain holds a macabre court aboard his ship, ruling the deck by day, and battening down the hatches by night. I might use a party of savage pirates who have smelt the life on the Sea Wyvern bounding over the Sargasso to indicate that one can walk on it.

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Walker wrote:I found that the images that best captured the savage brutality and cannibalistic nature of the savage creatures from STAP was to think of the Reavers from Serenity/ Firefly.They're not really mutated though...
Laurellien, you're correct they aren't mutated ... excluding self mutilation; however they are much more fearsome ... Davey Jones pirates are not that terrifying to me, I think disney went to comical with them (they're almost wusses during the wheel of fortune chase in the 2nd movie).