Zincher's Weapon Choice... hmm


Second Darkness


I was converting Clegg Zincher and I noticed something odd about him. The 2H Pick Axe introduced in the sidebar doesn't list whether it's a martial or a simple weapon. Considering it's based on the Heavy Pick and the crit multiplier is x4 I would guess it's a martial weapon though which makes for a slight problem because Zincher is a rogue/ expert and shouldn't be proficient... nor should he be proficient in the hand axe which is his preferred missile weapon.

Also, damage for the Pickaxe is listed as Dmg(S) 1d6; Dmg(L) 1d8 I think it probably means (M) for the second damage listing.

I guess Zincher gets the NPC exception to the proficiency rules ;)

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Dennis da Ogre wrote:

I was converting Clegg Zincher and I noticed something odd about him. The 2H Pick Axe introduced in the sidebar doesn't list whether it's a martial or a simple weapon. Considering it's based on the Heavy Pick and the crit multiplier is x4 I would guess it's a martial weapon though which makes for a slight problem because Zincher is a rogue/ expert and shouldn't be proficient... nor should he be proficient in the hand axe which is his preferred missile weapon.

Also, damage for the Pickaxe is listed as Dmg(S) 1d6; Dmg(L) 1d8 I think it probably means (M) for the second damage listing.

I guess Zincher gets the NPC exception to the proficiency rules ;)

The pick axe is a martial weapon that does indeed do 1d8 points of damage for a Medium size wielder. As for the proficiencies, though, that is indeed a design error. I'd suggest swapping out a feat for Martial Weapon Proficiency (pick axe) and then have him just take a penalty with his axe throwing... or drop one of his expert levels and give him a level of fighter. That second one's my preferred choice for the fix, although it will mess a little with his stats. Since he's an NPC, he doesn't really worry about things like XP penalties.

OR: You can just leave him as is. Not like what basically amounts ot a free pair of weapon proficiencies is anything a character will notice unless you're in the habit of telling your players what types of levels your NPCs are.


Well I'm converting him over to pathfinder so he gets an additional feat for the pick axe. I think I'll use one of his rogue talents (combat trick I think) to pick up proficiency with the axes.

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