| Arcesilaus |
So, this came up in my last session, and I figured I'd share with the community:
We are running CotCT and as the party was hired to investigate a necromancer's hideout, they thought it wise to invest in some holy water. Since there are no rules for holy water, yet, I quickly came up with the following based on alchemical acid, from the Adventurer's Vault. I don't have my books with me at work, so the format won't be official, but I'm curious what others think.
Holy Water (level 1) - 20 gp
+4 v Reflex, Hit: 0 radiant damage, ongoing half damage (save ends). Miss: half damage, no ongoing.
What this means is, that against a creature that has no vulnerability to radiant damage, holy water has no effect. Against a creature with said vulnerability, however, the water does damage equal to the value of the vulnerability on a hit, followed by half that amount ongoing. Thus, a zombie with Vulnerability radiant 5 would take 5 points of radiant damage and 2 ongoing (save ends), with only 2 points on a miss.
The players seemed to like it.
Thoughts?
O
| Tom Qadim RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4 |
Holy Water (level 1) - 20 gp+4 v Reflex, Hit: 0 radiant damage, ongoing half damage (save ends). Miss: half damage, no ongoing.
What this means is, that against a creature that has no vulnerability to radiant damage, holy water has no effect. Against a creature with said vulnerability, however, the water does damage equal to the value of the vulnerability on a hit, followed by half that amount ongoing. Thus, a zombie with Vulnerability radiant 5 would take 5 points of radiant damage and 2 ongoing (save ends), with only 2 points on a miss.
The players seemed to like it.
Thoughts?
O
Consider this idea stolen! Very nice, I like it.
| Teiran |
Ooooh, this is a very nice idea Arcesilaus. The concept of using vulnerablities as a system to reflect things that would only damage creatures weak to that kind of damage is quite cool. You might even suggest it to Wizards, it seems like a great way to actually do Holy Water.
Consider this idea stolen once again!
I definitely like the idea. I've seen similar used to represent 'holy places' - say, a church is filled with an aura that deals 0 radiant damage to any creatures within. Harmless to normal folks, but damaging - or worse - to undead.
Now there's another neat way to us this.
| Carl Cramér |
Nice idea!
A bit of nitpicking.
...followed by half that amount ongoing...
Thoughts?
O
I think half of zero is zero, but as they are still vulnerable they'll still take their full vulnerability's worth of damage each round of continuing damage, unless you change the damage type in later rounds. I think either solution is ok, but the continuing zero damage is easier to use.
| Arcesilaus |
Matthew and Arce win the "great ideas that are easy to implement' award of the month! Post these over on ENWorld guys - you will get accolades galore!
I don't really read EnWorld. I can barely keep up with this messageboard. If someone else wants to post the idea over there, feel free.
O