| deinol |
Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
I'm making a cleric villain for my game and I had a question about determining the save DC for the domain abilities. As an example, he gets Aura of Madness (Su) which effects everyone within 30ft with confusion if they fail a will save. Confusion isn't normally a Cleric spell, and depending on where you get it, it has a different spell level. So should I assume Wizard 4, and give it a DC of 14 + Wis? Some clarification on this sort of thing will be needed in the final rules. I apologize if it exits somewhere and I missed it, but it wasn't mentioned under Cleric or under Domains. I'd put the DC's in the abilities themselves, just to make you not have to hunt.