4E Dragonlance


4th Edition


Has there been any news on 4E dragonlance. Considering the terrible job done with the most recent release of Dragonlance. Flimsy background (takhisis moved the world or some stupid story), attempts to shake up the world.

4E would be the natural option, with Eladrin representing the main Elves (innately magical, aloof etc) and 4E Elves representing the Kaginesti.

The Draconians were becoming able to breed come the later stories and the dragonmen could be 'new' draconians who were brought up by a solamnic knight, with their beliefs.

I struggle to imagine Tielfings in the world though.


I don't know much of dragon lance but I would leave dragon born out as they would muddle what is a very cool concept and a staple of the setting...dragonmen=evil and go boom. Your right from what little I know of the elves. tifelings should also not be apart of the world. They didn't fit in 2/3e they really don't fit as a whole race

Scarab Sages

seekerofshadowlight wrote:
I don't know much of dragon lance but I would leave dragon born out as they would muddle what is a very cool concept and a staple of the setting...dragonmen=evil and go boom. Your right from what little I know of the elves. tifelings should also not be apart of the world. They didn't fit in 2/3e they really don't fit as a whole race

I agree they don't fit as PC's but since the 3.5 books introduced the concept....

"Closes barn door after horse ;-)"

Theres no reason you couldn't swap out the dragonborn breath weapon for the draconian racial abilities with a little effort and some give and take.


Horus wrote:
seekerofshadowlight wrote:
I don't know much of dragon lance but I would leave dragon born out as they would muddle what is a very cool concept and a staple of the setting...dragonmen=evil and go boom. Your right from what little I know of the elves. tifelings should also not be apart of the world. They didn't fit in 2/3e they really don't fit as a whole race

I agree they don't fit as PC's but since the 3.5 books introduced the concept....

"Closes barn door after horse ;-)"

Theres no reason you couldn't swap out the dragonborn breath weapon for the draconian racial abilities with a little effort and some give and take.

I see the Dragonmen working in this setting better than Realms, Greyhawk and most other Campaigns. They would be an ineresting contrast to play. During the War Of the Lance a few of the good dragon eggs were rescued and saved(sort of) by Paladine so instead of Draconians coming out the Dragonmen did. They were brought up in secret under the tutalage of a good dragon and given honor, pride and dragonmen virtues.

They would face a hard fight to establish themselves as not-evil but it'd be an interesting one to roleplay as the evil dragons, draconians would try to destroy the small community as well as the humans.

Scarab Sages

It's worrying the number of threads & posts I see on various boards saying;

"That can't be done" or "no way to add that" or "doesn't fit there" and so on.

I like to think that gamers are pretty creative, I mean it's no stretch of the imagination to see how Dragonborn can be rekeyed to be Draconians.


I'd love to see more stuff done with War of the Lance but honestly they really lost me with the way they evolved the campaign setting after that point.


Jeremy Mac Donald wrote:
I'd love to see more stuff done with War of the Lance but honestly they really lost me with the way they evolved the campaign setting after that point.

If I was going to run a Dragonlance Campaign I would back it up to just after the time of the Twins, Solamnic Knights were getting established again,Dragon Armies were still a threat and the Knights of Takheisis were just being created.

After this period the campaign world fell to bits really, lost all the style it had built up.


I was thinking about this some time ago. While there have still been decent elements that have cropped up in the story and the setting since the War of the Lance, that was clearly the high point of the setting, with nothing else coming close. And I think the reason why is that is really what defined the setting as something different than any other campaign - it was a world at war, with stakes as high as they could get.

For all the events in Greyhawk or the Forgotten Realms, I've never really seen an event that entered that playing field. They have had various plots and wars and battles, but the settings themselves were never fully defined by such things. But Dragonlance was - if Ravenloft was the setting of horror, and Spelljammer the setting of magic in space, and Planescape the setting of a sort of steampunk exploration, Dragonlance was the setting of epic war.

Which meant once that war was over... it felt off-balance. Sure, it retained a decent standing based on some of its unique elements (Draconians, Kender, a relatively short and succinct pantheon, the orders of magic, etc...) But it kept having to go back to epic wars to try and recapture the original feel of the setting, and with only limited success.

Now, I'm not entirely sure what can be done with it, if/when they produce it as a 4E setting. Reverting it back to the War of the Lance isn't really an option for the campaign as a whole - that tale has been told, and invalidating all that has come since then wouldn't really accomplish much. Throwing the setting into yet another massive war would begin to feel redundant by this point, and require significant set-up to pull off.

I suspect it will end up much as the 3.5 version of the setting did - a place to feature those favorite elements mentioned above, and retain the classic flavor from the original campaign, even if events have moved on since then.


Matthew Koelbl wrote:

I was thinking about this some time ago. While there have still been decent elements that have cropped up in the story and the setting since the War of the Lance, that was clearly the high point of the setting, with nothing else coming close. And I think the reason why is that is really what defined the setting as something different than any other campaign - it was a world at war, with stakes as high as they could get.

For all the events in Greyhawk or the Forgotten Realms, I've never really seen an event that entered that playing field. They have had various plots and wars and battles, but the settings themselves were never fully defined by such things. But Dragonlance was - if Ravenloft was the setting of horror, and Spelljammer the setting of magic in space, and Planescape the setting of a sort of steampunk exploration, Dragonlance was the setting of epic war.

Which meant once that war was over... it felt off-balance. Sure, it retained a decent standing based on some of its unique elements (Draconians, Kender, a relatively short and succinct pantheon, the orders of magic, etc...) But it kept having to go back to epic wars to try and recapture the original feel of the setting, and with only limited success.

Now, I'm not entirely sure what can be done with it, if/when they produce it as a 4E setting. Reverting it back to the War of the Lance isn't really an option for the campaign as a whole - that tale has been told, and invalidating all that has come since then wouldn't really accomplish much. Throwing the setting into yet another massive war would begin to feel redundant by this point, and require significant set-up to pull off.

I suspect it will end up much as the 3.5 version of the setting did - a place to feature those favorite elements mentioned above, and retain the classic flavor from the original campaign, even if events have moved on since then.

I think your right so far as you have mentioned but I think it goes beyond this. Dragonlance was also in many ways the most simple and iconic of the fantasy settings released for D&D, at least up until that time.

Prior to Dragonlance the idea was to create fanatsy worlds that sort of mirrored our own world, but with magic. Hundreds of cities many dozens of cultures, 32 flavours of elves etc. etc. Dragonlance moved back to a simplier view - one thats a lot more like the fantasy novels that we read about. There are the Dwarves of Thorbardin, there are c ouple of different elven nations and three or four different human cultures. There are probably not much more then maybe 20 cities in the entire setting and most of them are more like villages.

You can actually play and interact with pretty much all the elements of the setting. If there is an evil army marching across the land one knows that if they can convince the Dwarves of Thorbardin to help then they have essentially convinced 'the dwarves' to work with the forces of good. In Greyhawk or the Forgotten Realms there are dozens, maybe hundreds, of different dwarven clans. Events are by their nature rarely more then local. Its impossible to keep on top of everything without becoming an expert on the world itself were as anyone can get that high fantasy feeling from Dragonlance even if your just playing casually twice a month.

On the downside its strengths are also its weaknesses. The very simplicity that makes it so appealing and feel so much like high fantasy more or less only lends itself to a few campaigns. Its great for an epic war between good and evil but after you do that its kind of hard to top it or come up with more really compelling plots.

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