| Jean-Francois Caron |
I'm about to start a Pathfinder Society game, and I really wanted to make a diviner. In the Pathfinder Society games, there are no magic item creation feats, so all wizards start with a bonus Spell Focus(school) feat of their choice instead of Scribe Scroll.
Unfortunately for me, there are only two Divination spells that have saves: Detect Thoughts and Scrying. For an enchanter, illusionist, evoker, etc, the free Spell Focus feat is really great, something they would have taken anyways, but for a Diviner it is mostly a waste. Sure I could take Spell Focus in one of my other non-banned schools, but then it feels weird that my Illusion spells are better than my Divinations, even though I am a diviner.
Because of this limited choice of bonus feats, I'm required to either waste the feat or take a feat that is out of character just because it gives me a better game advantage (i.e. powergaming). It would be nice if the list of feats replacing Scribe Scroll was expanded just a little bit to accomodate diviners.
My suggestion: add metamagic feats (yes, you can use them a first level, ever hear of a cantrip?) and Spell Mastery to the list. Spell Penetration could also fit, but it's a more powerful feat than the others listed, so it could be ommitted.
Jayef
| KaeYoss |
A diviner with spell focus in a different school doesn't equal powergaming. After all, his school usually doesn't have a direct offensive application that would require saves, and he knows it (and if he doesn't, he shouldn't be a diviner, one of the guys who are supposed to know things).
If he's an adventurer (and that's quite likely, since player characters usually aren't the type who sit in a tower for decades at a time while others go and fight evil at it's heart), he will have the foresight (wink wink nudge nudge) to use some spells that can help to overcome the opposition, and then he wants them to succeed.