| SmiloDan RPG Superstar 2012 Top 32 |
This is for a character who disarms his opponents, then whacks at them with their own weapons.
Requirements:
BAB: +4
Feats: Improved Disarm, Improved Unarmed Strike
Skills: Sleight of Hand 4 ranks, Tumble 8 ranks
Class Features:
BAB: +3/4
Good Saves: Fortitude, Reflex, and Will
Hit Dice: 1d8
Class Skills: Balance, Bluff, Climb, Escape Artist, Hide, Jump, Listen, Move Silently, Perform, Sense Motive, Sleight of Hand, Spot, Swim, Tumble, Use Magic Device, Use Rope
Skill Points per Level: 4 + Int modifier.
LEVEL ABILITY
1. Borrowed Weapon Proficiency
2. Empty Hand +1d6
3. Steal Weapon
4. Bonus Feat
5. Borrowed Weapon Focus
6. Empty Hand +2d6
7. Steal Weapon Style
8. Bonus Feat
9. Borrowed Weapon Mastery
10. Empty Hand +3d6
Borrowed Weapon Proficieny (Ex). When the Dude uses the Disarm manuver to take an opponent's weapon, he can wield it as if he were proficient in for a number of rounds equal to his Wisdom bonus (minimum 1 round), even if he lacks the Simple Weapon Proficieny, Martial Weapon Proficiency, or Exotic Weapon Proficiency normally required to be proficient with that weapon.
Empty Hand (Ex). At 2nd level, when the Dude ceases to use a weapon he has used Borrowed Weapon Proficiency with, he gains a +1d6 bonus to his unarmed strike damage rolls until the end of his next turn. This bonus increases by an additional +1d6 every 4 levels thereafter.
Steal Weapon (Ex). At 3rd level, when the Dude attempts to disarm an opponent, he can use a Sleight of Hand skill check instead of an attack roll to disarm his opponent. He still receives the +4 bonus from the Improved Disarm feat.
Bonus Feat. At levels 4 and 8, the Dude can choose a bonus feat from the following list. He must meet the requirements of the selected feat.
Acrobatic Strike, Combat Acrobat, Eyes in the Back of Your Head, Lunging Strike, Throw Anything, Versatile Unarmed Strike, Water Splitting Stone, Weapon Finesse.
Borrowed Weapon Focus (Ex). At 5th level, when you are using Borrowed Weapon Proficiency, you gain an insight bonus equal to your Wisdom bonus (minimum +1) on your attack rolls.
Steal Weapon Style (Ex). At 7th level, when you are using your Borrowed Weapon Proficiency, you gain a number of bonus feats equal to one half your Wisdom bonus (minimum 1), that the opponent you took the weapon you are wielding from has. The bonus feats must pertain to the use of the weapon you took.
Borrowed Weapon Mastery (Ex). At 9th level, when you are using Borrowed Weapon Proficiency, you gain an insight bonus equal to your Wisdom bonus (minimum +1) on your damage rolls.
| roguerouge |
Jujitsu master.
Jujutsu evolved among the samurai of feudal Japan as a method for dispatching an armed and armored opponent in situations where the use of weapons was impractical or forbidden. Due to the difficulty of dispatching an armored opponent with striking techniques, the most efficient methods for neutralizing an enemy took the form of pins, joint locks, and throws. This off-shoot, however, emphasizes disarms. These techniques were developed around the principle of using an attacker's energy against him, rather than directly opposing it.
*(Added the disarm sentence to the wikipedia entry.)
| SmiloDan RPG Superstar 2012 Top 32 |
All great ideas! I was considering Disarming Scoundrel for a while, but this is primarily (but not exclusively) a monk class....and many monks aren't scoundrels.
I wonder if this class would be better if we gave it only Good Reflex saves, but then 6 skill points per level, plus adding Disable Device, Open Lock, and Search to the list of class skills. Then I think Blade Thief would work as a cool name.