Upping the Stench Ante (spoilers)


Second Darkness

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Just a little stat-block I slapped together for the caverns beneath the golden goblin, a sort of sub-boss to toss into the troglodyte tribe, and give the trog group there a little more personality.

Kronk is an exceptionaly debased worshiper of the demon lord of fungi, a bent and croocked creature covered in mold and parasitic growths who drools and mumbles. His fellow troglodytes fear his random temper and ability to cough up corrosive acid, but value his savant-like knowledge of demonology and support spells. built using PFRPG rules

Kronk the Insane CR 3
Troglodyte Thaumaturge 2 (Cyth-V’sug)
CE Medium Humanoid (reptilian)
Init -1; Senses darkvision 90 ft.; Perception -1
DEFENSE
AC 15, touch 9, flat-footed 15 (-1 dex, +6 natural)
hp 33 (2d8+2d6+12+6)
Fort +6, Ref -1, Will +4
OFFENSE
Spd 30 ft.
Melee 2 claws +2 (1d4+2) and bite +0 (1d4+2)
Special Attacks stench (DC 16, 30 ft, sickened 10 rounds), Acid Dart +1 (1d6+2)
Spell-like Abilities 1/day- magic stone, entangle (DC 13)
Spells Prepared (CL 4, ranged touch +1)
1st- bless, doom (DC 13)
0- detect magic, stabilize, create water
STATISTICS
Str 10, Dex 9, Con 16, Int 6, Wis 9, Cha 14
Base Atk +2; CMB +2
Feats Toughness, Multiattack, Additional Traits (scholar of the great beyond, magical knack),
Skills Knowledge (the planes) +4,

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