| Lurky |
Well we're certainly beyond level 22 and beyond anything in the rulebook, but if the dungeon takes into account that chracters can fly/teleport/go etheal over and through obstacles, blast most monsters and dominate any NPCs they need info from it will work. This might seem like a tall ordrer but my approach is a cerebral, problem solving, investigation type, dungeon. Ive basically finished the dungoen but Im just looking for supplemental info.
SirUrza
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There's none that I know of and there's none in the works. Nothing Paizo does is over level 16 really. Maybe they'll do something epic when they fix up the epic rules for PRPG.. but I doubt anything they do will cover "beyond anything in the rulebook."
WarEagleMage
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Well, they could always just wake up naked in an antimagic cell buried in the Elemental Plane of Earth. Oh, and since they are such high level they have probably aged (see PHB pg 109), so their stats aren't what they used to be.
But that wouldn't be fun. Obviously, they will be able to mow through most anything in their way, so you're going to need something really interesting to capture their attention. You might want to have them get involved with some kind of extra-planar war in a very different plane - like Mechanus. Or you could send them back in time to battle some of the iconic legends: like Vecna back when he was alive. A misunderstanding with Mordenkainen could get interesting. I hear Bigby could be a real @*#$%. Or they might have to find a way to stop the Invoked Devastaion and Rain of Colorless Fire (Greyhawk), the Cataclysm (Krynn), the Day of Mourning (Eberron) or the Spell Plague that is about to ruin their world. See, every campaign setting has had it's "reset" button.
DMing very high level play just takes so much work, and designing adventures for it is even tougher. Everything has to be templated out the wazoo, and every monster is a custom. Even the professional writers don't want to fool with it.
Good luck with the game, though. Write it up as a storyhour or something, and maybe you can inspire others to try a high level game.
kessukoofah
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Off the top of my mind, there was the Quicksilver Hourglass published in Dungeon a while back (issue 123 i think) that was for level 30. there's the City of Brass box, though i'm not sure what level it's for, you can easily make it for higher level characters. then there's my favorite, restatting the entire 9 circles of hell using the Dicefreaks builds for the devils and have them go through that. that should be a challenge. I mean, they make Asmodeus CR81! is that "Ultra high level enough for you?
(edit: someone beat me to the quicksilver hourglass while i was looking up the dicefreaks link. damn you bad memory!)
| Lurky |
Thanks Ill check out that issue of Dungeon.
In my scenario an evil mastermind has already considered the typical ways they will get out of trouble, i.e. go ethreal, fly, etc. and will have counter measures ready.
What Im focusing on is giving cruicial info to NPCs who wont divulge it if they are tampered with and monsters will have massive protections but specific voulnerabilits that must be discovered or found via trial and error.
kessukoofah
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Thanks Ill check out that issue of Dungeon.
In my scenario an evil mastermind has already considered the typical ways they will get out of trouble, i.e. go ethreal, fly, etc. and will have counter measures ready.
What Im focusing on is giving cruicial info to NPCs who wont divulge it if they are tampered with and monsters will have massive protections but specific voulnerabilits that must be discovered or found via trial and error.
sounds like you have the basics down for high level play (countermeasures and contingences), but there may be a problem with the "won't divulge if tampered with" idea. in theory every sentient being will eventually give up info from torture. there's even rules in the BoVD for it. maybe your characters won't, but mine have...darn them...anyhow.
as for the vulnerabilities, a classic is the truenames of things. these can usually go on for quite a while, as the name might be split up and in differant places. so the truename of a powerful demon or elder god? that's a worthy campaign.
feytharn
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I found it easy to convert the "return to the tomb of horror" for an epic level group - just don't use the half official conversion but look up / change the monsters / encounter challenges. (I think the winter wights even appear in the ELhandbook and the scenarios themselfs should be able to handle epic level characters.
kessukoofah
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...and then, there is the Challenge of Champions series of adventure in Dungeon Magazine. Those were really very light on the rules side, usually no spells or combat allowed in the Challenge rooms, and were basically "level free", so that they could still be interesting for PCs above 22nd level.
My players loved those! i bought all the back issues and once in a while my playerrs force me to make up new ones just because they enjoy them so much. turns out they're actually harder to write then regular adventures. go figure.
| Lurky |
Yes members of the party have massive psionic powers and others are a special class we created called "torturers" so any typical NPC will give up their secrets quickly, but in this scanario most npcs they will meet are quasi-marionettes of the evil mastermind. ill take alook at return to tomb of horrors.