Excerpts: Airships


4th Edition

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

A wizard stands on the deck of a storm-tossed ship, his spells blasting the raiding party of sahuagin climbing over the rails. A rogue clambers up a tree to leap upon the goblin king’s chariot as it thunders beneath her. A warlock sets an airship on a collision course toward the lich’s castle, abandoning the massive craft as it crashes into the topmost tower.

The D&D game is built around fast-moving, dynamic combat, but adding vehicles into the mix can take a combat encounter to a new level. Whether the PCs battle from the backs of chariots, fight off goblin wolf riders while racing a supply wagon through a treacherous mountain pass, or leap aboard a longship to seize it from gnoll pirates, vehicles can serve as the centerpiece for any number of memorable confrontations.

Chapter 1 of Adventurer’s Vault provides rules for managing vehicles in your game. Vehicles function much like mounts, in that a character takes control of a vehicle, uses it to move, and can take advantage of its special features. Most vehicles carry more passengers and cargo than a mount, but their lack of maneuverability creates unique challenges on the battlefield.

Airship
Gargantuan vehicle
HP 400 Space 4 squares by 8 squares Cost 85,000 gp
AC 4; Fortitude 20, Reflex 2
Speed 0, fly 12 (hover), overland flight 15
Pilot
The pilot must stand at a control wheel, typically at the front of the topmost deck of the airship cabin.
Crew
In addition to the pilot, an airship requires a crew of five, all of whom use a standard action each round to help control the vessel. Reduce the ship’s speed by 4 for each missing crew member. At fly speed 0, the ship is unable to travel and flies out of control.LoadThirty Medium creatures; twenty tons of cargo.
Out of Control
An out-of-control airship moves forward at half speed. Each round, it has a 50% chance of descending. It descends 5 squares for the first 10 rounds it is out of control. After 10 rounds, it descends 10 squares per round. An out-of-control airship that hits the ground after descending more than 20 squares is destroyed.
Decks
The airship’s cabin has four decks: an exterior observation platform, the topmost crew deck, a middle deck for passengers, and a lower cargo hold.
Fragile Propulsion
For every 50 damage the airship takes, its speed is reduced by 2 squares. At fly speed 0, the ship is unable to travel and floats out of control.


Now this is all kinds of awesome.


Indeed, this totally rocked. The Adventurer's Vault is going to be SO much better than in previous editions. Nice scoop! :)

The Exchange

Then the Gargantuan Flying Pufferfish functioning as the Baloon poops on him while he looks up...

I love Airship Adventures...I so rarely get to Justify them with the Settings...

Druid casts heat metal at the Balloon Spaceheater causing the SpiderSilk Bubble to inflate and rise with the warmth...


"A warlock sets an airship on a collision course toward the lich’s castle, abandoning the massive craft as it crashes into the topmost tower."

Shouting "Allah Akbar!" as it crashes into the tower.

Sorry, not enough time has passed for this not to be cringe-worthy.


jdh417 wrote:

"A warlock sets an airship on a collision course toward the lich’s castle, abandoning the massive craft as it crashes into the topmost tower."

Shouting "Allah Akbar!" as it crashes into the tower.

Sorry, not enough time has passed for this not to be cringe-worthy.

Chill, its a flash gordan reference. Your comment is more offencive that the imagery itself.


Zombieneighbours wrote:
jdh417 wrote:

"A warlock sets an airship on a collision course toward the lich’s castle, abandoning the massive craft as it crashes into the topmost tower."

Shouting "Allah Akbar!" as it crashes into the tower.

Sorry, not enough time has passed for this not to be cringe-worthy.

Chill, its a flash gordan reference. Your comment is more offencive that the imagery itself.

I agree.

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