GMing Pathfinder Scenarios


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Am I missing something? Or am I expecting something outside the realm of Organized play?

It seems that there should be some incentive to GM Scenarios for Pathfinder, as is by GMing you lose the chance to ever play your characters through that scenario you GMed therefore losing anything you could have gained by playing it.

I have never been in Organized Play before so I do not have an idea what to suggest for this.

But is this normal per organized play?

Dark Archive

Good Question!

I guess you get a free PDF of the scenario!


It is normal, yes, though other OP systems have figured out ways to deal with it (half credit, etc.) but a lot just have GMs eat the scenario.

We'll begin thinking about what to do about the issue post Gen Con(s).

Liberty's Edge

Suggestion: Every time a Pathfinder Society GM kills a PC, they gain +1 XP to apply towards their favorite character. :)


If you're planning on playing the modules with a regular home group, and never attend cons/retail games, the best method is to divide up the GMing responsibilities so that you only have to eat one module in 5 or 6. Based on the adventure blurbs, you can kind of decide ahead of time which adventures don't appeal to you or your character and eat those.

Down here in the Tampa area, we have a few active con-goers who tend to play the modules at cons, and then come home and run them for the rest of the people who GM at the retail stores and home games. This worked out pretty well for LG, where any DM in the area would only have to eat a couple of modules a year, often core modules that didn't sound appealing to them in the first place.

It will be a bit more difficult with PS modules, since none of us are attending GenCon this year, but we'll probably schedule a day to play all 4 of the first set, with a different person running each. That will let us all play 3 and eat 1, and thus advance our characters to level 2, and have a group of 5-6 GMs who can then run all 4 for the rest of the area. Obviously, if there is more than one group of active PS players in the area, the play to eat ratio quickly increases to where you're only eating a couple of modules a year.

If it really becomes a problem finding people willing to eat a module, a possible GM perk, and something similar to what Blackmoore does, would be to allow a GM who eats a module to add an experience point to one of his/her characters, but not gain any of the other benefits to playing an adventure (coins, item access, faction prestige, etc). Obviously there would have to be some sort of paperwork for this which would document the adventure eaten and the players who played it.

Dark Archive

Gailbraithe wrote:
Suggestion: Every time a Pathfinder Society GM kills a PC, they gain +1 XP to apply towards their favorite character. :)

LOL - well that's two TPK's coming at GC UK then!

Dark Archive

Gailbraithe wrote:
Suggestion: Every time a Pathfinder Society GM kills a PC, they gain +1 XP to apply towards their favorite character. :)

Methinks you should change your faction. I mean that as a compliment :D

Liberty's Edge 2/5 5/5 **

The Heroes of Rokugan L5R campaign has a system where "eating" a module earns you half the experience that playing it would have. This wouldn't be possible in the current PFS setup, but could be easily managed by making playing a module worth 2 XP, running it worth 1 XP, and leveling occuring at every 6 XP instead of every 3...

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