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![Kobold](http://cdn.paizo.com/image/avatar/kobold.jpg)
I know this will be discussed in the guide, but to keep conversation going until then...
What are the differences between organized play and home games, particularly when the organized play is done at home rather than a con/game store.
-Shorter, episodic adventures in OP, versus adventures or even scenes that will play out over several sessions in the home game.
-No improvisation in OP, compared to any given amount in the home game
-Organized players have names like Lenny, while home gamers have names like Carl.
Of course, I'm generalizing on behalf of both.
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![Cannon Golem](http://cdn.paizo.com/image/avatar/7_GolemCannon.jpg)
I know this will be discussed in the guide, but to keep conversation going until then...
What are the differences between organized play and home games, particularly when the organized play is done at home rather than a con/game store.
-Shorter, episodic adventures in OP, versus adventures or even scenes that will play out over several sessions in the home game.
-No improvisation in OP, compared to any given amount in the home game
-Organized players have names like Lenny, while home gamers have names like Carl.
Of course, I'm generalizing on behalf of both.
The only real differences is that while playing at home, you are not under the same time constraints as you would be at a convention w/ strict slot times. Plus, playing at home definitely gives a more 'home campaign' vibe since its most likely you are at a table with a judge and players that you are familiar with (just as long as you are still adhering to the character creation guidelines & rules so everything is still on even keel). At cons, table & judge makeup definitely varies if you are not adventuring with a group of friends.
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Joshua J. Frost |
![Iconic Wizard avatar](http://cdn.paizo.com/image/avatar/private/iconicwizard.jpg)
-No improvisation in OP, compared to any given amount in the home game
The home and store games are still Organized Play games. As for improvisation, the GM can change small, insubstantial things in a home game but can't, for example, revamp the XP system or allow additional items to be purchased or give out more Prestige Reward or allow access to higher PA gear tracks, etc. This is still a regulated system of play and since PCs can play at home, in stores, or at cons, everyone has to use the same system for reporting and chronicling scenarios in order to insure a balance play environment.
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![Angazhani (High Girallon)](http://cdn.paizo.com/image/avatar/Sargava-Gorilla.jpg)
In a home game players can whine and moan they want things and you as judge are the only ones that can often give them that. After all when you're judging a home game you are the alpha and omega. It's your game work it out.
In a organized play game the can plead all they want with you because they want that displacer cloak but it is a waste of time. You can't let them get it unless the rules or the adventure gives them access. It must be there in black and white.
Lets say you have just finished running an organized play game. There will more than likely be a list of items available to characters that have earned access. Maybe a couple of the characters were nice to that old man in the alley while the other two ignored or harassed him. The nice guys could get something like a favor from the local armorers guild while the other two might be black listed by that same guild.
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In a home game you normally have A group that you play with. Sometimes a player quits or can't make it or someone else joins but it is A group. Cons are not as popular unless you do it as a group.
In organized play there can be A group or you could have a stable of players that can come play when they have time. Cons are a chance to meet new players and share the same adventures despite never meeting them.
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In a home game one or two people are often the GMs that switch out sometimes.
In organized play everyone is encouraged to pitch in and help run adventures.
just my 2¢