Design and Development: Cloudspear Keep


4th Edition

The Exchange

Recent History
The Keep recently went quiet and the local lord, and staff were no longer heard from. They realize that there is some sort of problem but the keep was for them impregnable (everyone in the Village of Quarstonbaily carries a magical brand that prevents them from leaving the village area or entering the castle).

Description of Cloudspear Keep and Village of Quarstonbaily
The keep sits at the top of a cliff overlooking the village of Quarstonbaily. The village itself backs against a sheer quarried face and is populated by poor folk who get by cutting and exporting stone.

Map of the Castle
A large 140' high tower and four 80' high small towers at its 90 degree spokes. with a 20' high outer wall linking the smaller towers and similar walls linking each small tower to the central large tower.
The Outer Towers are linked to the maintower by spars that reach from the Central tower some fourty feet up.

Location...................Room
Level: A
West Tower.................1/Gatehouse & Cells
S.W. Yard..................2/Inner Bailey
South Tower................3/Stable
S.E. Yard..................4/Horse Exercise Yard
East Tower.................5/Wellroom
N.E. Yard..................6/Vegetable Garden
North Tower................7/Sorceress's Residence(Bedroom)
N.W. Yard..................8/Private Garden
Central Tower..............9/Barracks

Level: B
West Tower.................10/Gate control
South Tower................11/stores (Fodder)
East Tower.................12/kitchen
North Tower................13/Sorceress's Residence(Lounge)
Central Tower..............14/great hall

Level: C
West Tower.................15/Priest's Quarters
South Tower................16/Guest Quarters
East Tower.................17/Kitchen meatstore
North Tower................18/Research Laboratory
Central Tower..............19/Chapel

Level: D
West Tower.................20/Guest Quarters
South Tower................21/Guest Quarters
East Tower.................22/Wine Racks
North Tower................23/Laboratory
Central Tower..............24/Informal Hall & Library

Level: E
Central Tower..............25/Martial Training hall

Level: F
Central Tower..............26/Lord Jarvo's Bedchamber & residence

Level: G
Central Tower..............27/Camera Obscurer & War-room


A camera obscura even! Cool idea!

The Exchange

Anonymous User 28 wrote:
A camera obscura even! Cool idea!

Going through a Kriegsspiel phase and just had to have a camera obscurer as part of the warroom...

I think the way in is up through the well in the well room...which means a cave network full of insects and slimes somewhere near the village.

So anyone interested in using the Keep as a low level adventure? Hopefully the Map is easily understood.

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