Monster Designs (SPOILERS for Refugees)


4th Edition

Sovereign Court

Hi, all.

Working on a couple monsters for a conversion of a DCC module, and would appreciate feedback.

The first is a small, cave-dwelling humanoid whose distant ancestors were gnomes.

Sih'hel Warrior
Level 3 Lurker (150xp)
Small Natural Humanoid
Initiative: +5
Senses: Perception +2; darkvision
HP 35; Bloodied 17
AC 17; Fort 15, Ref 15, Will 15
Speed 6

Melee: Hooksword (standard, at will) - Weapon - +8 vs AC; 1d8+4 damage and target grants combat advantage to the Sih'hel and its allies through the end of the Sih'hel's next turn.
Melee: Chill Touch (standard, recharge 5,6) - +6 vs Fort; 1d6+3 and target is weakened, save ends
Ranged: Javelin (standard, at will) - Weapon - Ranged 10/20; +8 vs AC; 1d6+3 damage

Alignment: Evil
Languages: Common, Deep Speech
Skills: Athletics +6, Stealth +9
Str 17 (+4), Con 11 (+1), Dex 14 (+3), Int 11 (+1), Wis 13 (+2), Cha 12 (+2)
Equipment: Leather armor, Hooksword, 3 Javelins

Hooksword: Superior melee weapon, +3 prof., 1d8, off-hand

Sovereign Court

Again, feedback wanted. Thanks.

Assassin Vine
Level 3 Solo Lurker (750xp)
Large Natural Plant
Initiative +5
Senses: Perception +0; Blind; Blindsight 5
Defenses: Resist Lightning 10, Fire 5, Cold 5
HP: 184; Bloodied 92 (see Bloodied Thrashing below)
AC: 19; Fort 17; Ref 15; Will 17
Speed 0

Melee: Vine (standard, at will) +7 vs Reflex; 1d8+3, target is grabbed, secondary attack: Constrict +7 vs Fort; 1d10+4
Melee: Constrict against grabbed target +7 vs Fort; 1d10+4

Melee: Bloodied Thrashing (immediate reaction, when bloodied) 2 attacks, can be against separate targets: +9 vs AC; 1d10+4

*Assassin Vine can launch further vine attacks while it has one or more creatures grabbed

Alignment: Unaligned
Str 17 (+4) Con 14 (+3) Dex 14 (+3) Int 8 (+0) Wis 13 (+2) Cha 12 (+2)

Sovereign Court

Sih'hel Soldier
Level 4 Soldier (175xp)
Small Natural Humanoid
Initiative: +4
Senses: Perception +4; darkvision
HP 52; Bloodied 26
AC 20; Fort 16, Ref 16, Will 16
Speed 6

Melee: Hooksword (standard, at will) - Weapon - +10 vs AC; 1d8+5 damage and target grants combat advantage to the Sih'hel and its allies through the end of the Sih'hel's next turn.
Melee: Chill Touch (standard, recharge 5,6) - +7 vs Fort; 1d6+3 and target is weakened, save ends
Ranged: Shortbow (standard, at will) - Weapon - Ranged 15/30; +9 vs AC; 1d8+3 damage

Alignment: Evil
Languages: Common, Deep Speech
Str 18 (+6), Con 12 (+3), Dex 15 (+4), Int 10 (+2), Wis 14 (+4), Cha 12 (+3)
Equipment: Hide armor, Hooksword, Shortbow, 30 Arrows


I just scooped up a few DCCs myself, with the intent of converting them over for 4E. Which DCC is this?

Giving the creatures the ability to inflict combat advantage with an at-will attack may be a little strong, but does not seem especially so. Your solo vine should have two AP. Perhaps another ability to let it hit multiple opponents ... maybe some kind of gas-cloud or thorns it shoots?

Sovereign Court

David Marks wrote:

I just scooped up a few DCCs myself, with the intent of converting them over for 4E. Which DCC is this?

Giving the creatures the ability to inflict combat advantage with an at-will attack may be a little strong, but does not seem especially so. Your solo vine should have two AP. Perhaps another ability to let it hit multiple opponents ... maybe some kind of gas-cloud or thorns it shoots?

DCC51.5, Sinister secret of Whiterock.

Thanks on the AP, that was in an earlier draft.

Multiple opponents would be good, but it does that indirectly. Ah, I just realized that wasn't clear in the writeup.

The intent was that it can continue to constrict grabbed opponents while attacking new ones. That should probably be done as ongoing damage until escaping the grab. Around 5?

Thanks.

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