
Dungeon Master Dad |

Thimble never makes it to the anvil. A soon as he and Vartan reach the middle of the room, Asther's light goes out and the room plunges into darkness (although Thimble can still see). You hear a leathery fluttering noise above you just before something rough and grasping drops on Thimble's and Vartan's head. You can feel it trying to grab your head like a big leathery bag with claws and teeth.
That's the surprise round.

Dungeon Master Dad |

Round 1:
Initiative:
Creatures 21
Thimble 20
Asther and Dena 15
Vartan 3
I rolled initiative for everybody to speed things up.
The creature attacking Thimble sinks claws into him 7 points damage, but Thimble's wild struggles prevent the creature from latching onto his head. Vartan manages to dodge the other creature again.

Asther |

Round 1:
Initiative:
Creatures 21
Thimble 20
Asther and Dena 15
Vartan 3I rolled initiative for everybody to speed things up.
The creature attacking Thimble sinks claws into him 7 points damage, but Thimble's wild struggles prevent the creature from latching onto his head. Vartan manages to dodge the other creature again.
Lol, Poor Vartan always rolls so low.

Thimble Monarch |

raging attack (1d20+7=23) raging damage (1d12+12=19) sorry guys, I haven't been on in a while.

Vartan |

"Foul beast! Die!" Vartan hisses and swings his longsword at the creature.
longword attack (1d20+7=24)
slashing damage (1d8+5=13)
His sword slices deeply into the creature and it falls to the ground.
"Vile creatures."

Dungeon Master Dad |

Its a big anvil, a shrine to some old Dwarven god. Its surface is chipped and scarred like its been beat on with a hammer, and there is writing scratched into it (that you can't read).
On its top surface, you notice five small octagonal-shaped depressions.
Thimble:

Vartan |

Thimble turns to Asther and Vartan, "It'll probably sell good." Thimble looks at the writing," Can either of you read dwarven?"
Vartan laughs. "That anvil? It might, if we could move it. It probably weighs more than Bess. I was looking for mushrooms, but I do not see any in here."

Dungeon Master Dad |

The potion heals Thimble 7 hp.(1d8+1=7)
That puts you at 13/15 hp (down 2 still).
Asther is at 9/12 and has expended a 1st level spell (cure light wounds, cast on herself in the morning), leaving her with charm animal, which she can always swap for summon nature's ally.
Vartan, Bess and Dena are still at full hp. Firefoot is at 2/5.
BTW, it is only about 9:00 AM.

Vartan |

"Should we stay here for the night?" he asks looking at Vartan and Asther.
"That is a good question Thimble. I believe we can make this room safe. However, time is of the essence; we need to find those mushrooms and get them back to Falcon's Hollow before more townsfolk die of the Taint. But we could certainly rest for a few hours here. What do you say Asther?"

Dungeon Master Dad |

If you rest for 8 hours you would each regain 1hp. However, Asther still needs to wait until tomorrow morning to prepare new spells. If you rested until the next morning you would each regain 2hp. This would mean an additional day before you could get back to Falcon's Hollow, which might very well result in the death of more townsfolk. Also Thimble wouldn't regain his 2 expended rage points (out of 6) until the next morning.

Dungeon Master Dad |

Thimble and Asther set out their bedrolls and rest forr a few hours. Vartan does his best to take care of you while you sleep.
Nothing happens during that time, so you wake up feeling better.
2 more hp each, since Vartan succeeded on the Heal check.
The thunder has died down, but you still hear a light rain on the roof above you.

Dungeon Master Dad |

You leave the room and turn left down a narrow corridor. Thimble goes first, then Vartan, then Asther leading Bess. It's dark, so Asther lights her Scimitar again. After a shot distance (about 10 feet, the corridor turns right. 10 feet after the turn there is a closed door on you left, and 5 feet after that there is another one.
You can see the corridor stretches straight for a good ways. About 50 feet down the corridor, an open door on the right lets light in from the outside, and 5 feet past that another open door on the left lets in more light. About 60 feet down, you can see the end of the passage, and a dim figure standing there motionless, framed by light coming in from the end of the passage, which is open to the outside.
It is about 5:30 PM, but it is still light enough outside to illuminate the far section of the corridor through the open doors and the open end.
>>Map<<