Volcanic Gosling


Shackled City Adventure Path


I came up with an idea about the twelve Volcanic Gosling (sculpted by Tlimida, scion of Surabar eight centuries before the AP).
I will have the PCs found all the Volcanic Gosling during their explorations: when all are bring together, they will come to live and forecast the doom impending over Cauldron, as Tlimida the Seer foresaw.
As delvesdeep wrote, I also don't like very much the link between the last chapters of SCAP (from Foundation of Flame to Asylum): using DD changes, The Strike on the Shatterhorn became more or less futile if not altogheter ripetitive, but the Shatterhon and the Yuan-yi still are an intersting side-plot.
So in my game, after Foundation of Flame, the PCs will go in the wrong direction (maybe from out-of date info from the Striders), to the Shattehorn ruins and found the mostly deserted former headquarters of the Thirteen. Here they find the last Volcanic Gosling, the gooses come to life and fly back to Cauldron, circling over the entrance of the tunnel to the Fiery Sanctum.
If someone like the idea I can post my own modification to Shatterhorn, covering with DD ending to the path.
Still more a thanks to DD for his time and wonderfull imagination.

Ciao

Mario


I would love to hear more Mario.

Delvesdeep


This his my own adventure layout

Place: Starting at Cauldron

Timing: Early summer (just after Foundation of Flame)

Weather: dark clouds

Meerthan at least discovers the Cagewrights’ headquarters under the Shatterhorn and gives up to PCs this information: but his discovery his out of date now, with most of the Thirteen actually dwelling in the Fiery Sanctum.

(During this side-treck the thee surviving Stormblades (Annah, Cora and Zachary) explore the deepest tunnels under Cauldron and are captured by the Cagewrights).

Shatterhorn (heavily modified) Chapter 11

Road travel from Cauldron to Hollowsky (30 miles), then 20 miles of jungle travel to the Ruins of Shatterhorn
- Meet a wild elf patrol of 6 rangers
- Spot Yuan-ti trophies and totems
- Spot Yuan-ti ruined statues and obelisks
- River crossing (15 feet) with piranhas and 15 yuan-ti cultis human tribesmen
- Spot a giantala with cub (a natural beast from "After man: A zoology of the Future" book I use for anumal ideas; the whole book is dowloadable but I don't have the link)
- 3 red sundew near each of Shatterhorn spire entrance
- if still lifing Dralan, Necrocant, male forest giant mohrg or 1 more forest giant ghast
- 4 forest giant ghasts
- 2 ancient will-o-wisp

- 10 medium poisonous snakes in area 1
- 20 small poisonous snakes in area 1
- 4 medusa rog10 in area 3
- 1 corrupted human yuan-ti instead of 1 farastu demodand in area 4c
- 20 medium poisonous snakes in both area 4a and 4b traps instead of whirling blades and grinding poison spike
- Ssythrar Nahazir, male yuan-ti halfblood sor10 and snake familiar (blasphemous viper weapon, serpent symbol) in area 9
- 4 mummified yuan-ti halfbloods in area 9
- 1 crystal snake in area 12
- 1 mummified yuan-ti anathema in area 13
- 3 mummified yuan-ti guardians in area 13
- if still living Mhad, Necrocant, female half-elf vampire mnk9/sha4 in area 15
- 1 dread wraith in area 15
- 1 shadow in area 15
- area 18 is only Ssythrar Nahazir sleeping quarters
- 6 yuan-ti foresaken shells in area 20
- if still living Sir Tharex, Necrocant, male swordwraith ftr6 in area 20
- 3 greater shadows in area 21
n.12 volcanic gosling in area 21: when all statuette are closer than 5’ they animate and fly to the entrance of the Fiery Sanctum

Return from the ruins to Cauldron
Lizardman tracks
Spot lizards, wide-eye lemurs, insects

Hope you like it

Ciao

Mario

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