
IRONHARD |

To Quote the Guide to Korvosa:-
"Long before the first Chelaxian stepped foot in Varisia,
the native Shoanti lived in relative peace throughout the
southeastern area of the region. They centered their lives
around the Grand Mastaba (which they call Mashka-saht-puyuhoke) near the mouth of the sacred Jeggare River (which
they call Mashkapikki). Their oral history spoke of a thing
of great power somewhere beneath the sacred pyramid—
something they could never again allow to see the light of day.
Thus, the Shoanti consider the Grand Mastaba on Citadel
Hill one of the most important sites below the Storval Rise."
Does anyone have any idea what this 'something' might be.
I know that the idea of the Crimson Throne being a Spelljammer helm has been mntioned in passing, and the pyramid did used to have a flat top (landing pad anyone?). Or maybe one of the peers of the Tarasque was imprisoned there? I would be interested to hear any thories.

KaeYoss |

Curse of the Crimson Throne Spoilers:
The spirit of Kazavon is still within those relics, and when Queen Ileosa found one of the artifacts - the Crown of Fangs - he changed here, turned her into the powerhungry woman that takes over Korvosa in the CotCT AP. Read more about it in Curse of the Crimson Throne

Yasha0006 |

I read the books, I know at least some of whats under there. That particular nasty is just sealed who knows how deep.
Don't read this unless you want to know....
Perhaps a lead into another RotRL installment?
A Sorshen and lust related AP, or at least an adventure at some point I would think.

![]() |

James Jacobs wrote:Yeah...
** spoiler omitted **
Alright, Mr. Jacobs....We need those rankings!
Here's the way I see it at the height of Thassilon's power...
1: Xanderghul (pride)
2: Sorshen (lust)
(Those two are the only 2 runelords who kept the position for the entire run of the empire of Thassilon, by the way...)
3: Zutha (gluttony)
4: Karzoug (greed)
5: Alaznist (wrath)
(These three were all very close in power level... they shifted ranks often, but generally fell into that order.)
6: Belimarius (envy)
7: Krune (sloth)
(These are the loser runelords.)

![]() |

Mactaka wrote:James Jacobs wrote:Yeah...
** spoiler omitted **
Alright, Mr. Jacobs....We need those rankings!
Here's the way I see it at the height of Thassilon's power...
** spoiler omitted **
The runelord of sloth only had such a poor showing because he was a lazy bastard who didn't try very hard.

KaeYoss |

Spoiler:1: Xanderghul (pride)
2: Sorshen (lust)(Those two are the only 2 runelords who kept the position for the entire run of the empire of Thassilon, by the way...)
3: Zutha (gluttony)
4: Karzoug (greed)
5: Alaznist (wrath)(These three were all very close in power level... they shifted ranks often, but generally fell into that order.)
6: Belimarius (envy)
7: Krune (sloth)(These are the loser runelords.)
Pride and Lust were the most powerful? Wow! Must have sucked being Karzoug, seing that the two sorts of magic you suck in are the most powerful in the empire.
Abjuration being one of the weakest is no big surprise - while everyone else goes and does things, you just hide in your shell - but conjuration being so weak is a bit surprising. I guess it's as much about the Conjurer as about the Conjuration.

![]() |

James Jacobs wrote:The runelord of sloth only had such a poor showing because he was a lazy bastard who didn't try very hard.Mactaka wrote:James Jacobs wrote:Yeah...
** spoiler omitted **
Alright, Mr. Jacobs....We need those rankings!
Here's the way I see it at the height of Thassilon's power...
** spoiler omitted **
I was considering having krune be really powerful, but to lazy to do anything with his power.

KaeYoss |

Nope... you have hot slave girls to bring you food and feed you and help you chew. ;)
No, you wouldn't. You couldn't afford them, because you're a lazy bum who never bothers to get a job. Do you think people will go and abduct hot chicks for you out of sheer benevolence? Or because they fear you? What would you do to them? Killing's an effort. So's getting the girls yourself. Or changing your underwear or going to the lavatory if you need to go. :D
Maybe Krune lived with his mother or something.

![]() |

I always expected Sloth to be rather powerful. Think about it...
we have cars because we don't want to walk. We have elevators because we don't want to climb stairs. Guns are easier to use than swords. A Backhoe digs a ditch easier than a shovel.
Sloth is the mother of invention! I expect sloth to be loaded to bear with gadgets and his minions are uber nasty!
Sloth isn't necessariliy lazy, but also the easy way. What is more easy than decking out in all kinds of gadgets AND letting your minions, and enemies do all the work for you?

KaeYoss |

Sloth is the mother of invention!
You're damn right! All those starry-eyed fools who say that ambition is man's greatest power are just dead wrong. Humans got where they are because they're damn lazy. While cheetas were really running their donkeys off, and bats strained their hearing until they could navigate perfectly by it, humans just got one of their own to invent cars and radar, and a billion other things (usually stealing ideas from nature) so he wouldn't have to train his legs or ears. :)
I tell you, if we could get Michael Douglas to have a speech about "Sloth is Good", it would have a better rep.

![]() |

In order to invent, though, you need the drive and inspiration to do just that. Krune had none of that. He used his conjuration powers to take care of things, but never actually got around to doing MUCH with them, and certainly never bothered to push the envelope or create his own powerful magic. He was content to simply use what the dozens of sloth runelords before him had set into motion. I actually wouldn't be shocked to learn that the REAL innovations in conjuration during Thassilon actually came from Karzoug or Belimarius, both of whose magic was closely aligned to conjuration. In fact,

![]() |

In order to invent, though, you need the drive and inspiration to do just that. Krune had none of that. He used his conjuration powers to take care of things, but never actually got around to doing MUCH with them, and certainly never bothered to push the envelope or create his own powerful magic. He was content to simply use what the dozens of sloth runelords before him had set into motion. I actually wouldn't be shocked to learn that the REAL innovations in conjuration during Thassilon actually came from Karzoug or Belimarius, both of whose magic was closely aligned to conjuration. In fact, ** spoiler omitted **
So, how did the Sloth Lords ever progress beyond level 1?

![]() |

James Jacobs wrote:In order to invent, though, you need the drive and inspiration to do just that. Krune had none of that. He used his conjuration powers to take care of things, but never actually got around to doing MUCH with them, and certainly never bothered to push the envelope or create his own powerful magic. He was content to simply use what the dozens of sloth runelords before him had set into motion. I actually wouldn't be shocked to learn that the REAL innovations in conjuration during Thassilon actually came from Karzoug or Belimarius, both of whose magic was closely aligned to conjuration. In fact, ** spoiler omitted **So, how did the Sloth Lords ever progress beyond level 1?
Before he became the runelord of sloth, he wasn't the master of conjuration yet. I'm not saying he wasn't a go-get-em kind of guy until then... only that once he hit 16th level or whatever level it was when he wrestled the title away from the previous runelord he hit a wall and stopped bothering to exert himself.

![]() |

Krome wrote:Before he became the runelord of sloth, he wasn't the master of conjuration yet. I'm not saying he wasn't a go-get-em kind of guy until then... only that once he hit 16th level or whatever level it was when he wrestled the title away from the previous runelord he hit a wall and stopped bothering to exert himself.James Jacobs wrote:In order to invent, though, you need the drive and inspiration to do just that. Krune had none of that. He used his conjuration powers to take care of things, but never actually got around to doing MUCH with them, and certainly never bothered to push the envelope or create his own powerful magic. He was content to simply use what the dozens of sloth runelords before him had set into motion. I actually wouldn't be shocked to learn that the REAL innovations in conjuration during Thassilon actually came from Karzoug or Belimarius, both of whose magic was closely aligned to conjuration. In fact, ** spoiler omitted **So, how did the Sloth Lords ever progress beyond level 1?
ahhhh one of those who are driven for a goal, then once attained has no further ambition and rests on his laurels.
So, all it would have taken to become a Rune Lord was roughly level 16ish? I always thought, or felt, they were kind of epic level bad guys. Or just for Sloth?

![]() |

In order to invent, though, you need the drive and inspiration to do just that. Krune had none of that. He used his conjuration powers to take care of things, but never actually got around to doing MUCH with them, and certainly never bothered to push the envelope or create his own powerful magic. He was content to simply use what the dozens of sloth runelords before him had set into motion. I actually wouldn't be shocked to learn that the REAL innovations in conjuration during Thassilon actually came from Karzoug or Belimarius, both of whose magic was closely aligned to conjuration. In fact, ** spoiler omitted **
Monk: Yes, damn those Thrall-keepers!
I was surprised to see a conjurationist order reporting to Karzoug, until I read this thread. It makes much more sense now.

![]() |

ahhhh one of those who are driven for a goal, then once attained has no further ambition and rests on his laurels.
So, all it would have taken to become a Rune Lord was roughly level 16ish? I always thought, or felt, they were kind of epic level bad guys. Or just for Sloth?
We leave the requirements to becoming a runelord blank, mostly because we haven't had time to work out histories and stats for ALL of them. The basic requirement, though, is that you just have to defeat the previous runelord and assume control of his nation. It pretty much works the same way as it does for barbarian chieftains or kings or whatever. Get rid of the guy who runs the place, and if you're able to replace him and keep a hold on the power, you get to be the new boss. For the runelords, there's an added requirement of being able to use the right kind of magic, but there's no indication of minimum level required.
In fact, in my mind, the spread of levels among the runelords probably runs from 16th up to ???. They're certainly not all epic threats, but some of them are. Making them ALL epic level threats pretty much guarantees that most groups will never face them, and that's not the goal.

![]() |

Ahhhh got it. Much like any other land, the leader need not be the highest lvl npc. Just has to atain the political power to hold his position.
I think my impression had come from thinking they were always the same Runelords. If so, they would indeed have been quite powerful in lvls too.
Thank you.
*still think Sloth is the toughest of them all* :)

![]() |

Maybe Krune lived with his mother or something.
Yeah, in the basement of the family home. There he whiled away his time with strange games where he and his chaps pretended to be workers and accountants in an industriealized socienty without magic*.
* Ok, this idea was stolen, but I love this strip in the old 1st edtion DMG (or was it in the PHB?).