DnD Insider?


4th Edition


Anyone played with this yet or is it even available?

Any reviews on ease of use, does it allow for finding players across the net, how quick is it to setup an adventure? etc...


Gerrsun Greatoak wrote:

Anyone played with this yet or is it even available?

Any reviews on ease of use, does it allow for finding players across the net, how quick is it to setup an adventure? etc...

Still vaporware.

The Exchange

The Compendium is the only feature available for use right now. The site is still missing everything else. As far as I know you do not need to be registered to view/search the Compendium (at least a couple days ago you didn't). From running some searches it seems to be pretty spot on for PHB info.

LINK to the Compendium.


TheOcho wrote:

The Compendium is the only feature available for use right now. The site is still missing everything else. As far as I know you do not need to be registered to view/search the Compendium (at least a couple days ago you didn't). From running some searches it seems to be pretty spot on for PHB info.

LINK to the Compendium.

Thanks for the link Ocho.


For anyone who is playing 4E and still hasn't decided whether it's worth subscribing, I have to say that I highly recommend it.

The compendium alone would almost make it worth cost, but the 2 digital mags plus the very well done character generator make it fully worth the cost.

As a dm the compendium is awesome. I just plugged in the names of monsters I wanted use for my next game session and got pages of different builds for each critter. All the stat blocks are instantly compiled from every dnd publication out there, so in addition to suff from the MM I get stats from adventures, dragon mags etc.. This gives me a huge list to choose from, and once I pick one I like, I can just click on it and the stat block pops up on my screen ready to be printed. It saves tons of time.

If I want a print out of magic item to give out to a player, once again just look it up and its ready to print.


I firmly believe that if you play 4th Edition D&D regularly, a subscription to D&D Insider will be among the best $5 per month you spend.


Well, you don't even have to play 4th Edition to find some good use of the D&D Insider.
I am not running nor playing D&D4, and still i enjoy it.
Many things are fluff and not system dependent, and i use them in my campaign (3.x). Like Pathfinder. Or other stuff.

Liberty's Edge

I recommend it if you are a DM, but I would not if you are a player. Why you may ask? As DM you can pick and choose interesting things to unleash on your PC's. If you are a PC you may end up being a complete pain in the backside to your DM (if they don't have Insider). So if you are a DM go for it I say, if you are a player check with your DM first. But as you only really need one account for your entire gaming group - share the cost!

S.


Stefan Hill wrote:
I recommend it if you are a DM, but I would not if you are a player.

My feelings are the opposite. I play and DM. I use DDI to make characters as a player much more than I use the tools for a DM. Since a player prints out power cards, I have never been caught flat footed by a new power. I just say 'let me see that card'.

Not that there is any reason not to subscribe as a DM, but the only thing I personally use as a DM is encounter creation stuff.

Liberty's Edge

Duncan & Dragons wrote:
I just say 'let me see that card'.

Exactly my point, stop the game and read the card to make sure that you as DM and the player agree with how it works. Just another interruption to the flow of the game in my opinion. Perhaps I'm more of a control freak DM, but I like to use "core" then add in the odd extra here and there as the story requires.

2 cents,
S.


Stefan Hill wrote:
Duncan & Dragons wrote:
I just say 'let me see that card'.
Exactly my point, stop the game and read the card to make sure that you as DM and the player agree with how it works. Just another interruption to the flow of the game in my opinion.

It doesn't have to be a flow-breaker. Same gameplay manners apply as always - when you level up, give a copy of your char. sheet to the DM. It's good courtesy to bring copies of any unusual spells/feats/prestige classes that you use in your build. The Char. Builder includes the power descriptions, so it's actually even more convenient: "Print" the char. sheet & power cards as a PDF - send to your DM - enjoy.

It's only a big problem if the DM doesn't stay on top of the character changes, or if a player doesn't let the DM know about their changes. (Both of which are kind of poor form anyway.)

The Exchange

Stefan Hill wrote:
Duncan & Dragons wrote:
I just say 'let me see that card'.

Exactly my point, stop the game and read the card to make sure that you as DM and the player agree with how it works. Just another interruption to the flow of the game in my opinion. Perhaps I'm more of a control freak DM, but I like to use "core" then add in the odd extra here and there as the story requires.

2 cents,
S.

30 years of gaming, most of that as DM. It's no more intrusive than any other aspect of combat. Cheeto fingers, spilled beverages, dice stacking and "pass the carrot sticks" have been more of a problem than that.

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