prashant panavalli
|
I am currently modifying my ongoing campaign to tie in ST with both the Yuan-Ti and the Sahuagin so as it tailor it more towards the PCs and to make it more "classic" and "oceanic." My current line of thought is the following:
The Olman culture is an offshoot of the Yuanti culture; in fact, the entire area was once part of a Yuanti Empire that worshipped elder evils such as Dgorgon ( i think the aztec culture fits both races well). The culture was very ritualistic and based on caste, considering almost all other races to be fodder and enslaving them. Many of the races were in fact bred for specific purpose ( such as the Darfellan, the humans in the area, the lizardmen etc.).
A time of rebellion came, which lead to the banishment of the "masters."The current savage tide is a precusor to the release of these elder races along with DG. Obivously, it is this part of the plot I would like your help detailing out further. My initial thinking is that the Isle of Dread, and the City of Broken Idols was the main city of the long forgotten empire ( I have also worked in Tamoachan as being built over the older ruins as a foreshadowing for this). Any thoughts are welcome.
| Matthew Vincent |
Any thoughts are welcome.
Will background historical fluff matter to your players?... it seldom does for most groups I've seen.
Replacing the Kopru with Sahuagin is a good option though. I replaced them with Kuo-toa in my own game (only because that's what I could obtain miniatures for).
Replacing the Skinwalkers with Yuan-ti also seems an easy change (and makes for a nice segue to Serpents of Scuttlecove)
| vikingson |
One problem I do see as possibly interfering with your campaign is - if the players are really into world and campaign background, and have been for some time - that it would be pretty unusual for Yuan-Ti to work for Demogorgon in the capacity described in LD and CoBI.
After all they are pretty ruthless and fervent supremacists with their own diety and agenda, angling for the rule of the scaled people through scheming and long term insidious plots, not outright savagery. Demogorgon should by all means have little if nothing to offer and attract them
Plus, the Kopru- Aboleth- Braincollector population of lost and abyssal Golismorga, with its otherworldly light and pillars of elder evil fire really makes for a creepy cthulhuesque backdrop. shame to loose that, but if its fits your groups style better, go for it.
good luck for the campaign