
lin_fusan |
So, for those of you DMs who have run "Tides of Dread" or will run it soon, did you expand anything about the wandering monks from the Scarlet Brotherhood?
Did you add it to the list to Victory Point quests?
My players have taken this red herring and decided to make it a priority, and I'd like some help brainstorming some sort of quest or set of quests around it.
Of course, this assumes that they can find more of them (they left the bodies behind and several days of rain has probably obscured them) or their outpost.
Thanks in advance!

Hierophantasm |

The Scarlet Brotherhood was about the only plot hook my players didn't bite at. I think I portrayed them as too little of a threat. They didn't readily seek out the representative from Sasserine, as the other sidequests may have struck them as more pertinent. Same went for the Scarlet Brotherhood spies/monks/pirates on the isle near Farshore.
That said, the Scarlet Brotherhood is an interesting enemy. Surely you could portray them as insidious, by consequentially making them appear relatively harmless. However, if your party is ready to bite, I wouldn't let'em down.
Because of the Scarlet Brotherhood's propensity toward "racial purity" (read: bigotry), you may want to make the sidequest primarily one where the enemies the party faces are all humans with class levels. My rule of thumb is to come up with something atypical to a series of encounters with just some monks. Arguably, the stat block on p.35 in Dungeon 143 should be handy for representing the more standard monks present. Since the description of the isle (unnamed) indicates that there are only four of them, you may choose to either expand how many are present, or have only one or two of the monk/clerics use this stat block. Consider a human paragon (Unearthed Arcana) with levels in crusader (Tome of Battle) as the leader, or even a warlock (Complete Arcane) with levels in hellfire adept (Fiendish Codex II: Tyrants of the Nine Hells), since the article claims they worship Pyremius, god of fire, poison, and murder, and are themselves lawful evil.
Also, if you plan on sticking just to humans with class levels, you should give them a strong fort with lots of cover, and several crude traps, such as jutting poisoned bamboo spikes from the floors, or trap doors dropping into tar pits.
As for roping the PCs into visiting them, maybe the Scarlet Brotherhood invites them for a dinner, planning on poisoning their guests with a poison with no initial damage, but secondary...say unconsciousness. And maybe they are to be sacrificed over an altar for their fire god...
Hmm...maybe it's not to late to run a sidequest of my own...
EDIT: Whoops! Guess they already dealt with some. Well, maybe not all of them, right?

Jason Kirckof |

In my group one players was a member to scarlet brotherhood so when it came preparing Farshore for the upcoming pirate attack, he convince the mayor (Lavina end up losing the election) that brotherhood could offer their add in the fight. The look on some other players faces when the monks came off the dock was just priceless. The Brotherhood was more than willing help Farshore for chance to bring under their influence.

Peruhain of Brithondy |

Suloise is the language of the Suel, whose empire centered on the area that is now the Sea of Dust. It was wiped out by the Rain of Colorless Fire, but many refugees made it to the Flanaess, among them the founders of Sasserine and the forerunners of the Scarlet Brotherhood. Several major deities in GH, notably Wee Jas, are from the Suloise pantheon, and the Suel were noted for their achievement in the arcane arts.
The Scarlet Brotherhood, though, is an isolated and idiosyncratic branch of the Suel race, their society having evolved in the isolated Tilvanot Peninsula. They have a strictly hierarchical society with a definite sense of themselves as a sort of master race, and they train those agents who leave the homeland to be fanatics, so the "Aryan" idea is not completely off base.
Too get a more nuanced picture, I recommend you pay the $4 to get the pdf file of the old "Scarlet Brotherhood" book put out by TSR, available from Paizo. It's got lots of great info on the Amedio Jungle and the lands to the south of the Flanaess, so it's great background generally for running the Savage Tide AP.

fey'Dorian |
Too get a more nuanced picture, I recommend you pay the $4 to get the pdf file of the old "Scarlet Brotherhood" book put out by TSR, available from Paizo. It's got lots of great info on the Amedio Jungle and the lands to the south of the Flanaess, so it's great background generally for running the Savage Tide AP.
Ah I see now. My humble thanks. I'll add the pdf to my list. ^_^

Triple20 |
Howdy all,
On the SB topic, was wondering if anyone can point me towards any material on what "mental" powers the Brotherhood might have access to?
Have seen the "Splintered Mind" article in Dragon# 281, and looking through the Expanded Psionic thingo, ThrallHerd & Fist of Zuoken (although under a different God, of course) seem to fit the bill, but nothing specific.
However, i don't really want to introduce Psionics into the campaign, and the material in The Scarlet Brotherhood suggests they use drugs and magic, so maybe the Officer of Thralls has a lot of Enchanter/Monks in its ranks?
Any thoughts would be appreciated.
Triple20!