A little help...


Dungeon Magazine General Discussion


I need to find a relatively quick adventure that could be completed in @2 sessions (6-8 hours each). I have two players that are making @15th level characters to see how well they can pull off a two man party.

The kicker here is that I have two sessions left before I move to another city so I need a rather self contained little adventure. I have access to most Dungeon Mags (just not immediate access, hence this consult).

So, what mid-to-high level adventures have you played/run that were fun/memorable and could be completed fairly quick?

Grand Lodge

The big problem you're going to run into is the length of encounters. Luckily, there's only two PCs. But still, if the three Players running the characters (PCs and NPCs alike) aren't overly familiar with the combat options, tactics, etc., the fighting can go real slow. Tell the Players to make a round by round strategy for their PCs before they start the session so they know what they can -- and want -- to do.

What CRs are you looking for? My suggestion would be 9-12 with a really tough CR15 at the end. The key: max out the NPC's HPs and overload them with AC items and To Hit items. Then the CR 9-12 range should.

Of course, you know your Players and group's experience better than I so if all that stuff isn't an issue feel free to ignore.

1) "The Mud Sorcerer's Tomb" by Mike Shel in Dungeon 138
This is going to be the best pure dungeon crawl available to you without going to Goodman Games #17.

2) "Strike on the Rabid Dawn" by Frank Brunner (Check Dungeons 102-113)
For what you're looking for this may be the best "little bit of everything" adventure. A little intrigue/mystery, a little PCs vs Nature, a little Dungeon Crawl and an NPC that they don't know at first needs to be killed or rescued. And it has ASMODEUS worshipers
Oh, and if you have time to fiddle with two, try to link "Devil Box" by Richard Pett, (same range of Dungeon mags) with Strike. They're for very different levels but if you use the intro of "Devil Box" and make the Chain Devil try to reach Markosian, well, damn, that would be awesome.

-W. E. Ray

Grand Lodge

3) "The Harrowing" by Wolfgang Baur in Dungeon 84
One of the indisputably best adventures written, Baur's masterpiece features Lolth's daughter, Laveth, and her attempt at a coup against mommy-dearest. Meanwhile the PCs try to, um, survive... The trick here will be trying to finish it in 2 sessions, oh, and scaling down a couple encounters.

Honorable Mention "The Black Egg" by Steven Montano in Dungeon 106
Great little adventure about a "Nuclear Bomb" that randomly drops from space; the PCs have to investigate.

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"Strike on the Rabid Dawn" is Dungeon 111
"Devil Box" is Dungeon 109


I want to put in again for Mud Sorc. Tomb - I ran it in one night (we gamed slightly longer than the 6 - 8 hours you mentioned) as a one-shot.

Worked out fine.

Edit:

Players really liked it - had a dwarf barb, flesh golem, and a were-leopord as pcs.

I think I posted their fun antics in another thread... *shrug* :D

Grand Lodge

EDITING OF MY EARLIER POSTS

On #1, The best Goodman Games Dungeon Crawl Classic is #13 "Crypt of the Devil-Lich" (I don't know why I thought 17)

On #3, I mixed the authors of the two greatest Dungeon adventurs ever written. "The Harrowing" is Monte Cook's; Wolgang Baur's masterpiece is "Kingdom of the Ghouls," #70. These two adventures are so often spoken of together as the two greatest that I sometimes get them switched. (I just can't believe no one caught this and flamed me before now!)

-W. E. Ray


Second that recommendation for "The Harrowing." Very interesting and complex story in such a little amount of space.


Molech wrote:

EDITING OF MY EARLIER POSTS

On #1, The best Goodman Games Dungeon Crawl Classic is #13 "Crypt of the Devil-Lich" (I don't know why I thought 17)

On #3, I mixed the authors of the two greatest Dungeon adventurs ever written. "The Harrowing" is Monte Cook's; Wolgang Baur's masterpiece is "Kingdom of the Ghouls," #70. These two adventures are so often spoken of together as the two greatest that I sometimes get them switched. (I just can't believe no one caught this and flamed me before now!)

-W. E. Ray

Oh - I'm going to put in again for DCC #13 - GREAT - and was intended for three tourney sessions at four hours - so your time frame would do well indeed.

Plus - it has puzzles, fights, deadly traps..

Great module.

Grand Lodge

Yeah, it's the best Dungeon Crawl I've seen in 3E.

Maure blows it out of the water because of its D&D history and the way Dungeon does it for a whole mag (112). (I think most folks would say Dungeon 112 is the best of the 150. Hands down.) But because it's much more than just a pure dungeon crawl I don't think it's fair to compare the two.

The reason I suggest Mud instead is because the OP asks for a Dungeon adventure; I don't know if he has access to Goodman Games as easily. But I couldn't just not mention it.

-W. E. Ray


Yeah, and Maure wouldn't fit into 24 hours of gaming.

I think if you have it.. do the Mud Sorc. Tomb

It's really really fun.

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