Mr. Bojangles
|
I don't know if anyone else posted this but, for your Gnomey(?) pleasure. An excerpt from an article on ENWorld:
Gnomes. GNOMES. Gnomes are insane. Gnomes can *turn invis* once per encounter after they've taken dmg. They can also choose to roll "hide" instead of intialtive at the start of an encounter. Hello Gnome Rogue. And by "hello" I mean, "Please, for the love of god, stop stabbing me in the back." My friends quote was "Man, I hate gnomes! They're stupid! But now I can't stop picturing a pack of gnomes sitting in the trees doing the clicking noise that the Predators make in the alien movies. Stupid stealth gnomes. I'm going to have to play one."
Suddenly Gnome Ninja's are not quite so silly to think about.....not that, you know, they ever were.....don't hurt me.
I can post the rest of this article if anyone wants. It's peeks into the books from gaming store owners who have the books or have seen the books and were kind enough to share what they saw with ENWorld.
| Antioch |
Gnomes are pretty cool. The gnome NPC in KotS is able to turn invisible every time he takes damage (Fade Away) until he makes an attack or the end of his next turn. As a "skulk" type monster, he also remains hidden if he misses with an attack.
I used this to allow him to zip around, hide, and snipe the characters as the Human Rabble and Guard Drakes kept them occupied.