
Paul Ackerman 70 |

Currently running Red Hand of Doom.
I'm looking to start over (actually do some level 0 characters with a npc class)
I'm thinking;
Castle Whiterock introduced with 51.5
Shackled City
Curse of the Crimson Throne
I'd add Rise of the Runelords to the list but one of my players wants to run it with his group and we share a player.
I also considered stringing some Gamemastery/Pathfinder modules together... but I like the idea of the story arcs.
Or.. should I hold out and do some modules until the third AP comes out?
Any thoughts?

Paul Ackerman 70 |

Haha, great. Now, I have more items to spend some cash on.
You're also very right... every group is different.
One player hates anything that might be railroaded. Hates dungeon diving.
The others like it.
Good mix of RP and Hacking is always good.
It's just I can't decide on what I want to run because I want to run them all.

Charles Evans 25 |
Unfortunately, due to delays in deliveries to UK Games Stores, I have still not seen any more of AP #2 than the Players Guide and the first module in the AP, Pathfinder #7, 'Edge of Anarchy'.
Edge of Anarchy seems to me very much city-based, with only one short 'dungeon crawl' in what might be considered the traditional sense.
If you want to run an entire Adventure Path in one go, it might be advisable to wait until you have all the pieces of it in your hands, so you can better see how everything connects. Some of those running Rise of the Runelords as each module came out encountered difficulties after NPCs useful as allies to the PCs later in the path wound up dead in their games during the first adventure or two.
If you did decide to run the Curse of the Crimson Throne Adventure Path, there is a Guide to Korvosa published as part of the Pathfinder Chronicles line, which gives a lot of information which I found interesting about the city of Korvosa, and might allow you to innovate some 'side treks' for pre-adventurer characters, to introduce the players to the city and who some of the notable figures at large in the city are.
I have no experience of Castle Whiterock or the Shackled City Hardcover (which I believe added adventures over and above the original ones published in Dungeon Magazine) so cannot advise you on those products.

Paul Ackerman 70 |

Yeah, Guide to Korvosa was a great product.
I have both the dungeon mags for Shackled City and the HC - there are some differences and I use both at the gaming table at the same time. For visuals and some flavor text.
As for Castle Whiterock, I havn't actually read it yet... but I have read and run 51.5 and background information.
CotCT - would be ran a little early. So, I agree with your RotRL bit.. problems could arise.
Thanks for the suggestion of a Pathfinder module... I don't know if I'd adjust it for 0 levels too much...
I don't know... I'm just so indecisive... haha

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Um,
this may sound obvious but why aren't you having a chat with your Players about it?... Are they in the mood for sea-based? Desert? Urban sprawl? What styles of games do they like. Would you guys like something like "Umbra" and "Dead Gods" or are you more like Willie Walsh's table?
Discuss what you guys like and what you're in the mood for and then come back to the boards if an adventure doesn't jump in your mind on what to run.
Whatever you're looking for we'll find it.
-W. E. Ray