| Deivo Winterwalker |
¡Hi!
We are considering to do the Big Game Hunter a combat feat in our playtesting of the Pathfinder RPG with RotR...
What do you think? It should be a combat feat or a normal feat?
I don't think there'd be too much complaint moving it into a combat feat. I assume you want it labeled so fighters can grab it as a bonus feat right? If so there's little harm doing that.
Tarlane
|
Deivo,
Making it a combat feat also puts the limitation on it that you can't use any other combat feats during the same round you are using this one.
I don't see any problem with doing that however, especially if you are allowing it to be given out as a bonus starting feat to characters. Its a pretty powerful feat, essentially giving weapon spec against a bulk of the enemies in the campaign and comes with little in the way of restrictions. Making it a combat feat seems fair enough.
-Tarlane
| Deivo Winterwalker |
Deivo,
Making it a combat feat also puts the limitation on it that you can't use any other combat feats during the same round you are using this one.
I don't see any problem with doing that however, especially if you are allowing it to be given out as a bonus starting feat to characters. Its a pretty powerful feat, essentially giving weapon spec against a bulk of the enemies in the campaign and comes with little in the way of restrictions. Making it a combat feat seems fair enough.
-Tarlane
What are some other combat feats, I want to look those up. I wasn't aware of the cavat there.
Tarlane
|
If you look in the PFRPG alpha release there is a full section in the feats chapter devoted to combat feats. It mentions that limit when describing what combat feats are. Some traditional feats like cleave(in a slightly modified form) have been placed there, as well as things that allow lower spell failure in armor and feats that allow certain specific maneuvers(reducing concealment, ect).
Basically it allows you to take a wider selection of abilities that your character can do(especially given the boosted rate you gain feats in the alpha) while keeping it from getting overpowered by not letting you stack abilities in the same round.
If you haven't picked up your copy of the alpha yet, you can get it as a pdf(free) here.
-Tarlane
Endier1
|
Making it a combat feat also puts the limitation on it that you can't use any other combat feats during the same round you are using this one.
Right, that's the point.
I can see it as a special and active technique similar to cleave or spring attack more than a continuous technique, such as weapon specialization.
Because I don't know the criterium used to transform a normal feat in a combat feat, I was asking for your ideas about it.
Also, as combat feat could be a fighter bonus feat or a rogue talent... It is a powerful feat and I suppose my players are going to take it whenever they can.
I think that I'm going to transform it and playtest it too.
Thanks!