Dungeon 128: Shut-in


Dungeon Magazine General Discussion


Anyone run this adventure? It looks great, but I'm wondering about a few things. How did you do the dinner party? How did you motivate the PCs to start searching the house? What clue-sticks did you hit your party with? What pitfalls should I avoid?


roguerouge wrote:
Anyone run this adventure? It looks great, but I'm wondering about a few things. How did you do the dinner party? How did you motivate the PCs to start searching the house? What clue-sticks did you hit your party with? What pitfalls should I avoid?

Hmm. It's been quite a while since I ran this, but I did have some notes of the adventure. (Warning: at this point, I can't distinguish between what was written in the adventure and what I personally changed.)

The PCs were hired to protect the daughter, and were introduced as serving staff for an upcoming soiree. Their gear was smuggled in later. Certain rooms were off-limits to them. Some boredom set in while waiting for the soiree. The turning point was when the old shut-in herself got bored, and let Peck get a little too carried away w/ one of the still-living captives in the basement. I had a Psion alerted by her psicrystal, and soon the party discovered the horrible truth of that hidden basement...

So I guess I skipped the actual dinner party :(

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