Second Darkness AP


Second Darkness


We are in the middle of our current campaign, and I need to start the initial planning for the next. With many level 1-20, and 1-mid teens campaigns to choose from in my library, I am looking for help on deciding what to run next.

I like to give my players at least some choice in the campaign, and also clues on what would be a good party mix. Therefore I am trying to develop a paragraph or so on each of the campaigns and what would be a good party mix for six PCs.

Without giving away the story line, does someone have such a paragraph and what classes might be best for Second Darkness AP?

--

As some background: The previous campaign was "Shackled City Adventure Path". The current is running thru many of the GameMastery modules, with a Dungeon magazine adventure thrown in to fill in level "gaps".

Here are the PCs for the previous and current campaign. As you can see they tend to follow a pattern.

PCs for Shackled City:
Fighter (archer)
Fighter/Beserker (Dwarven *tank*)
Cleric (undead killer)
Rogue
Wizard/Cleric/Mystic Thurge
Monk

PCs for current:
Fighter (archer)
Ranger/Barbarian/Fighter (dual longsword wielding death machine)
Cleric
Rogue
Wizard(evoker)
Animal Friend (Druid w/o wildshape, but lots of animals) (diplomat)

-- david
Papa-DRB

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