
Kelborn |

Taking advantage of his opponents' distractions, Kelborn attempts to slide his blade through his enemy's kidney. Afterwards, he glances around to see how his companions are faring in this battle.
Attack, Damage, Sneak Attack: (1d20+7=20, 1d8+3=8, 2d6=4)
Oops, forgot the +2 for flanking. I don't think it'll matter, but still...

Sir Manfred VonFalkenburg |

Round 4
Sir Manfred attacks:
Sword attack; Shield bash; Sword damage; Shield damage: (1d20+5=10, 1d20+3=9, 1d8+4=10, 1d4+3=7)
Lucky, lucky orc.

Ovirid Thorvirson |

If the orc is still standing nearby when Ovirid's turn #4 comes around:
Axe Attack 1d20+3=19, Damage 1d6+1=6, Sneak Attack 2d6=11
This includes flanking bonus and fighting defensively penalties. Ovirid's has AC 24 for the round.
If no viable melee targets are available, Ovirid will stow his axe at his belt and pick up his crossbow, looking for any orcs that might be escaping.

Hru Gorumgrag |

Dr. DM:
Hru waves frantically to the closest compatriot and moves back from the cliff so he's out of bowshot.

Tarren the Dungeon Master |

The orc didn't actually take his turn, so I'll squeeze it in after Kelborn's and before Manfred's.
Outnumbered and outskilled, the orc begins to panic. Kelborn's sword distract the orc, throwing off his attack on Manfred. The orc's axe is deflecting by a shield but Good Sir Manny's blows do not find their mark. Ovirid takes advantage of the orc's distraction and finishes him off.

Hru Gorumgrag |

"It's Sarpis!" Hru exclaims dramatically "He's down there" Hru gestures towards the edge. "There's no way down and it's about 70 feet...He's behind the orc-attack. I can use Gorum's aid to try and hold him in place but not for very long...and he has orcs with him...maybe the King or the fire-wielding wizard has some way to get down there in their bags of tricks"
I can cast hold person then we have 4 rounds to nail him before he goes gaseous or something

Hru Gorumgrag |

"This is something I've not tried before" says Hru tentatively.
"Here goes" then he begins chanting low orc just a few lines before looking over the edge and pointing his mighty blade at Sarpis and barking "HE!"
I cast Hold Person; it's range is over 100' so that's no problem, I believe he just gets a save if he fails he's immobile for 4 rounds held in place....no casting

Ovirid Thorvirson |

"This is something I've not tried before" says Hru tentatively.
"Here goes" then he begins chanting low orc just a few lines before looking over the edge and pointing his mighty blade at Sarpis and barking "HE!"
I cast Hold Person; it's range is over 100' so that's no problem, I believe he just gets a save if he fails he's immobile for 4 rounds held in place....no casting
Not to put a damper on your plan, but it's possible to cast a spell while immobile. And if he's not really what he appears (that it, human), he might be using a spell-like ability, which I'm not sure is hindered by immobility, either. Of course, if your spell works on him, that last is probably not a concern, I suppose. What would be great fun is someone that was held, changed to gaseous form, and found that they still could not move!
*ahem* Sorry, I guess there really was no point in this post. Just feeling chatty.
When time allows, Ovirid will move to the edge with his crossbow and take aim on the human. He growls, "We might be fer wantin' t' combine 'r efforts. Ah'll wait 'til yer ready, jes' tell me when t' fire."

Hru Gorumgrag |

from the srd:The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity.)
A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can’t swim and may drown. He'll have a heck of a time casting without verbal and somatic what's more, he was using a wand which usually requires speech to activate. Happy friday everyone!

Tarren the Dungeon Master |

On the cliff below, Sarpis was shouting commands to the orcs, trying to urge some of them to descend further -- though you can see no path, ladder, or stairs on which to descend -- and attack the Keep guards on the road. The orcs seem reluctant to give up their advantageous position.
As Hru casts his spell, Sarpis pauses. He quickly shrugs it off but begins to look about for the source of this spell.
Manfred:
You detect evil. Evil is present.
More details in the next round.

Hru Gorumgrag |

"Ware! The mage has resisted the power of Gorum!" calls Hru a bit dismayed that his new trick didn't work as he wanted.
"No matter though, the Iron Lord doesn't approve of tricks, we'll see how he fares should I get a chance to test Gorum's steel on him!" he says with a wry laugh, more to himself than anyone else.
"mmheh!"

Ovirid Thorvirson |

Tarren:
If that's correct, how many orcs are we looking at accompanying Sarpis?
"Lads! 'n lass, o' course - check those bodies fer more o' the magic rings -- Ah'm fer thinkin' Sarpis 's tryin' t' give 'is 'ired goons advantage o' bein' able t' drop down onto their targets! Ah'm fer thinkin' they'd be fer workin' fine fer us, too! 'r they carryin' anythin' else of use?"
Seriously tempted to start loading heavy crossbows and lining them up so we could either all fire them at once - at Sarpis - or two or three could fire them in quick succession.

Tarren the Dungeon Master |

Nothing secret under Ovirid's spoiler:
I think I missed some information somewhere. Am I correct in believing that this battle is on three levels? The level we appear to have taken, a second cliff below us where Sarpis and a contingent of orcs are positioned, and the road at the base where guards from the Keep are defending themselves from the orcish attack?
If that's correct, how many orcs are we looking at accompanying Sarpis?
You are correct. There are three levels. You are on the highest level looking down on a group of 10 orcs and Sarpis. The soldiers of Kerrigan's Keep have no way to get up to them without being slaughtered and are hanging back a bit. It was Kerrigan's soldiers that was responsible for the poorly aimed (due to distance) volley of arrows that would have threatened the catapult crew had you not already scattered them.
Kerrigan's soldiers are not letting the orcs take the road but they can't scatter the well-protected orcs either. They are in a bit of standoff.
This was originally under a spoiler for Hru, but now everyone can know this if they have gone to the side of the cliff:
Hru sees another group of ten orcs occupying a boulder lined cliff firing at a group of soldiers flying the orange and black flag of Kerrigan's Keep. The Keep guards are staying back out of range as the orcs have the advantage of cover provided by the boulders, higher ground, and no path up to the cliff. Assaulting them would be suicide for the Keep guards but they seem determined not to let them get off the cliff and head down the 'old road'.
In the midst of this band of orcs, is a nearly naked Wain Sarpis using a wand to pick off Keep guards with bolts of arcane energy of the type Klyndak sometimes throws.

Tarren the Dungeon Master |

Tarren:
** spoiler omitted **
"Lads! 'n lass, o' course - check those bodies fer more o' the magic rings -- Ah'm fer thinkin' Sarpis 's tryin' t' give 'is 'ired goons advantage o' bein' able t' drop down onto their targets! Ah'm fer thinkin' they'd be fer workin' fine fer us, too! 'r they carryin' anythin' else of use?"
Seriously tempted to start loading heavy crossbows and lining them up so we could either all fire them at once - at Sarpis - or two or three could fire them in quick succession.
You find no similar rings on the nearby corpses.

Ovirid Thorvirson |

Well, then!
"Unless yer fer havin' somethin' better, 'ow about takin' up a 'bow 'ere and givin' yon orcs another front t' be worryin' about? Where did those others wander off t'?"
Ovirid will leave Sarpis to folks with better firepower and start collecting up heavy crossbows and bolts to use on the orcs below.

Klyndak |

"Let me be softenin' them up," I say as others gather at the cliffs.
I begin with a scorching ray, aimed at Sarpis, with the intention of following this with a well placed, hammer powered, fireball.
Uttering a few choice arcane words, I point the tip of my hammer towards my foe.
Scorching Ray (touch): (1d20+3=8)
Scorching Ray Damage: (4d6=17)
Or at least towards the vicinity of my foe.

Tarren the Dungeon Master |

A scorching ray strikes the boulders near Sarpis, alerting him to your presence. Kerrigan's troops also seem to notice and a few start pointing before a soldier on horseback trots forward and raises a hand over his eyes to stare up at the cliff.
Roll initiative
Manfred:
The evil is coming from all around you. The orcs are out there and they are trying to surround you.

Klyndak |

Having lost the element of surprise without even the benefit of having struck my foe, I gather together the arcane energies required for making fire and condensing them into my bonded warhammer, I hurl the bead of energy at the group of orcs below, aiming particularly at the man leading them.
i.e. I cast Fireball using my bonded item.
Fireball Damage: (5d6=16)

Hru Gorumgrag |

Seeing the display of arcane might, Hru quips "Good king, I will leave the bombardment of yon foes to those who fare best at range, and I believe that the King's justice will engage Sarpis hotly..ohoo, hoo! Sir Manfred is indicating that there may still be the possibility of hand to hand combat where I fair best, and I may act in my duties as to what the Iron Lord requires...the blood and souls of those slain in battle so if you'll pardon my abruptness-GORRUUUMM!" Hru then turns in an attempt to make it to Manfred.
will roll init shortly

Hru Gorumgrag |

Hru swings around battle blade in hand, and looks for Sir Manfred.
initiative: 1d20+2=9
Seeing him in a defensive posture, he attempts to get to where the young Knight scans the field.
how far away is he?

Ovirid Thorvirson |

A scorching ray strikes the boulders near Sarpis, alerting him to your presence. Kerrigan's troops also seem to notice and a few start pointing before a soldier on horseback trots forward and raises a hand over his eyes to stare up at the cliff.
Roll initiative
I guess I can hope that the low numbers are out of my system now... Has Ovirid succeeded in gathering / loading any of the heavy crossbows? Not sure how much time has elapsed. His focus will also be on whatever's got Manfred's attention.

Tarren the Dungeon Master |

Tarren the Dungeon Master wrote:A scorching ray strikes the boulders near Sarpis, alerting him to your presence. Kerrigan's troops also seem to notice and a few start pointing before a soldier on horseback trots forward and raises a hand over his eyes to stare up at the cliff.
Roll initiative
I guess I can hope that the low numbers are out of my system now... Has Ovirid succeeded in gathering / loading any of the heavy crossbows? Not sure how much time has elapsed. His focus will also be on whatever's got Manfred's attention.
Ovirid would have loaded two crossbows at best. This is happening fairly quickly in game time. I'll wait for some more initiatives.

Sir Manfred VonFalkenburg |

Sir Manfred Initiative:
Initiative: (1d20+2=6)

Kelborn |

Kelborn moves to the edge near where Ovirid is standing and draws his shortbow, and, taking a cue from the royal dwarf, attempts to fire an arrow into Sarpis.
Attack & Damage: (1d20+9=19, 1d6+3=6)
"Ovirid? I think I may be needing your help..." Kelborn trails off as he draws another arrow.

Hru Gorumgrag |

"Lay thy feet on the pile of those slain by your mysteries. We shall be cleansed by their blood, I am the one you dread, you are as good as dead" Hru intones as he crosses the ground to get alook at what Manfred is up in arms about. But so far he doesn't see anything.

Ovirid Thorvirson |

Going to be afk for a few days, so:
Ovirid's focus depends on whether there are foes on the top level with our intrepid heroes.
If so, his first order of business is to drink a CLW for some healing. Then he will aid Manfred, endeavoring for a flank where possible, and maximizing his AC via fighting defensively and Combat Expertise.
If not, he will focus on putting as many heavy crossbow bolts downhill at Sarpis & Co. as dwarfly possible, taking cues from Kelborn to take foes down faster.
Feel free to drive him as necessary. Thanks!

Tarren the Dungeon Master |

Sorry guys. I'm on a working vacation looking for a new house close to my new job (found a beauty). I'll try to catch you up now.
As Manfred yells out a warning, the orcs realize they have been found and act now so as not to lose any advantage they've gained. They leap up from behind boulders and charge straight towards the heroes at cliffside. They look as if they intend to push you over.
Sarpis begins to focus on a spell.
I'm still waiting on some initiative rolls. Anyone who beats 12 can act before the orcs and Sarpis.

Ovirid Thorvirson |

I didn't beat their initiative, either. I did turn toward Manfred's shout and step away from the edge of the cliff. I apparently have a pair of loaded heavy crossbows, but they are at my feet as I'm expecting a melee if Manfred's found something behind me. Let's say they are on the ground by my feet. I haven't had time, I assume, to ready another weapon.

Tarren the Dungeon Master |

Klyndak's fireball halves the number of orcs on the ledge beneath but Sarpis, despite being in the middle of the blast, squints up at the dwarf above him.
The orcs wounded in one of Klyndak's earlier fireballs charge the heroes in an attempt to throw them off the cliffs.
They take as their targets Manfred, Kelborn, Ovirid, Yin, and Quarrel.
All of the targets are entitled Attacks of opportunities. To speed things up ...
The orcs attacking Kelborn and Yin find their targets to alert for them to easily charge them off the cliff. Ovirid's stability prevents any harm from befalling him. Quarrel, however, grins wolfishly as the orc charges and, must have misjudged his own footing. The orc knocks him quite clear of the cliff and he plummets 70' to the cliff below. Manfred, perhaps surprised to see an ally fall, has one chance to prevent the same fate from happening to him ...
Manfred needs to connect or he's going over the side.

Sir Manfred VonFalkenburg |

Ovirid Thorvirson |

Yin, Ovirid, Kelborn also get AoOs.
Ovirid doesn't have a weapon readied and even if you generously allowed him one, he rolled a natural 2.
Ovirid deftly avoids being run over, combining his naturally sturdy frame with a deft twist to avoid the brute's attack. In return, he gets his shield ready move action before trying to slam it into the creature's face standard action.
Or not.
EDIT: I neglected the +1 to attack vs orcs. That might be enough, after all!

Tarren the Dungeon Master |

I guess Ovirid wouldn't get an AoO so we'll let that attack be his standard action for this round. Kelborn wouldn't get one either.
Sarpis, though damaged by the spell, seems more angered than intimidated. This has not been his week. He fires off a four bolts of arcane energy from his pudgy fingers. They turn into Klyndak giving him a taste of what it is like to be on the receiving end of magic missiles. 18 points of damage (4 empowered MM).
The orcs attempt to push the heroes off the cliff has taken only Quarrel down. He lies unmoving on the cliff below his arm twisted back behind him in a direction that can't be good.
Ovirid wounds, but does not kill, the orc who attempted to slay him.
ROUND 1
Klyndak (18) -- acted
Sarpis (13) -- acted
Orcs (12) -- acted
Hru (9)
Ovirid (5) -- acted
Kelborn (8)
Manfred (6)

Hru Gorumgrag |

Provided I can reach him, and seeing that Sir Manfred has dispatched his foe-see there is an upside to low init-I will rush to the aid of Kelborn
Hru wheels seeing Kelborn trying to defend himself with only a bow and brings the battle blade of the chosen of Gorum raining down on the orc with a mighty blow. "Gorum calls fool" he grates in orcish with a hoarse laugh.

Tarren the Dungeon Master |

There are only five left with Sarpis below, but you have partial cover from the cliff face. Also, they are limited in where they go as they are attempting to use boulders to provide cover from Kerrigan's troops down the road. The three or four remaining up top and Sarpis below are the only real dangers.

Sir Manfred VonFalkenburg |

Sir Manfred Round 1
Sir Manfred takes a step to his opponent and attacks.
Sword/Shieldbash attack & damage: (1d20+5=17, 1d20+3=9, 1d8+4=8, 1d4+3=4)